You can make it so that on the page of the event with the switch "<Self> Calculations" as the condition, make a Conditional Branch that checks whether it's raining, and then turn "<Self> Watered" on.
Caz
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That's good to know, thanks for the report! I'll be working on a downloadable version asap, hopefully with some new assets. :D
It may not be visible on your laptop if everything on the right is being blocked by itch's buttons, but you can try seeing if there's a very faint fullscreen button in the bottom right which might help! <3
Hey there, thanks for the report! Does it do this for you if you update the plugins in the vanilla project? I tried for myself and it still seems to work in the original project files. :o
Make sure when you add the new versions of the plugins into the project, don't delete the old entries in the Plugin Manager, you need to right click them and click "Refresh" to update them to the latest version. If the tilled soil isn't showing up, I think it might be because the old settings were deleted. :D
It's possible but you'll need to change how the events are activated! At the moment, the seeds and watering can work because the player is activating the event when they press the action button on it. You'd have to make a parallel process that checks when the player is pressing the button and where they're standing instead.
As for the scroll wheel, that's also technically possible. I'm not sure what it is off the top of my head, but you'll need the script call that checks if the mouse wheel is being used and change that for the tool button.
Not a silly question at all! Yep, they're all compatible with VS plugins, and some of the projects actually use a few of the Core plugins.
They don't need to be installed in any particular order since they're events, you'll just need to make sure that all the switches/variables/etc. are copied over into their correct places. If you're starting a fresh project, you can just copy them straight over and they'll work out of the box. :D
Hi there!
1. By that, do you mean like a cutscene that could happen between 5pm and 6pm for example? If so yes, you'll just need to set it so that the event only triggers when the Hours variable is above 5 but below 6!
2. There are multiple seeds! The demo features 4, but you can set up as many as you like. The player switches between seeds and tools by pressing the Page Up button (this can also be customised to whatever button you'd like), and their currently selected seed/tool will appear in the top right. :D
















































































































