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Cosmo D

A member registered Jun 10, 2014 · View creator page →

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Amazing filter but my mouse doesn't seem to work at all.  When I go to window-mode and hover over the DosBox window, the cursor gets pushed the right side of the window every time.  CTRL-F10 doesn't make a difference. 

Anyone have any ideas for dealing w this?

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You may need to override some settings manually.  This post in A Short Hike page might lead you to some useful tips.  Since ASH was made in an older Unity as well, techniques that worked for that game might apply here.

Yes, that's fine.

One thing you can try to do is install the game using the Itch.IO client.

This may allow you to bypass the Smartscreen protection. If this doesn’t work, lmk and I can also DM a Steam key to your account.

Email your issue, with a detailed explanation of what is happening, to and we will try to sort it out.

Just curious - what engine was this made in?

yes.  Sending them updated builds this week. 

Started with a one-shot and surprisingly turned into a wonderful multi-month adventure.  Gripping, innovative, and unforgettable!

@gardenhead I've uploaded a new build which runs using Apple's new Metal rendering engine.  It has some shader issues I won't be able to resolve currently, but either way, let me know if this makes a difference for you.

Cheers - glad to hear you caught the reference in real life!

Hi Gardenhead,

Do you have a list of resolutions available to chang by pressing the 'Escape' key?  It should give you a list like so:

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Hi Gardenhead,

Sorry you're having an issue here.  Out of curiosity, what resolution are you running the game at?  Does your Mac give you any more performance latitude if you lower the resolution?  

I'll mention I had to compile this in OpenGL to get certain shaders working, but I'll post a demo build that offers Metal as an alternative.  Once that's up, I'll let you know and you can give it a try.

Thanks for the tip!

Sorry you're having trouble - send your saves to support -at- and I can try to get it sorted.   Also, there should be an output.log associated with the game that could point to the source of the crash.


Yes.  I've notified Humble of new builds.  Will post update on that soon.

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Status Update: WINDOWS, Mac and linux Builds posted and functional.

BUG: You reach the quit menu once you go behind the pizza desk.  This is a bug and has since been patched.  Email if you have any further issues.

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This game is going live on the platform on May 15th.  Enjoy the new trailer in the meantime.  :D

64-bit mac version is up for real this time.  Let me know how it runs!

thanks for asking about this.  It's on the agenda while I finish Tales From Off-Peak City. 

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Check back in with me on this question once the game comes out on Itch and Steam. 

Right on -- thanks for playing!

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Responses to devlog below:

The music and sounds I added really helped create the theme and atmosphere I was going for. I'm proud of that aspect.

Atmosphere was indeed strong in this mid-term.

I was surprised by how much I genuinely enjoyed adding sounds to my game, something that has always been a non-priority for me.

We might not always notice it overtly, but good sound design + music always elevates the experience and I'm glad you felt that to be the case with your project, from the creator-standpoint.

I honestly have no idea, as long as I can work in 2D space and create art that I like, I will be fine.

Hotline seems like it ticks all the boxes there.

Yes.   Aiming for a cross-platform release.

Pretty fun.  Gave me that classic sneak / snake vibe.   I think if you really wanted to amp up the tension, make the lines of detection even wider ( more like vision cones) in the later levels. 

Thanks for playing!  Great collage title screen there.

Inverted mouse should be available.  If not here, it's definitely available in the Steam version.

Right on + thanks for playing!  Glad you enjoyed it.


All participants should have received an email from me at my cosmod - at - cosmod -dot- net address with a long list of keys for both the OST and the game.  If you haven't received it, email me at said address, with verification that you were a part of the game jam and I should be able to sort you out.

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Hi Artie- I'm submitting all the city jam games to A.maze fest now.  If you'd like to have yours included, you can send me a standalone downloadable version the game at cosmod - at - cosmod - dot - net, or include one on your page.

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I'll be live-streaming all the games this coming Saturday.  Archived for posterity.

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The event is still ticketed (so not totally public), and from my experience, A.Maze welcomes adventurous and thematically bold work.    I'd say don't let your own ideas about content appropriateness for the festival affect what you're making.   I'd advise labeling it as age-appropriate and in the event that A.Maze does raise concern, we'll cross that bridge.

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Hi Jae,

This all looks / sounds great -- the one thing I ask is that you to label the version of your game that you're submitting for the City Jam as such and yeah, really go in and expand on the foundation of Dust-1.  You got time to do it!

good luck!

-cosmo d

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One of my fave independent games festivals, A.Maze in Berlin, has offered to host all the games submitted to this jam.  The festival will be held  on April 10-13 in Berlin and it is one of my favorite festivals!  And not just because they honored me with a prize last year.  They support creative, daring work, all while serenading you with great music and curating a great experience.  

More details are here:

We're working on a prize setup with A.Maze and will have more details on that soon!

-Cosmo D

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You heard it here first.  Everyone who participates will get a downloadable Bandcamp key to The Norwood Suite's audio files on the house.  Already have it?  Give it to a friend!  

The only requirement is that you have a registered Itch.IO account, so I know who to give the keys to. 

Happy city-jamming,

Cosmo D

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It's up to you, @Rearskyy.   Players' mileage may vary on how much they like an 'open' vs 'closed' experience.  Strangethink, for example, does a lot of powerful work with games that don't end.  Same for Connor Sherlock.   But I always like having my games end, or at least reach some sort of milestone.  

I'd say that as long as it's true to how you feel about the game and your intentions, that truth will shine through and players will respect whatever choice you make.

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cheers & good luck on the jam.

1.Are legally purchased graphic and audio packs allowed? I use rpg maker and try to use as little default things as possible.


2.Would mild nsfw content be allowed? I was planning on doing a dating sim along the lines of the older life sims I played as a young teen online.

Yes.  Just label your game as age appropriate according to Itch's ratings guidelines.

3.This jam is actually coinsiding nicely with the Strawberry Jam 3 (its a jam with a focus on mild to explicit nsfw, which again, I would only do mildly suggestive), and I was wondering if I could submit my game for both? I still haven't started it and would only work within the two time frames shared (yours actually ends a bit before the strawberry jam). I want to challenge myself with mashing city and mild nsfw themes in a dating sim :D

Given the thematic overlap between the two jams, I'll say you can submit your game to both.  My only request is that put some subtle indication in your game that it's a version for my jam.  It can be a part of the menu screen, it can be embedded into the content of the game itself, it can be just a graphic somewhere... just a token something really.