Did you add a mod to the game?
If so, you may need to check your json files, as it had an error importing them.
You have to interact with the enemy in every way you possibly can. So for most enemies, you must:
Some enemies can't be eaten and some can't be befriended!
Hello from CMCDEV!
We come bearing a small surprise.
Please enjoy Lobby Bunnygeist's early release!
(It will be bundled within 2.1 and future updates.)
https://drive.google.com/file/d/1nP47KgtZ6B8BFUDss_qbTfCLo3PC0PMa/view?usp=drive...
Hello,
I wouldn't mind sharing some insight on how we made Ghosts & Japes.
I made the game using Gamemaker Studio 2 and its built-in IDE. The .JSON (external files), I edit with Notepad++. Any basic text editor will work, it all comes down to preference. If there's parsing errors with one of these files, I use an online .JSON verifying website such as JSONLint - where I copy the contents of the .JSON file and paste it there. It usually helps me find silly mistakes.
Japes uses a combination of the paint.net software and Aseprite for sprite creation. Sometimes, Clip Studio Paint is used in addition to a drawing tablet to draw larger things, such as some game over artwork.
Japes and I edit some sound effects in Audacity with a bit-crushing plugin. (If you are curious what plugin this is, I can check and provide its name later.)
I believe Moonkey composed the soundtrack solely in FL Studio. Some sound effects that they made were also made in it.
As for how to make your own custom enemy, the easiest way I personally recommend for getting started is to copy an existing enemy that does something similar to what you want. Edit their parameters, art, and sound as you see fit. Want a boss enemy? Copy Honeygast's files and edit them. Want an enemy that shoots a lot of damaging projectiles? Make a copy of Lorenzo. Up-to-date modding documentation is provided with every release of this game in .PDF and .RTF format via /Modding Resources/Guides/.
Best of luck with modding! Don't be afraid to ask questions about what specific things do, mean, or how they would behave. We will get back to you if possible, or perhaps someone else who is an experienced modder can hop into this thread and answer.
-Cammy
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Well, there is some good news, and this is something that is currently unintentionally difficult.
Honeygast in 2.0 is set to 1000 hp, when they're only supposed to have 500 hp. This is due to a mechanic that was added, and then not re-adjusted after its addition.
The fight itself is likely to be rebalanced and modified for 2.1.
There aren't any plans to make it any different to fill out, but...
Fortunately, if you navigate to the saves folder, you can modify the progress folder files. There, you can simply input the names of the enemy json you are missing.
The visitations file can be modified with the values as such: ts_inside(#) (Accepted values for # are 1-10. No parenthesis.)