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Caz

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A member registered Nov 22, 2016 · View creator page →

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Yep, totally possible to add more bars! You'll have to create new variables in the same pattern that the Hunger/Thirst ones follow, and add new Pictures for the extra bar. 

Thanks for showing me, this is a really cool concept! I love the game! :D 

Please make a post about further issues on the store page. Please also provide as many details about your issue as possible when reporting it, and make sure the error hasn't been caused by a third-party plugin or other added events.

Can you try deleting the demo and redownloading it from the store page? This error should not occur on an unedited, fresh project.

Your version of RPG Maker MZ is very far out of date. Back up your projects and update to the latest version.

When does the error occur? And which version of RPG Maker MZ are you using please?

Hi, does this error occur in the vanilla demo files or is it after adding it to your own project? If so, are you using any other plugins?

You can change the difficult level by adjusting the variable in the common event to 1, 2 or 3.

Yep, these will still work for RPG Maker MV as well! They just won't work with VisuStella's VS8 sprite formatting as that's MZ only, but it should work just fine as a default sheet.

From top to bottom of the iconsheet:

- tulip

- daisy

- sunflower

- rose

- snowdrop

- orchid

- crocus

- poppy

- carnation

- daffodil

- amaranth

- sweet pea

- iris

- allium

- gerbera

Apologies, you are correct! It seems that I forgot to update the reserved items on the store page, sorry. 

I've updated it now, thank you for flagging that! :D 

The animation isn't actually generated through separate png files or anything. The width of the image is tweened to 0%, and then the new image is displayed in its place at 0% and increased back to 100% again.

Hey there! Sorry, these outfits were intentionally removed until I can clean them up. They didn't yet match the quality of the new parts, so I wanted to improve them before adding them back in.

Hey again! It'd be hard to say for sure what's going on without fully seeing the event pages myself, but that sounds like it should work. Does the crop disappear entirely when it's collected for the first time? And is your "Collected" variable labelled with <Self>?

Hey thank you! I have done some festive cookies with frosting on before in the first Festive pack (https://cazwolf.itch.io/caz-pixel-festive), but I'm definitely always game to draw more baked goods! Any kinds of cookie in particular you need?

Hey I'm unfortunately not open for commissions right now due to other work commitments, but if you have any requests for specific icons for packs I'd love to hear them! :D 

I will eventually be finishing the SF tiles when I can yes! :D I'll also be making a start on the overworld tiles but SF is my priority for now.

That's awesome, glad to hear it helped! :D 

Hi! It isn't included in the pack, but here is an blank version for you to use:

Hi! This is likely an issue with either your PC or your version of RPG Maker. I'd recommend backing all your projects up somewhere safe, and then update your RPG Maker software. If that doesn't fix it, it could be an issue with your PC that's affecting RM.

Hi! When copying the events over to a new project, you can add a switch to stop the events from replaying again.

Hi there. That's a visual glitch that appears with itch.io's bundles sometimes. The bundle is for people who own all of the wave 1 Cookie Cutter projects, it allows them to download the full bundle as one project.

Thank you! <3 

Currently not, but I may look into a way to add save files in a future version. :D

Awesome, glad that fixed it! :D 

It sounds like either something isn't being copied over fully, or it's conflicting with something in your existing project maybe. Try turning off any plugins and other events one by one and narrow down what could be causing it to lag.

The Relationship System template also uses corescript 1.9.0, which probably won't affect anything since the events should all be the same, but maybe try making a backup of your project and updating the corescript files. 

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Does the template lag in the vanilla files or is it only when copied over to your project?

And also what version number of RMMZ are you using?

This is not a plugin, it's an event template. You can add it to your own project by following the Installation Instructions on the store page.

Thank you, I appreciate your support so much! :D

All of my assets follow the same terms, but if they don't require purchase (so if you received them for free like the playing cards or the slot machine), they're still allowed to be used for commercial purposes. 

In simpler terms: as long as the pack was downloaded through itch.io by you, you can use it commercially. :D

This template relies on the VisuStella Message Core in order to display the calendar, so unfortunately it can't function without it sorry. :< 

The new event template should also be set up in the plugin parameters shown here:


The tilled ground is supposed to disappear, but it should be replaced by the new seeded tile. Have you added the strawberry crop event as an event template in the VisuStella Events & Movement Core plugin parameters?

Ahh my mistake, I thought the previous screenshot was from the crop you were trying to add. I'm not sure why it would be teleporting the player to another map then. Does this also happen for you in the freshly downloaded project or just when adding new crops to your game?

Do the new parts of the event fully match the ones that are already in the common event? It sounds like maybe your events aren't jumping to the correct label after a new seed is used. It's hard to say for sure without being able to see the events fully but that's the only reason I can think it wouldn't let you jump back to the watering can.

This looks to be the old version of the event template, so try copying from the new ones from the latest version of the Farming System. There should no longer be a Movement Route for the event in the newer version, and some of the other events may still be outdated which could be causing the issue.

Unfortunately this template is only for MZ as it requires an MZ-specific plugin. I only plan to make templates for RPG Maker MZ to avoid confusion with compatibility, sorry. 

It's being worked on at the moment yes! There'll be a devlog when it's ready. :D 

It sounds like both issues are likely caused by parts of the events being moved to the wrong places. 

The seeds should work on their own without using any of the common events, because the player activates them by pressing the action button while standing on them. If they're holding seeds, those seeds will be planted on the event. If any part of spawning the seed event has been moved to a common event, it's going to plant them anywhere.

The same applies for anything using a <Self> variable. Because every crop event functions uniquely and independently, it can only be controlled through the <Self> variables. These also function by having the player press the action button while standing on the event, so no part of it should take place through the common event. The only thing you'll need to do in your common event is set the tool ID to the same ID as your watering can when the player presses the correct button. The rest should work as normal.

I hope that helps! :D

I am still working on this yes! :D The dark blue section is completed but not yet uploaded, and I'll be working on the other two segments when I'm free again.