The upgrades were nice surprises when it came to the gameplay. When the hit radius started switching to other quarters of the circle it got pretty fun. Short but a good time.
Clock-Dial-Project
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It’d be cool to see you play mine: Seal the Meal
Also shoutout to A Journey Through Space and Headphone Cat Escapes the IRS
The 3D models are really well done. The combat feels decently responsive. I also like that you can reflect the projectiles, is very fun. I just wish the left-click attack had more range. It’s also pretty slow which makes it easy to get damaged when doing. The right-click attack is the one I used most as you can get out of the way.
Very serious! I love the Western movie/game references. The sound that plays when you charge up your gun could be a little more satisfying, but I get it might be hard to find a sound that fits there. Reloading was also a little janky with the physics, but still it was really entertaining. The ending fight was really cool.
It definitely takes some patience to figure out the right notes. Such a cool mechanic though, everything fits together so well. The only issue I had was that I tried to seek back on the first song’s timeline– but broke it somehow and I couldn’t hear the earlier notes. Besides that everything worked perfect though.

Nice