Wow, this was really great. I really like the art in the light bar and the doors, and the soft lighting on the balls of light that you shoot. Those light balls could do with a slightly wider lighting radius, I ended up spamming F to reach the end.
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Very foreboding and atmospheric, I kinda want to find out the storyline behind this, why am I arrested? Why are there robots with the police? Also, the second level was a nice surprise, I didn't expect that to happen.
Highly addictive, I tried many times to reach violet, but never managed it. If anyone does, let me know if something happens! It might help being able differentiate between non-interactable electrons and real ones if you reduce the saturation on the smaller ones. Nice use of colour and sound too!
Great work! I love the atmosphere the flashlight gives it, coupled with the high enemy speed it brings a lot of frantic tension. It would be great to add a couple of HP/Lives, so you can survive a few hits before dying.
Thanks, I didn't think about that - only tested in chrome. Appreciate the feedback, my aim this time was to write a base engine that I can reuse for later games as well, and I'm pretty happy with the result (would have been nice to get sound working, but doing it properly was going to take too long).
Wow, fantastic work! This feels really polished in pretty much every respect, and a great idea too. I only found out that you could connect wires diagonally on my third try, maybe mention that in the instructions :)
The addition of music and a nice start menu really give this an air of polish. The simple game play is challenging but straightforward to get into. Beautiful art, love the light coming through the window shifting as the day goes past.
Really enjoyed the core idea here - anxiously trying to put the pieces together as the timer counts upwards. Quite different to be trying to close a door, normally in games you find yourself trying to open them.