One thing you can try to do is install the game using the Itch.IO client.
This may allow you to bypass the Smartscreen protection. If this doesn’t work, lmk and I can also DM a Steam key to your account.
@gardenhead I've uploaded a new build which runs using Apple's new Metal rendering engine. It has some shader issues I won't be able to resolve currently, but either way, let me know if this makes a difference for you.
Sorry you're having an issue here. Out of curiosity, what resolution are you running the game at? Does your Mac give you any more performance latitude if you lower the resolution?
I'll mention I had to compile this in OpenGL to get certain shaders working, but I'll post a demo build that offers Metal as an alternative. Once that's up, I'll let you know and you can give it a try.
Sorry you're having trouble - send your saves to support -at- cosmod.net and I can try to get it sorted. Also, there should be an output.log associated with the game that could point to the source of the crash.
Status Update: WINDOWS, Mac and linux Builds posted and functional.
BUG: You reach the quit menu once you go behind the pizza desk. This is a bug and has since been patched. Email support-at-cosmod.net if you have any further issues.
Responses to devlog below:
The music and sounds I added really helped create the theme and atmosphere I was going for. I'm proud of that aspect.
I was surprised by how much I genuinely enjoyed adding sounds to my game, something that has always been a non-priority for me.
I honestly have no idea, as long as I can work in 2D space and create art that I like, I will be fine.
Pretty fun. Gave me that classic sneak / snake vibe. I think if you really wanted to amp up the tension, make the lines of detection even wider ( more like vision cones) in the later levels.
All participants should have received an email from me at my cosmod - at - cosmod -dot- net address with a long list of keys for both the OST and the game. If you haven't received it, email me at said address, with verification that you were a part of the game jam and I should be able to sort you out.
Hi Artie- I'm submitting all the city jam games to A.maze fest now. If you'd like to have yours included, you can send me a standalone downloadable version the game at cosmod - at - cosmod - dot - net, or include one on your page.
The event is still ticketed (so not totally public), and from my experience, A.Maze welcomes adventurous and thematically bold work. I'd say don't let your own ideas about content appropriateness for the festival affect what you're making. I'd advise labeling it as age-appropriate and in the event that A.Maze does raise concern, we'll cross that bridge.
This all looks / sounds great -- the one thing I ask is that you to label the version of your game that you're submitting for the City Jam as such and yeah, really go in and expand on the foundation of Dust-1. You got time to do it!
One of my fave independent games festivals, A.Maze in Berlin, has offered to host all the games submitted to this jam. The festival will be held on April 10-13 in Berlin and it is one of my favorite festivals! And not just because they honored me with a prize last year. They support creative, daring work, all while serenading you with great music and curating a great experience.
More details are here: https://amaze-berlin.de/
We're working on a prize setup with A.Maze and will have more details on that soon!
You heard it here first. Everyone who participates will get a downloadable Bandcamp key to The Norwood Suite's audio files on the house. Already have it? Give it to a friend!
The only requirement is that you have a registered Itch.IO account, so I know who to give the keys to.
It's up to you, @Rearskyy. Players' mileage may vary on how much they like an 'open' vs 'closed' experience. Strangethink, for example, does a lot of powerful work with games that don't end. Same for Connor Sherlock. But I always like having my games end, or at least reach some sort of milestone.
I'd say that as long as it's true to how you feel about the game and your intentions, that truth will shine through and players will respect whatever choice you make.
1.Are legally purchased graphic and audio packs allowed? I use rpg maker and try to use as little default things as possible.
2.Would mild nsfw content be allowed? I was planning on doing a dating sim along the lines of the older life sims I played as a young teen online.
Yes. Just label your game as age appropriate according to Itch's ratings guidelines.
3.This jam is actually coinsiding nicely with the Strawberry Jam 3 (its a jam with a focus on mild to explicit nsfw, which again, I would only do mildly suggestive), and I was wondering if I could submit my game for both? I still haven't started it and would only work within the two time frames shared (yours actually ends a bit before the strawberry jam). I want to challenge myself with mashing city and mild nsfw themes in a dating sim :D
Given the thematic overlap between the two jams, I'll say you can submit your game to both. My only request is that put some subtle indication in your game that it's a version for my jam. It can be a part of the menu screen, it can be embedded into the content of the game itself, it can be just a graphic somewhere... just a token something really.
Q. are assets allowed?
Yes, whatever you can use to get to your main idea. But please honor whatever terms-of-use agreements the asset-creators have requested, whether it's mentioning them in the credits, cross-promoting their work, etc. See this link for guidance.
Q. if so, are we allowed to make them for our games?
You can do whatever you want with assets you've made for the jam, but if you're working with a team, make sure everyone on the team is on the same page with how you intend to use the assets after the jam is over.
Q. Is just me or is this a great jam idea???
I look forward to see where you take it!
I'm proposing this jam in terms of the idea of the 'City' more broadly than just NYC. For example, Thief's world is set in a place only known as 'The City' and you definitely get that urban vibe from those games - it feels like a mix of medieval / Victorian London and maybe even Boston since it was designed in the greater Boston area.
I'm inspired by New York because I live here and gladly let it influence my work, but all the cities I've visited, one way or another, have seeped into my subconscious and influence my practice.
TLDR: cities more generally!