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Croc Island DEMO

2d co-op exploration platformer · By ciro64

Comments!

A topic by Yelsavick created May 12, 2019 Views: 248 Replies: 3
Viewing posts 1 to 3

Super fun, I love the DOS-like/Windows 3.1 interface. The level design gives me a similar era vibe with a bit of Mario 2 in there as well. One of my thoughts was that the game runs suuuuper quick, like I'm fast forwarding in an emulator which makes it tough to play. Otherwise, very charming and cute and I hope to see it further along in the future.

Also the default control scheme is a bit awkward but I get that it's because it's for multiple people on one keyboard.

Developer(+1)

Glad you liked it!

Setting your monitor to 60hz makes it run at normal speed. The next demo I'll make it so it runs normally at any refresh rate.

Also in the next demo the player will be prompted to configure his own controls as soon the game loads, in a much more user-friendly menu. (I'll keep the Windows 3.1 interface as an optional menu though!)

Coming here from Wario Fills a Water Cup, and staying for Croc Island. Love this game's aesthetic and simple controls, could definitely see myself playing this if it does eventually get finished. I guess my only *real* gripe that isn't tied to being a demo is some of the visuals feel a bit bleak or hard to read, but other than that I'm digging what's here.

Developer

That's heartwarming to hear. It means a lot c:

I agree about the visuals. I got a little better at pixel art since then and updated some of the sprites to look more readable and polished.

The bad news is that this game never went anywhere concrete after this rushed prototype. I've attempted to make multiple engines for this game and sketches and sprites as well, had multiple ideas of what kind of game I should do with this character (some of them were completely different from a 2D exploration-platformer gameplay). But when it comes to actually making the game I'm unproductive and rusty. Feels weird to say this, but I don't know how to make games, despite having the technical knowledge to do so.

I'm still trying to make something, I just can't promise anything at the moment.