Awesome. When I put in the keyboard, I wanted something that was memorable and not just a mundane thing. So cool you have the genuine article!
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Cosmo D here -
Let me just say I definitely enjoyed this. Unsettling and intriguing. Lots of left turns. I appreciate that you really went for it and used this RPG Maker format as a medium to express your ideas with clarity of purpose. The photographic choice segment early on was genuinely unsettling.
My early games were all about expression above all else - and no one can take your personal truth away from you!
I suggest you keep following this path and keep following where you're muse leads. :D
Amazing filter but my mouse doesn't seem to work at all. When I go to window-mode and hover over the DosBox window, the cursor gets pushed the right side of the window every time. CTRL-F10 doesn't make a difference.
Anyone have any ideas for dealing w this?
You may need to override some settings manually. This post in A Short Hike page might lead you to some useful tips. Since ASH was made in an older Unity as well, techniques that worked for that game might apply here.
@gardenhead I've uploaded a new build which runs using Apple's new Metal rendering engine. It has some shader issues I won't be able to resolve currently, but either way, let me know if this makes a difference for you.
Sorry you're having an issue here. Out of curiosity, what resolution are you running the game at? Does your Mac give you any more performance latitude if you lower the resolution?
I'll mention I had to compile this in OpenGL to get certain shaders working, but I'll post a demo build that offers Metal as an alternative. Once that's up, I'll let you know and you can give it a try.
Sorry you're having trouble - send your saves to support -at- cosmod.net and I can try to get it sorted. Also, there should be an output.log associated with the game that could point to the source of the crash.
Status Update: WINDOWS, Mac and linux Builds posted and functional.
BUG: You reach the quit menu once you go behind the pizza desk. This is a bug and has since been patched. Email support-at-cosmod.net if you have any further issues.
Responses to devlog below:
The music and sounds I added really helped create the theme and atmosphere I was going for. I'm proud of that aspect.
Atmosphere was indeed strong in this mid-term.
I was surprised by how much I genuinely enjoyed adding sounds to my game, something that has always been a non-priority for me.
We might not always notice it overtly, but good sound design + music always elevates the experience and I'm glad you felt that to be the case with your project, from the creator-standpoint.
I honestly have no idea, as long as I can work in 2D space and create art that I like, I will be fine.