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CorianderGames

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A member registered Jan 06, 2019 · View creator page →

Creator of

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Thank you so much for the amazing review!

Thanks a lot! 

Thank you so much, happy you enjoyed playing! 

Hey D8H,

This is honestly super helpful while designing levels and scenes, but I can't seem to find "Advanced Jump" extension in GDevelop5, I'd love to see the project file for this example as it will help a lot with my next project, is it possible if you upload the project file for this example?

I'd like to introduce my self to you, My name is Khaled, I'm the one behind Coriander Games and I created Miko Adventures Puffball using GDevelop, a couple of days ago I saw your examples and I was blown away by your talent, especially the example where you created water, that one was so amazing!

I'd like to get in touch with you more as I have several questions to ask you and I'd like to get to know you better, but I can't seem to find any contact information like an email, discord or anything so I'd really appreciate it if you have a way of contacting you or if you'd like you could send me an email here: contactcoriandergames@gmail.com

Or on discord:
CorianderGames#3983

I also have my own server if you'd like to join, not very active on it but I'd be happy to have you on board for sure: https://discord.gg/QDECmf3

Hope we talk soon, and please never stop making great examples like these : )

Khaled,

What do you mean by good tags? what is considered as a good tag on itch?

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Hey Leafo,

Thank you for replying, it's working now and indexed but it's not that perfect.
Let me explain, so the game name is "Miko Adventures Puffball" so if you search for:

"miko" : the game appears
"puffball" : the game appears
"mik" : the game doesn't appear
"adventures" : the game doesn't appear

I don't know why it doesn't appear in all cases, it's a bit unstable to be honest, don't really know...
I've read that the search index in itch is not that polished so I'm not sure if that's the case, hope you know something that might help a bit while searching for the game.

Thank you so much 4ian :)

I see yeah, thank you I'll wait and confirm here when It appears on search

Understood, thank you for the quick reply, I'll wait and when it's indexed I'll confirm it here :)

Today, a couple of hours ago

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Hi,

I just released my game Miko Adventures Puffball
Here is the link: https://coriandergames.itch.io/miko-adventures-puffball

I've read here: https://itch.io/docs/creators/getting-indexed and everything mentioned there I have it...

It's a paid game (Costs 11.99$)
The page is public
It has files to download
Tags are added
Cover picture, screenshots, description and everything is there

It's not showing in search, need a little help please!
Thank you

This was a blast, my god I got sucked into it, I was trying to reach the 300000 energy points, that was so fun and addictive, awesome work!

Thanks a lot for your reply, I have everything ready, gifs, screenshots, gameplay trailer and so on ... The game just needs some development time and that's it.

I'm just asking because I never made a page before release but I might consider it, I'm not sure yet because if I release the page and just leave it like that, It will get buried from new games.

I remember the first game I released it was on the release day and the game actually stayed at the top for like 2 months so I might go with again, I'm not really sure, it's really difficult to decide whether to create now or wait on release.

Thanks a lot for your response, so if I made a page for my upcoming game (I'm an indie developer) before release, how to hook people to it, is the only way is collections? Is there a button for that that I can put on the page (call to action), because I'm pretty sure that most people are familiar with wishlist rather than collections, I mean if I made a video about that, in case of steam you say in the video or trailer wishlist now this way people know that the game is coming soon but you can like reserve it and get notified on release or whatever, but on itch what do I say? Add it to your collection? Most people won't know exactly what to do...

My goal is to get people hooked to the page of my upcoming game so when the game is released, they get notified.

Also is it recommended at all on itch to create a page for a game before release or do I wait until release and publish the page on release day?

Does itch have Wishlist  feature? if not does it have anything similar to a Wishlist?
I have a game coming this year and I don't know if making a page for my game before release is a good or a bad idea? as I'm thinking how are people going to follow this page? or know when the game is released? or know when a discount is happening? (just like in steam when people get a notification).

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Adding detail to level 4 - 5 - 6 and 7 right now, might take a month or more and then will share with you some new stuff hopefully, college takes all the time I have right now sadly.

Oh you're going to love those tutorials, worked so hard on them.

Goal was to make them:-
1- Easy to understand 👌
2- Cute 🦝
Done!
Adding details to level 4 soon!


Added Smooth Camera "feel really amazing"

Added a cute little transition when you enter a level.
Fixed some bugs with the diamonds count in all levels.
Fixed "bugs - added a lot more details" within level 

.

Next I'll work on the tutorial and will try to make it look a lot more pro and easy to understand.
Then I start re-creating level 7 from scratch which is going to take over a week, then I can say I have almost 55% of the game finished!
.
https://twitter.com/CorianderGames/status/1182487762487906305

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Because You're my goal :)
Because Your experience, your feelings matter so much to me!
.
Press "C" to hide HUD in game anytime for full immersion in candy world :)

Today is a big day for me, reached 900 downloads for Miko Adventures!

After more than 8 months, the support has just been incredible!
YOU ARE SO AWESOME!
I'm so excited for the day I release the Puffball update!

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So here is a full comparison between Old and New HUD in Miko Adventures "Puffball update"

Would love to know your thoughts on this one!


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Day 6 out of 10

Today was all about graphics, colors and HUD
HUD looks pro now and a lot easier to understand when inside a level.
.
Good day!

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Bonus screenshot!!

Got a little better so I decided to work on this while recovering!
I guess that's day 5 out of 5 (Yay first milestone) now let's go for 10 days!

In case you missed the first look inside Miko Adventures (Puffball update)

Check it out and let me know what you think?
your feedback is always helpful : )

Feeling really sick (have a bad cold) but I can't stop working.

...
Day 4 out of 5
Was working today with this little guy.
A lot more physics bugs fixed.
Lot's of graphical bugs fixed.
Level 6 is almost finished.

Day 3 out of 5

Check this one out, finally a look inside the game.

https://mobile.twitter.com/CorianderGames/status/1180166981758181378

Day 2 out of 5

.
Today was about external events in gdevelop.
Did a lot of cleaning.
Fixed a problem with mines not working well.
Fixed bugs with some of the movable objects.
Still a lot to do

So I decided to post game dev stuff everyday for the next 5 days then when I do that I’ll go for 10 days and so on until I can do it everyday, it’s really hard to keep it up with college and other stuff but I’ll do my best for sure.

.

Day 1 out of 5

Was working today on level 6 in @MikoAdventures

Fixed a lot of collision problems.

Fixed some assets.

Enhanced the physics system in game.

Optimization to the level.

A lot more small fixes.

Good day :slight_smile:


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Oh it's been a while :)
Just because I hit 1000 followers on twitter: https://twitter.com/CorianderGames 
I decided to celebrate with you this amazing moment by sharing with you screenshots of the brand new
.

"Miko Adventures (puffball update)" finally in 1080p
.
New enemies, mechanics, story elements, massive new world to explore (will be a surprise!!)
There will also be:-
1- Massive graphic improvments
2- Performance increase (up to 200% !!!)
3- More puzzles
4- A lot more diverse levels
5- More secrets to discover
.
You'll love it! Miko Adventures is being built with love just for you  

Thank you, I thought about it a lot and mostly I will go for it :)


Everyone!!! NEW ANNOUNCEMENT!!! FINALLY…
I’m happy to announce that I’m currently working on a MASSIVE new update for Miko Adventures!

There will be new content, New gameplay mechanics, New adventures, New stories to tell about Miko, Performance will increase OVER 150% from the original released version. Massive new graphic improvements (Tons of world improvments to the point where I draw all the levels again, game now works in full HD resolution and everything is detailed and sharp now, and a LOT MORE!!), Basically it will be a whole new experience. (Seriously the update notes will be massive when it’s released) The update will most likely move the game from a free-to-play state into a paid state (a commercial title).

I just want to say that this was not possible without your amazing support on the game over the last 8 months and still to this day the support has just been amazing on the game, Expect some new cool updates soon! :purple_heart: Also … pssssst!!! here is a sneak peak :heart:


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So I'v released my game Miko's Adventures back in January this year, but I'm working on a new massive update for the game that I could potentially remove it from the free-to-play state into a paid state.
Now the new update will basically make it a whole new experience, So I was thinking to create a whole new page for this massive Update because I just don't want this update to be released in a very old page and I might not get the desired exposure I'm  really aiming for, also I don't want to confuse people from the old version or the new one while they are buying the game and things like that.
Basically what will change (New content - game name (slight change) - new screenshots - new cover - etc... a lot more).

So do you think the new page approach is the right thing to do here? I think it is but I'd like to hear your opinion on this too :)

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Note: this is not inside the game it self but a separate project that I’ll implemented later into the game as it’s very complicated to work on this inside the game directly.

This is the hardest thing I’ve ever build and I almost gave up on it. Took almost a week of not sleeping and working so hard to fix bugs, annoying codes getting into each other and simplifying everything as much as I can.

As you can see here in this update:-

1- Enemies now can see (like for real though!)

2- They can hear (It’s true yeah!)

3- They can alert others based on sound or sight.

4- Their attack now can make a sound echo which alert other enemies, so if an enemy is alerted it’s best to stay away from and hide or fight him in a place with no other enemies!

5- I can control now if an enemy jump or even control if I want them to fall of a ledge or not!

6- Enemies now re-spawn back to their original point if they can’t find you (giving you a second chance if you alert an enemy).

7- There are stationary enemies (guard a specific point) and others that moves based on a path (guard a specific area) and more will be created!

8- Enemies can’t see you behind a wall (BUT they can hear you if you alert a nearby enemy).

9- Stealth might be a separate style in the game to deal with a situation (NOT 100% CONFIRMED YET).

What’s next ?

1- simplifying the whole code structure of the game (which will take a lot of time yes!) there are a lot of stuff that needs cleaning and a lot of unused objects (I need to get as much performance as I can because Miko Mind Dreamer will most likely be a demanding game).

2- Implement the new mechanic from the video you see above into the game (It will be messy and also will take a lot of time!).

3- After that I need to make a full chart of types of enemies and different kinds of them and give each one a separate personality to them!

That’s all for now… more videos of this will be uploaded over the next weeks!
Let me know what you think, I’d love to hear your feedback :slight_smile:
Stay awesome everyone!