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Ohh I see. When programmers say “whitespace” they usually mean invisible unicode characters like space and tab. There should already be tightly-packed atlases provided with the asset packs, with associated data files providing each glyph’s atlas position and size/offset, which should allow any renderer to draw the sprites with no excess transparency.

If there are rectangles in the atlas that are larger than the glyphs they represent, that should be considered a bug, so let me know which ones do so.

Aha. If the rects are the size of the glyphs then that's perfect :)