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ChevyRay

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A member registered Dec 01, 2015 · View creator page →

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By soon I mean now, I guess lol. The fix has been pushed to both this font and the megapack. Make sure you clean re-install the font and replace the assets you are using in order to get the fix (or let me know if I screwed up and it isn't working). Thank you!

Thank you for the report! I will fix this and push an update for it soon.

That’s no good. Have you tried switching the refresh rate on your monitor (if it even can) and seeing if the problem persists at different Hz?

thanks for playing!

This has been fixed! Both the megapack and the standalone Tecno family have been updated. Thanks for the report! Sorry it took so long for the patch.

Oops I somehow attached 3 ZIPs to this?? Just download the latest one and ignore the other two.

This font pack is discontinued, so it is not available for purchase. The fonts I do have for purchase can be found on my page.

“Beaver” may be close to what you want, as it is similar to Pinch in size and form: https://chevyray.itch.io/pixel-font-beaver

Thank you, I’ll upload a patch for this soon. 

Great question. I am personally fine with this but obviously that isn’t the same as the license actually permitting it, so I can’t answer 100%!

This kind of thing might be worth amending my license to be more specific about. If someone can point me to any existing asset licenses that are better-written and can accommodate this sort of thing, then I’d happily check them out.

Thanks for playing :) 

I do not know, I haven't really thought much about those numbers.

oh wow you made an account just to post this, how sweet! i am honoured

thank you for the kind words, i am glad you enjoyed it 

No plans at the moment. But the font families are also sold individually as well if you just want one or two for their respective price: https://chevyray.itch.io

Glad you enjoyed it!

No, sorry. As per the game description:

> Unfortunately, I cannot figure out how to get it compiling on Mac at the moment, and so this version will only be available to Windows users, but the older version will remain available for Mac users.

Thank you!

(1 edit)

Oops, sorry for late reply, was busy with the holidays.

I made 2 pixel font packs in the past, distinct from this one. I no longer support those packs and have discontinued them, this pack is the latest one (and highest quality) and is currently supported.

Some fonts from the previous pack were adapted and upgraded into new fonts in this one (eg. Bird Seed became Chirp) and had a bunch of refinements in addition to their character sets being drastically increased. 

Thank you :)

excellent, thanks for reporting the error! classic “it works on my setup!” situation 

Okay, I did a --self-contained build so hopefully this time it has all the dotnet runtime with it. Please let me know if the latest version works. Thanks!

Thanks! Let me try that out.

Well I ended up adding Audio to the game haha https://chevyray.itch.io/noise1/devlog/787954/version-20-now-with-sound

Excellent, congrats on finishing the game jam! 

The teleportation technology is called the facsimile, fax for short. In my imagining of the technology, it would destroy you and transfer your dust to the endpoint, reconstructing you there, but faxes had to be connected by some sort of physical conduit. So they have teleportation technology, but it does not work across empty air or vacuum.

Haha thanks for the kind words, that's pretty funny that you thought of such a similar idea. There are actually a very small handful of other games with similar mechanics, but NOISE1 is definitely the most lo-fi one I know of.

Yeah audio would've been neat, I agree.

Oh, sorry to hear this! It looks like it couldn’t establish contact with the graphics API. i am not sure why this would happen, something to do with the location or version of OpenGL api, or maybe some graphics card incompatibility… 

I don’t have time or the equipment to fix this, unfortunately. I hope this isn’t too common, i haven’t seen it too much 

If there are rectangles in the atlas that are larger than the glyphs they represent, that should be considered a bug, so let me know which ones do so.

Ohh I see. When programmers say “whitespace” they usually mean invisible unicode characters like space and tab. There should already be tightly-packed atlases provided with the asset packs, with associated data files providing each glyph’s atlas position and size/offset, which should allow any renderer to draw the sprites with no excess transparency.

Oh wow that's horrible! i have no idea how that happened, but the game can't control CMD after it's closed so i'm wondering if this is a DotNet Core bug (the runtime the language was made in). Can you tell me what OS version of windows you are on? It should be in System Settings > About Your PC.

It’s a lot of work but that doesn’t mean it’s not worth it. If there is high enough demand I will do it, but the fonts have to be a bit more profitable than they currently are for me to afford too much of my time on them.

Ultimately, tho, my stance is that the more languages I can support, the better! I just have to juggle many projects right now and have to be careful with my energy. Hopefully I can eventually extend them.

excellent! happy font browsing! 

Yes, if the character is not present in the preview image that shows all the characters in the project description, it will not be in any of the fonts. 

Yes, the only characters supported are the ones in the preview image in the project description. If there is high enough demand I may extend all the fonts with support for more languages.

I can’t think of a good way to fit 175 fonts on one screen, but you could browse through the “Samples” folder or the “TTF” folder. some PCs show previews of the font if you have the icons enlarged.

Might be cool to somehow generate a huge image that just has a little preview text of every font on it…
might do that when I have time, sounds handy. 

Update: the individual font families are available now as separate packs you can purchase. You can browse through them on my itch page: https://chevyray.itch.io

Thanks for the feedback! I like the idea of a font with roguelikes in mind, that’s a great idea.

For the JSON/XML, how come you want the whitespace stripped? Is it a load time bottleneck for your tooling? 

Thank you!

I do plan on putting some of the families into individual packs eventually. I just wanted to launch this megapack first.

Hey sorry I didn’t see this until now. This is a really nice review, thank you. 2nd person is definitely sketchy ground for game designers, with good reason, so it was nice to be able to explore it in a small experimental project like this.

The $20 one is my old pack, which comes with 40 fonts. The $99 one is the new 175 font pack.