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Ghosts & Japes

Fight spirits to survive in a haunted house! ... Or don't. · By CMCDEV

Some useless finds.(SPOILER!!)

A topic by ItsSufu created Nov 10, 2024 Views: 1,923 Replies: 19
Viewing posts 1 to 8
(6 edits)

Oh hey, while these findings are useless, there may be quite a few serious SPOILERS here...


>> You've been warned!



##

>There are currently only three enemy names with double quotation marks.

They are:

"Evil Plushie"  "Nova"  "Friend"

##

>When the player eats "Friend", "Friend" may say such a binary number:

010100110100111101010011

Convert it to decimal is: 5459795

Convert it to octal is: 24647523

Convert it to hexadecimal is: 534F53


Yes, they look like numbers that don't make sense.

Uh, maybe it's just a random string of numbers....?

(Edit: Spoiler:...it not)

##

>Japes' favorite fruit is probably peaches.

##

>It's probably a slang term." "Kaishi" is the pinyin for "開始".

Tip: "開始"  is in Chinese.  NOT Japanese!

##

>Visor's and Mirrim's json file have a dialog called "what_are_you_doing".

Their triggers seem harsh...

Never seen them in the game.

##

>The Cammy sprite folder contains some textures that are not currently in use. (new character...?)

(Edit: "Character" here refers to a playable character)

we need more bunnies.


Wait, did I spoil the surprise!?

##

>If Japes is trapped in bubbles or honey or something.

Kaishi and Tsughos will help Japes get out of trouble.

##

>Then...

THE END!


The content is all translated with a translator, hopefully they don't look weird. haha.

Some updates.


There are only three new ones...

Better than nothing, right?


##

>There is a strange white object to the left of the entrance to the mansion.
Looks like a horn.
(It has a collision volume)

##

>There is an additional window above the entrance door of the mansion.
It's just that in general we can't see it.

##

>In one of the rooms in the Dilapidated Halls, some tables will appear in an impossible location.
("resources\sprites\_progen\spr_progen_branchb5_dark.png")

(In a way, it fits the atmosphere very well.)

##

>And then...

that's all.

I've been thinking for a long time about whether to post this...

Ummmmmm,


About "data.win"

The "data.win" file is generally not openable.

However, if we tap the F2 key and change its file suffix to txt....

Then we can open it! (in text form)



Open the file and you'll be greeted by .... A bunch of garbled code.

But if we keep looking, then we will find the first word that can be read on line 9990.

Well, while the words are "readable", they are still difficult to understand.


##

Line 9990.

But from some words, something should be related to the error system...?

[can't see where the end is...]


##

Line 10491.

Some disturbing words and numbers appeared.

It looks like a very short snippet of some dialogue.

[End of line 10491]


##

Line 10597.

"CONTROLS"

Probably a table of keys for debugging.

[End of line 10602]


##

Line 10731.

Some  "HELPME".

(There is a similar fragment in the 1.0 version of data.win)

[End of line 10731]


##

Line 10766.

Looks related to the conversation of the tutorial.

[May end at line 10771]


##

Line 10902.

This is... Shaders..?

Seemingly.. It's all about light.

WAIT, WE SHOULDN'T LOOK AT THIS, IT'S THE SOURCE CODE.

SKIP THIS PARAGRAPH!!

[May end at line 11908]


##

Line 11968.

Start here... It's just gibberish again.


##

That's all I could find.


AHHHH
I just found these out of boredom.
If that's offensive...
I'm sorry..
Please don't hate me for that  cammy.  ;n;

plzz...

Short update.

Remember which binary number "Friend" says?

Yes, actually that string of numbers makes sense.


010100110100111101010011

First of all.. We need to simply split the string of numbers..

01010011 / 01001111 / 01010011

Then.. Decode with ASCII code...
01010011 stands for S
01001111 stands for O


And then.. The answer is obvious,
is "SOS" with a capital letter.

That's all.


Note to myself: Don't arbitrarily judge the value of any piece of information...

(1 edit)

Hi guys. Happy New Year. Here are some updates.

This update is about game save files...
Why do you always like to fiddle with these files?

Uh,anyway. Let's get straight to the point.

First find that file and open it in text format (old routine)..

And then... It's all recognizable letters and numbers. (POG)

Well, actually, they're just "recognizable" ... Obviously, this file has been encrypted.

And then we need to......
No, certainly not "cracking" this encryption.

As the saying goes: 
"With enough power, you can make a honeygast fly."

We're going to use a very stupid approach,

We create more archive files and then find out the differences between them through the control variable method.

Then guess what they do based on these differences.


Let's try to see what saves look like on different difficulty levels.

I want to show these strings directly... But they're too long. So... I'll just say it verbally.

Based on testing,  Easy and Normal all have a stable string length of 1564.
But  HardCore is different, it has a length of 1568. (This may be because more data needs to be stored for the "stomach capacity".)



Then we'll see if there will be any difference between the same configuration of the archive.

Let's go straight to the conclusion... Yes.

Both "Easy" saves begin to differ at 1264 characters.
Based on testing, these different characters seem to change each time a save is created.
So... With this method it may not be possible to know what they represent. Huh...
But this information can help us to perform other tests, and we can exclude these characters that will change when comparing different times.


Continue to look at those saves with different levels of difficulty. We can see that after excluding these characters that change, the remaining characters are basically the same...

BUT. Except for the 20th character.

If the difficulty is "Easy", it is "w",
If it's "Normal", it's "x",
If it's "HardCore", it's "y".

And I tried... It is possible to change the difficulty of this save store by changing this character (the save will not be corrupted)
Oh... This is very dangerous...

So... Maybe this file needs more encryption... Uh, I don't know.

I was going to test more but a voice in my head told me:

"NOOOOO, YOU ARE CHEATING! STOP ITTTTT."

Then...it's The End.

Hopefully this post hasn't ruined something.

Developer

The save files are just encrypted in base64. Notepad++ has a plugin for decryption.
I applaud your efforts though!

OHHHHH

Thank you for the applaud and tell us about this!!!

(1 edit)

Yeah, this is definitly useless. Excpet for the HELP ME.  That, and there's ghost dialogue teasing possibly the plot for ver 3.0(?). 

(3 edits)

HI GUYS!

What? No, I'm NOT here to update the post.

The reason I'm here is that I find it as if we're missing out on the first anniversary of G&J.

The initial release was released on March 20th... But it's already May!

And then... Do we have any celebrations on March 20th..?


Maybe next time we should plan some activities, 
like making some cupcakes or something.
Or fruit... because it's rich in vitamins.

Anyway...!
Hope we can grab the chance next time.


Yay  Cupcakes!

By the way,post a new reply can bump the post to the top so that I can trick more people into reading it.
*villain's laugh*


Edit:
I'm posting this in 'Some useless finds' not because it's useless...
I just felt like it didn't need a whole new thread!
Don’t get me wrong. XP

A little late for that, but realistically, it should be Charcuterie, right? But really, I think CMCDev can tell us what engine the game was made on. Since it's been a year since the game was released.

If I'm not mistaken, G&J was made with GameMaker 2.

But Charcuterie... I'm not really sure about that.

(4 edits)

You know, I could've sworn that was the case, but I don't remember what made me think that. For all I know it could've been Godot. Wait, doesn't that mean they paid 99 dollars for it? Or maybe they have the free version and that's why all their games are planned to be free? Is "Cammy" a visual scripter, and why Game Maker???? When I hear of people making games, I'm curious about these sort of things.

Haha, asking me these questions is like asking a stone.
Maybe it's because GameMaker makes creating games faster?


These questions should probably be answered by Cammy or the CMCDEV team.

Developer

Gamemaker studio 2 is what we use for all of our projects.

We do not use the free version, that doesn't allow exporting your games. We simply release them as free because we want there to be more free games.

I don't quite follow what you mean by visual scripter.

(1 edit)

A visual scripting tool (GML Visual Overview), is a tool that lets you essentially create games without coding. I was wondering if that was being used to make the games.


Thx for getting back.

Developer(+1)

Visual scripting has never once been used by Cammy for programming these. They do it all manually, having coded the whole thing.

Developer

Whoopsie! Guess we kinda forgot about the anniversary date.
2.1's currently in development. We'll be making a status update post about it sometime soon.

(1 edit)

Okay, so with 2.1 on the horizon, I see some potential things to look at; 

Cammy seems to get dragged away in the tutorial/story mode

Since the ghosts are corporealized from light, it makes sense the rocket launcher would straight up injure them. They don't seem to have a way to interact with most items, though, or Japes at least has a way to prevent them from interacting with his stomach's contents. He would have to or Zahra and Xenosheet would damage his stuff.

The two minigames so far are arcade games with the living versions of the ghosts you consume. But they seem to have ways that they could die themselves; "friend" could get blown up or run out of energy, and the Kobolds could starve to death. I wouldn't be surprised if these deaths correlated with how they were killed when entering the mansion, and the arcade games were twisted mockeries of their demise. If the Kobolds are from Cammy's world, going by the music, it would mean the Seers could potentially project their presence into two worlds :(

Japes' upgrades are tied to his soul, and he can sever them. The curses, however, have the trademark singular eye, so they are likely created by the Seers themselves, and their connection seems to be metaphysically hooked into Japes' soul, so removing them seems to require spiritual surgery that the Fire Dweller definitely isn't doing by himself at this time. They don't seem to have come close to reaching their full potential either; His soul has a red aura, but Dinostuffed says that his soul has an iridescent aura, so he likely has a connection to the "Sword" and "Star Dweller" somehow.

Though I wonder if we can get a bad ending with Japes and Cammy or if they somehow get turned into ghosts while still living. Who knows, maybe we'll get the power of friendship to revive them so we can reclaim some modicum of "patheticness".

If Japes having teeth is a new thing, the new enraged sprite is gonna look scary as hell :0

Teeth are a dangerous thing...


Imagine biting the tongue.


I mean... Look at those sharps!

Btw, maybe we should make a new post dedicated to version 2.1.

It will be more comfortable and:

It won't digress!