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Conner Allen: Game Designer

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A member registered Sep 10, 2022 · View creator page →

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Hey Becky Im super happy that you like the explosions in the game! Thats one of my favorite parts too! Our team has an updated version of the game where all the tanks explode regardless of type and we have installed some more bug fixes in our new version that has yet to be uploaded. Thank you again for playing our game!

Thank you for the feedback! I thought about doing an over the shoulder camera view like in Uncharted's combat aiming mechanic to keep the tank body out of aiming viewpoints. Super easy fix to make and make the game a ton better, thank you so much!

I loved your game, very entertaining and engaging! Well done!

Very well done! I loved the theme interpretation and all the games were fun and engaging. The only suggestion I would make would be to spruce up your music and you're golden!

Very well done! I loved the theme interpretation and all the games were fun and engaging. The only suggestion I would make would be to spruce up your music and you're golden!

I really enjoyed the shooting mechanic in the game very well done! Honestly I was a little lost in what I was supposed to do other than shoot other player tanks. A little more clarity or understanding, "improved loop system" would go a long way! Thanks for submitting!

I'm glad you enjoyed the game! Getting the tanks animated would have been a great addition as well as improved sound design. Thank you for your feedback!

Im glad you enjoyed the game! Thank you so much for your feedback!

Im glad you loved the game! Hahah that would look like a pause screen, thats pretty funny and good to know 😂. Thank you for your feedback!

Im glad you enjoyed the game! We definitely want to implement a feedback system for taking damage in future updates. We had a health bar system in the top left for the player but it experienced a bug before release. We though about putting in a red hit screen or creating a louder more distinct sound effect when the player is hit. 

Im glad you liked it! Level 2 is my favorite too, I love terrain design and it was really fun working on that level!

Thank you for your feedback! Im glad you liked the game!

Im glad you didn't find the game buggy 😂 the tank explosions are way cool and I love the tanks separating into different parts!


Yes there was a bug with the health display that we couldn’t address before submission, bug fix is still pending.

Glad you liked it!! Thank you for your feedback!  

The voice over was done by Brannick Ewing and then I incorporated his voice over into the game during the audio pass. He did fantastic!

Great game, I loved the feel of the levels and puzzle solving as I went through the game. Great job on setting the atmosphere for the game too, very well done on that. My only suggestions would be sprucing up the dialogue on the players, it felt a little robotic and the flow grammar could have been better. I also had trouble with picking up and dropping the tiny crates. Overall though amazing job and well done! 

Very great game concept, I loved your drift system. Took a few playthroughs to get but once you nail it then its just timing your drift spacebar shift right. With that said giving a little leeway on the first and second level might be nice for the players by either giving more health, an easier track, or invincibility so that they can adjust to the controls. Nice job though!

Nice game, I loved the theme interpretation, very spot on! Checkpoints would be nice to have at certain points of the game in order to avoid restart. Overall nice job!

Nice game, I loved the theme interpretation, very spot on! Checkpoints would be nice to have at certain points of the game in order to avoid restart. Overall nice job!

Loved your game, fantastic mechanics with the asteroid loved the catch and throw concept. The game really made me think where I would want to throw the rock without it being destroyed and being able to hit the target ships. My only advice might be to spruce up the look of your ships and audio design but that's pretty minor in comparison to a really fun game. Nice job !

Loved your game, fantastic mechanics with the asteroid loved the catch and throw concept. The game really made me think where I would want to throw the rock without it being destroyed and being able to hit the target ships. My only advice might be to spruce up the look of your ships and audio design but that's pretty minor in comparison to a really fun game. Nice job !

The tanks being destroyed is one of my favorite parts of the game too!

Glad you likedit!

Glad you liked it Paul! Thanks for your feedback!!

Im glad you liked it!!

We’re glad you liked it! We wanted each of our enemy tanks to have a gravity defying feature, hence the zero gravity on the green tanks. Thank you for the feedback, it is tough to avoid enemy fire on lvl one, the zero gravity tanks work much better on lvl two I think. Share with your friends and family and we would love to add more polish to the game with the feedback you give us!

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https://connerallen.itch.io/gravity-tanks

Hey everybody! Just finished the first playable version of "Gravity Tanks"! I hope you enjoy and comment!

Play as Big Blue in his journey to rescue the princess from the "Gravity Tanks". These tanks take on different properties of gravity defying as you attempt to rescue the princess. 

Created by Endo Games

Conner Allen: Lead Game Designer

Taelor McBride: Project Manager

Josh Ellis: Game Designer

Brannick Ewing: Voice Over/Programmer

Special thanks to MSU for scripts and other prefabs, Nobiax/Yughues for wood materials, Comeback for tank model assets,  and Aural Space for music.

Hey were glad you liked the project! That's one of my favorite parts about the game too, very satisfying nailing a tank! We just updated the game with some new enhancements and features including audio, you should check it out!

Screenshot added!

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Newly published 2D shooter similar to Galaga but with a free roam feel. I hope you enjoy! https://llexan00.itch.io/space-man-2d-shooter