Hey there! It's definitely possible to add more than 7 but I wouldn't necessarily recommend it if you're a beginner to RPG Maker. You'll need to make it so that a new page shows when the cursor index is greater than 7.
Caz
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Not a silly question at all! Yep, they're all compatible with VS plugins, and some of the projects actually use a few of the Core plugins.
They don't need to be installed in any particular order since they're events, you'll just need to make sure that all the switches/variables/etc. are copied over into their correct places. If you're starting a fresh project, you can just copy them straight over and they'll work out of the box. :D
Hi there!
1. By that, do you mean like a cutscene that could happen between 5pm and 6pm for example? If so yes, you'll just need to set it so that the event only triggers when the Hours variable is above 5 but below 6!
2. There are multiple seeds! The demo features 4, but you can set up as many as you like. The player switches between seeds and tools by pressing the Page Up button (this can also be customised to whatever button you'd like), and their currently selected seed/tool will appear in the top right. :D
Hey there! For higher resolutions, you'll need to change the Shop-Background.png to a larger picture in the */img/pictures folder, as the default one is 816x624. It'll probably work okay if you just resize it in an image editing software!
You'll then probably need to change these variables in Common Event 128 if you don't want the menu images to align with the top left corner:
For Actor images, you'll need to make sure the Shop ID is set to 1 or 2 when the shop menu is opened, and you'll need to set up which image you want to appear in the same Common Event as above.
I hope that helps!