Thank you, I'm glad it's being useful to you!
Are you able to open the options menu while play testing the project and check if the volume is up?
You can use a <Self> variable as a counter on each resource and a parallel process to subtract 1 from it until it reaches 0, at which point you can trigger it to respawn.
Is the game freezing in the vanilla project files or only after you add it to your own game? It may be a clash with your existing files.
Hey thank you! I have done some festive cookies with frosting on before in the first Festive pack (https://cazwolf.itch.io/caz-pixel-festive), but I'm definitely always game to draw more baked goods! Any kinds of cookie in particular you need?
It sounds like either something isn't being copied over fully, or it's conflicting with something in your existing project maybe. Try turning off any plugins and other events one by one and narrow down what could be causing it to lag.
The Relationship System template also uses corescript 1.9.0, which probably won't affect anything since the events should all be the same, but maybe try making a backup of your project and updating the corescript files.
All of my assets follow the same terms, but if they don't require purchase (so if you received them for free like the playing cards or the slot machine), they're still allowed to be used for commercial purposes.
In simpler terms: as long as the pack was downloaded through itch.io by you, you can use it commercially. :D