Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ciro64

44
Posts
3
Topics
22
Followers
5
Following
A member registered Apr 28, 2019 · View creator page →

Creator of

Recent community posts

(2 edits)

Just bought the game, having fun so far!


As a feedback, I'd like to have a rapid-fire option for attacking, as I developed a bit of tendinitis from button mashing in games. A quick script from AutoHotKey did the trick, but having the option in-game would be nice :3


Edit: A dedicated dodging button would be nice too (pressing a button while holding up or down instead of having to press up or down twice)


ario

Me too!

I like this new size. I find it more expressive while keeping the same spirit.

Can't wait for the full game <3

I genuinely loved this

Charming, funny and mean, I love it. I lost my shit when I chose the technology option.

Also as an engine dev it's refreshing to see a visual novel not made in renpy!

remember when you could just press tab like in the flash games :(

Will I understand the story if I play this one first?

So cute!

I played the other game first, and it was surprisingly endearing playing this one in the reverse cronological order. Getting to know these characters better, but in the past.

I love Min-seo and the arc you wrote for her. I enjoyed this game a lot, even more than the first one.

waltuh

put your cup away waltuh

Beautiful!

I think there should be a option to enable both at the same time. I often see devs sacrificing an entire comment section to switch to the discussion board and vice-versa. Comments are ideal for a quick and convenient way to express yourself, while forums are better for more in-depth discussion and organizing community content. While I see cases where one would prefer one over another, I also see cases where one would prefer to have both, like myself.

there's water spilled on the table omg
someone grab a towel

I've updated the game!

  • Now the game logic runs at the intended framerate (60 fps) regardless of your display refresh rate. In case you want to override this you can press 1.
  • Fullscreen button
  • Compatibility with mobile devices
  • Mouse support
(1 edit)

Nice!

I've subbed to your channel.

(1 edit)

Looks amazing! I'm very excited with the idea of remaking the game with your art!

Let's team up! :D

a

Me too!

Played the jam versions at first but ended buying this trilogy.

Cute and creative art, heartwarming experience and got me on the shoes of a trans person.

Congratulations and thank you for making these games, looking forward your future works!

The hardest journeys are the most fulfilling ones

I am proud son

wario

i hate eggman he keeps stealing all my points

Finish It Jam community · Created a new topic Jam over

What did you think of it?


Unfortunately, I couldn't make it. But I'm happy for those who could!


If I ever host a jam like this again, I think I'd add more criterias for ratings.

klik click klak

I've just beaten the boss!


Very cute artstyle. I like the mix up between platforming and fighting!


The character moves way too fast for my taste, but maybe that's just me. Also I think the dialogue font is kinda hard to read, I'd suggest just using a black font.


Good luck on your project, I'll be looking for next updates!

Hi! The jam will start 05/09 (4 days and 11 hours from now), and will last 15 days, ending on 05/24. But if you start counting now, you'd have 19 days left.

itch.io Community » General » Game Jams · Created a new topic Finish It Jam

Instead of making something completely new, this jam is about finishing ongoing projects, ideas or deadlines, which I also will be participating myself.

So in case you got an unfinished game collecting dust, this might be a good oportunity for you to try to finish it!

Hope to see you there.

https://itch.io/jam/finish-it-jam

There aren't any gameplay differencies between Raxy and Corel... you just pick whoever you like more!

Yeah the arrow things are supposed to be diamonds. For now they're here just for the sake of the demo so I didn't put too much effort on them haha.

Thank you very much for the detailed feedback! I'm reworking some parts of the code and hope to have much more to show next month.