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Everyone!!! NEW ANNOUNCEMENT!!! FINALLY…
I’m happy to announce that I’m currently working on a MASSIVE new update for Miko Adventures!
There will be new content, New gameplay mechanics, New adventures, New stories to tell about Miko, Performance will increase OVER 150% from the original released version. Massive new graphic improvements (Tons of world improvments to the point where I draw all the levels again, game now works in full HD resolution and everything is detailed and sharp now, and a LOT MORE!!), Basically it will be a whole new experience. (Seriously the update notes will be massive when it’s released) The update will most likely move the game from a free-to-play state into a paid state (a commercial title).
I just want to say that this was not possible without your amazing support on the game over the last 8 months and still to this day the support has just been amazing on the game, Expect some new cool updates soon!
Also … pssssst!!! here is a sneak peak
Oh it's been a while :)
Just because I hit 1000 followers on twitter: https://twitter.com/CorianderGames
I decided to celebrate with you this amazing moment by sharing with you screenshots of the brand new
"Miko Adventures (puffball update)" finally in 1080p
New enemies, mechanics, story elements, massive new world to explore (will be a surprise!!)
There will also be:-
1- Massive graphic improvments
2- Performance increase (up to 200% !!!)
3- More puzzles
4- A lot more diverse levels
5- More secrets to discover
You'll love it! Miko Adventures is being built with love just for you
So I decided to post game dev stuff everyday for the next 5 days then when I do that I’ll go for 10 days and so on until I can do it everyday, it’s really hard to keep it up with college and other stuff but I’ll do my best for sure.
Day 1 out of 5
Was working today on level 6 in @MikoAdventures
Fixed a lot of collision problems.
Fixed some assets.
Enhanced the physics system in game.
Optimization to the level.
A lot more small fixes.
Day 3 out of 5
Check this one out, finally a look inside the game.
Added Smooth Camera "feel really amazing"
Added a cute little transition when you enter a level.
Fixed some bugs with the diamonds count in all levels.
Fixed "bugs - added a lot more details" within level
Next I'll work on the tutorial and will try to make it look a lot more pro and easy to understand.
Then I start re-creating level 7 from scratch which is going to take over a week, then I can say I have almost 55% of the game finished!