Honestly, this is such a great concept. I really like the addition of the heat mechanic too to prevent too much back-tracking. Definitely my favorite submission so far!
Codebolt
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Thank you for the feedback! I agree, but in our defense, that level was made within the last 3 hours of the game jam and my first time using Unity's terrain creator. :P
Movement isn't fleshed out enough yet for levels to rely on them, which is why they're currently more reliant on the weapons system and reload timing. I want to add at least sliding, better dashing, a grappling hook, and maybe wallrunning.
We barely were able to scrap this game before the deadline (less than 10 minutes before), so we ended up having to ship with some major bugs. Any encouraging messages like yours definetly make us want to continue building up and polishing this idea.
I dont know how the other devs see it, but I see the powerups as "damage prevention". Using them correctly can help you avoid damage in the first place. Being able to heal yourself, I feel, would probably be redundant. Having really limited health also gave a lot of tension and challenge to the game.
Sorry about that dice offset issue. None of us have ever used Unity's new UI document, so it was a rough journey for our UI programmer, who I think did a great job regardless. What made it really difficult was that she never encountered the issue while the rest of us did. We might have to put the blame on Unity for that one...
That was nice relaxing game with a cool visual presentation and maze generation, but I wish the game did more to fit the theme other than the sprite. I think it could make an interesting puzzle game if the dice rolled to move and the player needed to land on specific tiles with a specific die value.









