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Shadebob Games

14
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A member registered Aug 24, 2015 · View creator page →

Creator of

Recent community posts

Hi, thank you for your interest. The situation right now is:
Stuff to code > time available

Since the game have a local skirmish mode with AIs 100% functional I am actually working
on the network implementation because I want to test the game with my friends and kids.
My previous prototype was a  fully functional skirmish multiplayer game without AIs (made in Godot3)
which means that I am trying to port old netcode into Godot4.

It's slowly advancing due to my lack of time which is a shame because I feel I am getting close to the
finish line :)





Thank you for your feedback, I also really like the concept of spaceships built blocks by blocks and some blocks acting as subsystems. If you check in the assets folder, you will find all the .ini files for each blocks in the game and you can add new ones, tweak existing ones, etc. I plan to make blocks more faction-specifics and add more variety over time.

I will really appreciate if you take your time to write a small message about some ideas or impressions you have about Moonfever. This is true also for suggestions and bugs. This game is in a pretty early state, I plan to listen to suggestions during development.

Hi everyone, you can grab a copy of our free demo (containing 7 levels and a online scoreboard):

https://cobolfoo.itch.io/infinitrap-rehamstered

The beta game is now available via Itch.io App. Yeah, free automatic updates :)

(3 edits)

Hi everyone, I just released an update for my game Infinitrap. The goal of the update was to make the game less frustrating while
keeping it as much hardcore as possible.

InfiniTrap is a fast paced maze game for hardcore players. The game will start off with 40 levels and will be available on Windows, OSX and Linux.

Every level starts with the player character standing on the start tile. The start tile is perfectly safe-- No, trust me. It's safe. Once you leave the start tile, you have a limited time to reach the treasure before the level crushes you. To complicate things, each level will include a number of obstacles to waste your time and possibly kill you. You can make your own levels!

If you like hardcore/ragequit games, grab it and play it at 200% speed increase in hard difficulty :)

https://cobolfoo.itch.io/infinitrap


Hi, I am searching for a game I have on this website using keywords, I try to type words that appears as tags or are present in the description but my game never shows up. This is normal? :)

My game is also on Steam, this is hard to split traffics from one place to another, but I really like itch.io :)

Hello everyone, my game (InfiniTrap) is on itch.io but I have the feeling nobody view it at all. I have like
2.3 visits a day, it is the normal average here?