SO using the attack based wait command. When the character summons something he can no longer act. The bar will fill up/stay filled but only the other character or summon can move. If i Use the solo mode summon though the changed actor can still act.
Viewing post in Kadajah's Battle Summon System for RPG Maker MZ comments
Just to make sure I understand correctly,
(No Wait mode) You would like that when the character transforms into another character through solo mode, it is still that character's turn, allowing them to act immediately after the transformation, right?
Just to confirm, are you using the base plugin or the ATB version?
Thank you for your message, we will adjust it to meet your needs!
no no im saying that when a character summons a summon with the plugin. They can no longer act. Im using the ATB. In the engine I use the
Action mode
SO like when the bar fills up the character who summoned something, cant act. It seems to be a bug that happened with the update.
(the bar fills up to do an action, BUT they can't take their turn for the whole game) Seems to be some issue
Still using visustella battlecore if that affects something in that.
(sorry im bad at explaining. (previous version did not have this issue)
I ran some tests here with VSCore and Battle, and in none of the tests did I observe the behavior you described. Could you please check if I missed anything in the tests?
Is there a situation I need to reproduce exactly to make this happen?
I added some modifications to a separate file called Kadajah_BattleSummon(Test).zip. It contains a specific script to clear the phantom action queue each turn. Could you download it and test if that solves your problem?
my bad it was a conflict with an auto triggering skill that caused the issue. I fixed it. But i've run into a different bug.
When i have a summon out like the little skeleton. and then i transform my actor into a "solo" mode transformation. and it dies, Instead of bringing the summon and the character back out, it just starts the defeat screen.
(this is a picture of when the solo mode is killed)
Hey bro, I added a parameter called Prevent Summon Defeat in General Settings. With this parameter set to True, if the summon dies in solo mode, the summoner and their party return normally.
In duo mode, if the summoner dies, the summon is dismissed and the party returns normally. Please download the js file again, activate this parameter, and see if everything is working as it should.
Let me know if you have any questions.


