Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Miko Adventures (Puffball update!) A MASSIVE NEW UPDATE !

A topic by CorianderGames created Aug 07, 2019 Views: 1,463 Replies: 15
Viewing posts 1 to 16
(1 edit)

01001110 01100101 01110111 00100000 01000001 01100100 01110110 01100101 01101110 01110100 01110101 01110010 01100101 01110011 00100000 ?



Everyone!!! NEW ANNOUNCEMENT!!! FINALLY…
I’m happy to announce that I’m currently working on a MASSIVE new update for Miko Adventures!

There will be new content, New gameplay mechanics, New adventures, New stories to tell about Miko, Performance will increase OVER 150% from the original released version. Massive new graphic improvements (Tons of world improvments to the point where I draw all the levels again, game now works in full HD resolution and everything is detailed and sharp now, and a LOT MORE!!), Basically it will be a whole new experience. (Seriously the update notes will be massive when it’s released) The update will most likely move the game from a free-to-play state into a paid state (a commercial title).

I just want to say that this was not possible without your amazing support on the game over the last 8 months and still to this day the support has just been amazing on the game, Expect some new cool updates soon! :purple_heart: Also … pssssst!!! here is a sneak peak :heart:


(1 edit)

Oh it's been a while :)
Just because I hit 1000 followers on twitter: https://twitter.com/CorianderGames 
I decided to celebrate with you this amazing moment by sharing with you screenshots of the brand new
.

"Miko Adventures (puffball update)" finally in 1080p
.
New enemies, mechanics, story elements, massive new world to explore (will be a surprise!!)
There will also be:-
1- Massive graphic improvments
2- Performance increase (up to 200% !!!)
3- More puzzles
4- A lot more diverse levels
5- More secrets to discover
.
You'll love it! Miko Adventures is being built with love just for you  

So I decided to post game dev stuff everyday for the next 5 days then when I do that I’ll go for 10 days and so on until I can do it everyday, it’s really hard to keep it up with college and other stuff but I’ll do my best for sure.

.

Day 1 out of 5

Was working today on level 6 in @MikoAdventures

Fixed a lot of collision problems.

Fixed some assets.

Enhanced the physics system in game.

Optimization to the level.

A lot more small fixes.

Good day :slight_smile:


Day 2 out of 5

.
Today was about external events in gdevelop.
Did a lot of cleaning.
Fixed a problem with mines not working well.
Fixed bugs with some of the movable objects.
Still a lot to do

Day 3 out of 5

Check this one out, finally a look inside the game.

https://mobile.twitter.com/CorianderGames/status/1180166981758181378

Feeling really sick (have a bad cold) but I can't stop working.

...
Day 4 out of 5
Was working today with this little guy.
A lot more physics bugs fixed.
Lot's of graphical bugs fixed.
Level 6 is almost finished.

In case you missed the first look inside Miko Adventures (Puffball update)

Check it out and let me know what you think?
your feedback is always helpful : )

(1 edit)

Bonus screenshot!!

Got a little better so I decided to work on this while recovering!
I guess that's day 5 out of 5 (Yay first milestone) now let's go for 10 days!

(2 edits)

Day 6 out of 10

Today was all about graphics, colors and HUD
HUD looks pro now and a lot easier to understand when inside a level.
.
Good day!

(1 edit)

So here is a full comparison between Old and New HUD in Miko Adventures "Puffball update"

Would love to know your thoughts on this one!


Today is a big day for me, reached 900 downloads for Miko Adventures!

After more than 8 months, the support has just been incredible!
YOU ARE SO AWESOME!
I'm so excited for the day I release the Puffball update!

(1 edit)

Because You're my goal :)
Because Your experience, your feelings matter so much to me!
.
Press "C" to hide HUD in game anytime for full immersion in candy world :)

Added Smooth Camera "feel really amazing"

Added a cute little transition when you enter a level.
Fixed some bugs with the diamonds count in all levels.
Fixed "bugs - added a lot more details" within level 

.

Next I'll work on the tutorial and will try to make it look a lot more pro and easy to understand.
Then I start re-creating level 7 from scratch which is going to take over a week, then I can say I have almost 55% of the game finished!
.
https://twitter.com/CorianderGames/status/1182487762487906305

Oh you're going to love those tutorials, worked so hard on them.

Goal was to make them:-
1- Easy to understand 👌
2- Cute 🦝
Done!
Adding details to level 4 soon!


(1 edit)

Adding detail to level 4 - 5 - 6 and 7 right now, might take a month or more and then will share with you some new stuff hopefully, college takes all the time I have right now sadly.