Was really fun. Visual/sound design is also well done. Balancing the stun/dizzy meters added a lot of depth. I think the stun meter is well balanced as it prevents you from constantly mashing, but I feel the dizzy meter needs a tiny bit of adjusting. It still goes up a bit tiny bit after you stop spinning, and it feels like it takes a bit too long to go down. I usually ran away for a few seconds while I waited for it to cooldown. Besides that awesome game though, the combat was serious.