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The randomized stage hazards were really fun. At first it seemed like it’d be repetitive with the same level layout, but I was proved wrong by all the cool wheel effects. I just wish the clouds were adjusted in some way, they become very hard to deal with in later runs. Also to not attach UI to the camera you can use a Canvas Layer node in Godot (keeps stuff outside the game space).

Not gonna lie when I was googling how to make the timer not fall with the player I could not find any go tutorials so I gave up but now this would have been amazing I wish i new before hand :P. anyway Ty! for playing! and when files unlock I will fix that!