By soon I mean now, I guess lol. The fix has been pushed to both this font and the megapack. Make sure you clean re-install the font and replace the assets you are using in order to get the fix (or let me know if I screwed up and it isn't working). Thank you!
ChevyRay
Creator of
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This font pack is discontinued, so it is not available for purchase. The fonts I do have for purchase can be found on my page.
“Beaver” may be close to what you want, as it is similar to Pinch in size and form: https://chevyray.itch.io/pixel-font-beaver
Great question. I am personally fine with this but obviously that isn’t the same as the license actually permitting it, so I can’t answer 100%!
This kind of thing might be worth amending my license to be more specific about. If someone can point me to any existing asset licenses that are better-written and can accommodate this sort of thing, then I’d happily check them out.
No plans at the moment. But the font families are also sold individually as well if you just want one or two for their respective price: https://chevyray.itch.io
Oops, sorry for late reply, was busy with the holidays.
I made 2 pixel font packs in the past, distinct from this one. I no longer support those packs and have discontinued them, this pack is the latest one (and highest quality) and is currently supported.
Some fonts from the previous pack were adapted and upgraded into new fonts in this one (eg. Bird Seed became Chirp) and had a bunch of refinements in addition to their character sets being drastically increased.
Well I ended up adding Audio to the game haha https://chevyray.itch.io/noise1/devlog/787954/version-20-now-with-sound
The teleportation technology is called the facsimile, fax for short. In my imagining of the technology, it would destroy you and transfer your dust to the endpoint, reconstructing you there, but faxes had to be connected by some sort of physical conduit. So they have teleportation technology, but it does not work across empty air or vacuum.
Oh, sorry to hear this! It looks like it couldn’t establish contact with the graphics API. i am not sure why this would happen, something to do with the location or version of OpenGL api, or maybe some graphics card incompatibility…
I don’t have time or the equipment to fix this, unfortunately. I hope this isn’t too common, i haven’t seen it too much
Ohh I see. When programmers say “whitespace” they usually mean invisible unicode characters like space and tab. There should already be tightly-packed atlases provided with the asset packs, with associated data files providing each glyph’s atlas position and size/offset, which should allow any renderer to draw the sprites with no excess transparency.
It’s a lot of work but that doesn’t mean it’s not worth it. If there is high enough demand I will do it, but the fonts have to be a bit more profitable than they currently are for me to afford too much of my time on them.
Ultimately, tho, my stance is that the more languages I can support, the better! I just have to juggle many projects right now and have to be careful with my energy. Hopefully I can eventually extend them.
I can’t think of a good way to fit 175 fonts on one screen, but you could browse through the “Samples” folder or the “TTF” folder. some PCs show previews of the font if you have the icons enlarged.
Might be cool to somehow generate a huge image that just has a little preview text of every font on it…
might do that when I have time, sounds handy.
Update: the individual font families are available now as separate packs you can purchase. You can browse through them on my itch page: https://chevyray.itch.io













































