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Christopher Drum

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A member registered Feb 02, 2017 · View creator page →

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Aha, that was the trick. At that point in the "tutorial" (I was just following along in order as explained by the help screen) I didn't even know there was a "Solution Explorer" (IDE seemed to default to the "Label Explorer"). Right-click revealed that copy-pasting the code from the help defaulted to TASM as the Assembler. "C64Studio" worked as expected, thank you.

Trying to run 7.6 (.NET 6.0) and going through the Help file, error right from the start. The code in "Getting Started - Simple Assembly" won't compile with 

Syntax error: BASIC 

at line 5

!basic

followed by a warning

Unused label !

I see references in your bug fixes to "basic label" a couple of times, so perhaps related? I'm on Windows 10 Home 64-bit (10.0, Build 19045) , running against GTK3VICE-3.7-win64. I've tried setting the debugger to both "Tiny64 Internal Debugger" and my VICE installation.

Thank you, sir!

Goodness, the filthy word you must have used! lol

Small 1.0.1 update posted (bad upload broke game instructions; game itself worked fine)

Fantastic! If you remember any bugs/tricks from back in the day, I'd love to hear if I've maintained those properly or not. If not, no worries and I hope you enjoy it!

Getting interactive fiction onto the Pico-8 has been something of an ongoing discussion amongst the Pico-8 dev community for a while. There have been some interesting projects in this space, including an amazing port of Colossal Cave and (not to brag) my own Status Line interpreter (which allows you to play Zork).

There haven't been too many attempts that I've seen which try to bring full graphic adventures to the Pico-8, so I decided to start at the beginning and dive headfirst into porting Mystery House to the Pico-8. The original Apple 2 (public domain) classic had a lot of limitations that are similar to the Pico-8's limitations, so it seemed like a good exercise in seeing what could be done. The original 140K game has been squeezed down into a 60K cartridge, which includes all text, graphics, **and bugs** from the original (an accurate port is the primary goal here).

A link to the source code is on the itch page, and various notes explain more about the process of getting this to work. I hope to expand the system and tools built for the project into something more generally useful to the fantasy console development community. Some interesting techniques are used to crunch everything down into the Pico-8 limitations, and further blog posts that detail what I discovered during this porting process are in the works.

https://christopherdrum.itch.io/mystery-house

Thank you, I'm glad you enjoyed it and I apologize for any accountant-related PTSD it may have inflicted. I should put a warning screen at the start.

Very nicely done! I enjoyed my time and pushed through to the end.
I did have one bug that almost prevented progress. When I click on the gold star in the inventory, the mouse cursor disappears. Makes it a guessing game where my cursor is as I try to click on something else, anything else, to get the cursor to reappear. I found that exiting full screen and re-entering full screen brings the cursor back (or getting lucky with my cursor and clicking on another inventory item also brings the cursor back).

Very frustrating. I'm not sure what I can do about it. :(  I'll spend some extra time trying to figure this out.

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I have uploade exe files for four major platforms. I have also added a few notes under "About This Release" that I highly recommend you read. I hope the program is of value to you.

Sorry for the delay. I’ve been deep in preparing a major update v2.0 update for one of my other projects. That will be released in a day or so then I can build (and test) these exe files. I’ll post them this week for sure. 

That's a reasonable request. In fact, I can't remember why I didn't post executables for other platforms before. I guess I didn't think anyone outside of the Pico-8 community would want it, but I'm happy to provide it. I'll have time over the coming weekend to do some builds and alert you when they're posted.

The builds for Windows, macOS, Linux, and Raspberry PI are standalone executables. You do not need to own Pico-8 to run those.

That's extraordinarily nice of you to say. Thank you very much!

Thanks for the kind words, I'm glad you like it. For me, money would only add stress to a hobby that helps keep me sane. I'm happy to share my learnings with the community :)

Very kind of you to say, thank you.

I am able to make it crash using the # symbol (used for value copying, rather than formula copying). But this is unrelated to @sum or decimal values; it is a string parser error. I suspect this particular bug has existed for a while though :/

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@comchia Hmm... I'm on Windows 10 and just installed Pico-8 0.2.4b. I put in 3 decimal values (1.123, 2.234, 3.345) into cells A1, A2, A3 and in A4 entered @sum(a1..a3) (note: two dots between cell labels, not three)

Next, I put in horizontal entries using very large decimal values: 1.123456789, 2.23456789, 3.3456789486 and ran a summation on those to properly receive 6.7037(etc...)

So far, it is working as expected for me. Could you please provide more detail about the values you entered and the summation formula you attempted?

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Look above at the section called "Where do I find z3 games to play?". That contains a link to github (source code AND .z3 files), and a link to another site, where the classics are archived. There are probably more sites than those, now that they've been archived publically. Zork I, II, and III are all there. :)

It's not too bad, is it?

7! Ah, yeah, I'm sorry I don't have anything set up to test on anything but my personal rig. If I can figure out a nice way to virtualize older Windows versions and do some light testing, I'll try to do so for the future. I appreciate learning of the issue, but I'm not sure I can offer a Windows 7 solution. I'll ask the Pico8 community for advice, just in case.

Oh really? I'm very sorry to hear that. I just downloaded and ran the file here on itch.io and I'm not seeing any problems on my Windows 10 machine. Which version and build number of Windows are you on (Control Panel > Settings > About)?

I believe this person is referring to the "Initial D" arcade racing series. The gap between the flat-shaded polygons of Virtua Racing and Initial D's more photorealistic look is VAST!

Hey, thanks!

That's very kind of you to offer. I only had time to "get it submitted" for the jam, and I do want to spend next month giving it polish and addressing the issues that were raised in the reviews I received. A test report would be excellent, thank you, at your leisure.

Well, that's a bug then. It was supposed to be too dark to see anything.

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The puzzle was specifically "which pack of cigarettes should I buy?" It isn't a "brute force" decision.
The description of the machine explains how each tier goes back one year in time.
The advertisements have copyrights to explain their position in the timeline.
One ad in particular alludes to a "pack-in lighter" but it's partially obscured by another advertisement... which can be peeled back to reveal more of the cigarette history.

This is all just to have a light source for under the sink to operate the disposal. Nothing deeper than that.

@Dee Cooke Given the Jam deadline, it is likely I didn't give quite enough descriptive hint on the sign puzzle. Perhaps if I had said something about the owner plays a lot of Scrabble, would that get you going on the letters that are lit up in the sign?

Sure thing. Yes, the worklist is on the computer. If you examine the stool, and read the owner’s behavior, then see what can be seen from the stool, maybe that will get you on the right track?

Ahhh... I found it.
I'm using plugins in VSCode, and I see now that the "build and run" is set to -D by default and the hover text says, "[Alt]" will compile for release. Always learning...

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Wait, without the -D switch? I didn't enable any -D switch. Hmm....
Honestly, I'm not one who discourages cheating, but I'll look into it and fix it in the spirit of learning how to do a proper release in Inform.