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Clock-Dial-Project

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A member registered 17 days ago · View creator page →

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The upgrades were nice surprises when it came to the gameplay. When the hit radius started switching to other quarters of the circle it got pretty fun. Short but a good time.

It’d be cool to see you play mine: Seal the Meal

Also shoutout to A Journey Through Space and Headphone Cat Escapes the IRS

Thank you for giving me a family friendly way to experience what it was like to be Anakin Skywalker. Seriously though it’s nicely fun. The bounce streak you can pull off is probably the best part, allows you to get some crazy combos.

Was addicting trying to get 3 stars on all the levels. The chair physics are fun. The sound design really adds to it, every bounce the chair makes is satisfying.

Art is very cute! Wait, I mean serious…

Really cool for fans of Touhou. With low power it’s difficult to kill enemies, but the nerf makes sense later on. Would love to see you expand on this.

Enemy attacks were well telegraphed and fun to fight. The portal power was also really cool. I just wish the spin bar didn’t passively drain, would ease up your wrist on all the spinning you have to do.

It was fun trying to figure out how to use the card effects. The sound effects are also very satisfying.

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Yeah he moves a bit faster in the air (if jumping). Could probably slightly bump up the ground speed. The clipbox could also definitely use some adjustment, though in Godot it’s a bit annoying adjusting the shapes lol.

A really fun game. The Brian Blast legit tripped me up for a second lmao… My only issue is that the trash bin was a bit too close to the cauldron. I accidentally binned a drink about two times. The cauldron spinning and the visuals are all awesome though.

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The animation work here was awesome. My favorite gag here was when the background character became part of the foreground after the sword broke, that was epic. Subverts expectations and is pretty fun. (Also does the Metagame even work on this? No clue if Scratch has the Javabridge stuff.)

The 3D models are really well done. The combat feels decently responsive. I also like that you can reflect the projectiles, is very fun. I just wish the left-click attack had more range. It’s also pretty slow which makes it easy to get damaged when doing. The right-click attack is the one I used most as you can get out of the way.

Very serious! I love the Western movie/game references. The sound that plays when you charge up your gun could be a little more satisfying, but I get it might be hard to find a sound that fits there. Reloading was also a little janky with the physics, but still it was really entertaining. The ending fight was really cool.

Nice

The back of the sword breaking is hard to get used to, but once you get good at dodging and collecting more swords you can quickly get through. Ending was also a decent surprise for me, good job! (Also nice for sort of skewing the Metagame objective, I came from there lol).

Slaying goblins is always serious. The game is very fun. At first it was difficult to hit things with the sword, but once you get good at the timing it’s awesome. Grappling was also great, feels well polished.

It definitely takes some patience to figure out the right notes. Such a cool mechanic though, everything fits together so well. The only issue I had was that I tried to seek back on the first song’s timeline– but broke it somehow and I couldn’t hear the earlier notes. Besides that everything worked perfect though.

I really appreciate what you did with the ending at $4,000. It was confusing as to why the UI said “Day ???”, but the payoff at the end was really worth it. Gameplay is pretty simple but it’s good enough for you to want to beat it.

The seal spins. Though I admit him spinning to win is arguably not integrated the best lol.

I originally planned for more things to spin and being able to properly mix the batter. It ended up with only the player character spinning. Needing the drill attack to add ingredients was meant to sort of simulate it, but I knew it definitely wasn’t the same.

Feeding monsters instead of eating them lol.

Awesome game. I like how you made the camera adjust depending on the level section. Was also very nice to make the lose state just put you back to where you last were on the ground. Controls are also very fluid despite all the directions you can go.

Was super fun to beat. The later levels are tough, but I think the challenge is well balanced. Needing to dash into the orb with good timing was a cool mechanic, added a lot of depth.

News is super duper serious business. I like that the exit button does a cool animation. Makes up for exiting on web being weird.

I had to make him aura farm so there was incentive to feed him.

For a rolling game it controls nicely. The time manipulation mechanic was really cool. My only complaint about it is that it stops the banger music from playing.

I thought about being able to switch measuring cups with a button. I went with the item approach so I didn’t have to worry about more input stuff. When it’s a button tied to a player there’s a bit more stuff that could go wrong. If I had more time I’d probably go that route.

Pretty fun and addicting. Just wish the rows of stuff was better explained at first. Once you figure it out though it’s cool to progress. The nods to Minecraft mechanics were well done.

Simple but really satisfying. Cool game.

Fun for what it is. There’s definitely a lot of hidden potential here score wise. Also the getting hit sound was a bit grating, man it was loud.

Right now I released a patch to help with difficulty issues. Also it’s cool you came from Isha’s Metagame. There’s a lot of gems on there.

A really fun game. Platforming is tough but overall it’s satisfying. Also the little “Weee!” the ball makes when going fast was adorable, it’s an awesome little touch.

It’s Ash Jr’ing time!

This game’s art style is insane. All the animations for Presto are amazingly well done. Platforming also feels tight. The objectives themselves are decent. Only had difficulty beating the level where you jump through the rings of fire. Is also sort of easy to get lost in the levels.

This is a game of all time.

This is a really well put together platformer. Levels were well designed and decently challenging. Dashing diagonally can be a bit of a challege on keyboard, but overall the movement was done well.

Rocket jumping is fun. The sound effects are also silly lol (serious).

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Being able to spin sections of the cube was awesome. Enemy attacks were well telegraphed. The moves were also fun to execute. Only issue is that the viewing angle makes it a bit difficult to land your attacks. Depth perception is always tough.

Being weird is very serious ain’t it?

The spinning mechanic is so fun and addicting. The burnout screen is also awesome lol. This game has so much character overall.