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CATINMASK

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A member registered Jun 01, 2018 · View creator page →

Creator of

Recent community posts

Hey! Here's recipe for you:

Thanks again! Noted all the interesting points you mentioned.

"Will save files still work with new builds when they are released?" - Saves starting from 0.12.3 works just fine with the latest (0.12.6) build. So no need to start the new game.

"If you plan for everything to be connected" - It's all connected and my idea to make non-linear story so the player can choose different paths each time and see different parts of the story.

"which is difficult to do for even a whole studio" - Maybe, but I'll do it anyway because I just don't want to make some simple game/vn that has 1-2 hours of gameplay and would be forgotten in a month. Plus the funniest part that some players don't want to support my game because they don't billieve in a solo dev (or just wait me to fail), but when it comes to their opinion/review they criticize it like it's a AAA game.

"Buying a house takes way too long" - I got it, and as already said I would make a new difficulty level that would make it easier. Plus I'll think about your suggestion. And just to be clear... it's my way of playing and I understand that it's not suitable for all the players. I like more hard gameplay where you start the game with just basic items and have to survive. So that's why your own house is so expensive because it solves some basic problems, like: has the place to sleep + you can cook on the stove and no need to pay someone.

"some portion of an area that is dead" - You would be finding some parts of the game world rotting and completing some "tasks" (cleaning these areas from enemies/killing bosses) would "fix" the area so it would slowly go back to normal over time.

"The bathhouse" - I have that in plans but I was thinking to change the bathhouse model first it make it look more proper.

"miniture pony sized body" - I know but trust me it made animating the scene with her way easier... otherwise, I would have to put some kind of object under the player (bucket for example...).

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"For the bathhouse bug" - I'll check it out just in case. If possible you can add me in Discord (Catinmask) so we could test it and maybe catch that bug.

"censorship" - I may add the towel for this scene so the scene could be started with censorship on.

"timer every 15 minutes" - Sounds fine for me. I can also make a toggle option so you could switch it off if not needed. But should I enable it by default?

"periodically deleting the old ones" - No need to delete them, they would be rewritten automatically, and don't weight much.

"you start being able to increase your stats" - You increase stats just by doing something. Like athletics - running, acrobatics - jumping and falling, barter - trading. And each skill tied to the each Attribute, for example: Strength = Unarmed, Clubs, Smithing, Swimming. The formula to increase the attribute is: skills / 10 * skillsAmount (where the skills - all the skills that belong to the Attribute). In other words in your Strength is 3 and you want to get Strength 4 then you need to have the summ of all STR skills to be at least 160 (just the summ, no need it to be 40+40+40+40). The easiest here is the Adam because it has only 1 skills (Lover) so it would be Lover/10;

"You may want to lower the stat requirements for some stuff like the "NPC liked that" messages" - It depends on you Perception skills. If it's more than NPC's Charisma skill then you would see that note.

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Thank a lot for your feedback again, I note all the problems you mention.

"but then all the rest just said White Flower" - I guess you just lost some attributes due to thirst or hunger. And when you lose Attribute you also lose some stats (alchemy, survival...);

"encyclopedia of plants" - Nice idea, I'll add that to my task list.

"high heat for 15 minutes" - that's right. To get better quality you need to use a pan and have at least 10 Survival skill. And get your ideas, I would be improving it soon + rework the workbench crafting mechanic.

"Backstory and character development" - Added to my task list, thanks! I'm not good in writing, I'm more into coding and developing new mechanics, but I'll learn.

"Nudity - The problem is that it just happens" - I got that, I would be working on more smooth transition and more romancing.

"It seems like each scene is just an animation loop" - The current version has old and new animations. Old - just simple loops where you can only change view angle (by pressing Tab).

And new has a lot more interactions and way more longer (for example Yotra's missionary).
They have: changing penetration type, changing male's arms position, being active/passive, changing styles during the act, female orgasm animations, kissing, breathing animations (seems like a small feature but makes chars more alive + it changes depending on intensity of the act), changing holes (anal/vaginal) with animation (I know one game that has huge budget but can't afford this animation... lol), and so on...
All the old animations would be updated soon (1-2 per update).

I'll upload some video-demonstations in a few days as a devlog so you could see this (but be carefull, I'm gonna show centauress here :D). And yes, I'm a solo dev that had zero experience in animating, so I'm still learning.

"bathhouse option, and I think it is broken" - sorry, it happens sometimes. You just need to reload the scene (go to menu and back to the game) and it would be fixed. But I have this problem in my task list, just don't know how to reproduce it, it does not happen often...

"You need auto-save" - The game has quick save/load system with 20 slots for quick saves, just press F5. But alright, I got that, just tell me where I should put the auto-saves and I'll add more. After quest finish, for example?

"swimming" - Proper swimming would be added. I'm planning to change the water system to more optimized with more features in the upcoming future and then I would add the swimming system. And I understand your emotions, sorry about that.

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3. "some consistency in naming so that the name on the item I collect is actually the name of the item I am looking for" - yeah, I hear that not the first time... Most of the items have full or simplified name & description. It depends on the "linked" to the item skill. Flowers require Alchemy skill and if you had more alchemy skill then the game would display you the full item name.

5/6 - I got the idea and I guess the main problem here is what is fine for me as a player might not be fine for the other players. As I already said I'll do some changes in the game difficulty to balance it.

And to be clear you actually don't need to know the recipe to craft cooked wolf's meat. Just cook it on the campfire w/o any additional items. If not sure use quick save/load before you start cooking.

7 - I'll keep that in mind, thanks! And by the way, what did you mean when you said "They have no personality" about the chars in your first comment? What can I do about that? Add more dialogues about their backstory + romance dialogues?

"As is, I think the nudity is the part of the game I like the least." - Why? You expected erotics and got something more? Or just did not like the quality? What can I do about that? And yea, this sucks... you either did not like the quality or I mislead you, sorry.

Hey! Thanks a lot for your feedback!

1-2. I'll think what I can do about that.

3. Most of the plants that needed for the starting quests can be found near the first village. I don't get what you want... markers that show all the quest plants? So what's the point to search for the plants if the game shows you their location?

5. You can buy some recipes from traders. But I got you and I think I'll make some changes in the difficulty system.

6. You can get more money buy completing Yotra's quest (ores & hides). But I'll make some changes in difficulty levels. I think maybe adding "Casual" difficulty level may solve this problem. It would be same as "Easy" but with more money & less hunger.

7. "if you know anyone that is fluent or a native English speaker I'd recommend asking them to help" - I asked one but he just disappeared after a while without any help. And can you please show me some examples of bad writing in my game? Just wanna know what can be fixed.

And yeah, some players say that the game opens on second/third playthroughs when you start understanding some mechanics and see some hidden stuff.

Hey! Thanks a lot for playing my game and giving your feedback! And no worries, giving feedback and reviewing the game also helps a lot.

1. I think this might be the main problem and also I never announced that I changed the main focus from "Adult game with RPG elements" to "RPG with adult elements"... So maybe I should annouce it somewhere that player may need to take some time before he would find some adult stuff? On the other hand I'm trying to compensate the lack of the adult content with it's quality. I'm gonna upload a devlog soon with two video-demonstrations so you understood the amount of work done on some anims.

-Missions Problems:

1. I'm gonna add the map in upcoming updates & add some markers on it. I think this should help. Plus... don't skip the conversation :D

2. I would not call that a "sabotage" but I got the problem. I'll add that to my task list.

3. Chars actually have some delay before giving you new a task or asking about the current one (like "did you finish it...?" all the time). And I actually don't know what to do with this moment, because some players who like more fast pacing won't like if I increase the delay timers...

-Hunger and Money

1. I was fixing that problem multiple times. And after a lot of fixes most of the players were satisfied with the results. For example in the version 0.1 food were filling ~2 times less hunger. And also food's quality affects on the stats, for example veg. soup fills 10% of hunger on Excellent quality + most of the foods on this quality level also give some bonus stats. But I can add some additional food in starting level as a solution.

2. I can make some changes in difficulty levels. For example lower levels would give you higher money rewards.

-Characters

1. I'll what I can do about that. At least some background dialogues may improve the situation I think.

2. I'm gonna be doing some changes in their models closer to 0.13.

Thanks again for your feedback, it helps a lot to know how you see the game from the player's perspective. And feel free to give your feedback when you finish playing ;)

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So you won't be playing my game? If I got you right.

Thanks for your feedback. I hope you would play the game and give me your full feedback later.

- Yes I have public and private builds. Public/demo build is 0.12.4 and private is 0.12.6 and contains some additional content.

- "little man" does not means hero's height but his role in this world. In other words the hero is just a little man who lives his own live and if something happens to him the world would hardly notice that.

- "Huge number of unique races" - There are 6 races at the moment. I understand that it's not much at the moment but I'm a solo dev plus I decided to make each "interaction" with these chars special and more deep instead of simple 30-60 frames looped animations.

And centauress animation there is a bit outdated and I just recently updated it but fully reworking & adding some new features.

"Im not sure if a centaur is classified as a furry." - I did not say that my game contains furry content.

Sorry, but no, I've changed my mind and not planning to add the centauress scene in the near future. Maybe closer to 0.13 but we'll see.

As for the Steam I already disscussed it some comments below (about a month ago), so no, sorry.

From the bright side I can only say that I'm planning to release builds more often now, so the next public build would be in the beginning of the next month.

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Hey! Thanks, I glad you liked the game! Sorry about that, but I'm sure you'll be surprised that in the early years of development the game did not have any locked content and I was releasing updates just a few days after releasing them on patreon. And if it's free then no need to support the development. So the users just play it and go support another vn.

"Though an idea for it would be a content switch." - What do you mean?

"Also you could always add an icon to any action that leads to a scene" - Do you mean in the dialogue? Like when the player chooses to start the scene I could add a heart symbol near the "yes" option. If I got this right ofc.

"I am curious if you at some point will release the option to get the full version for a single payment." - And again I don't quite get how it would work... Like buying the game here or on Steam? Or an option to buy only the build on the patreon/boosty w/o any subscriptions?

And I got the problem with the last moment. I'm planning to add the map + expand the storyline & add the option to ask Shaartan again about what happened so you could find the attack spot easier. And if you want to find the spot just check few comments below, I added a screenshot there.

You can go and talk to Yotra (gnome girl), she would give you the hammer + you would need to buy some clay from her (buy 2, it may come in handy later). Then you after talking to her go and fix the stove. After fixing it inspect the items (interactinve items in the bathhouse) and do something (it's up to you what to do) with them and then go talk to Shaartan. She would also ask you to find some roots for her, these roots can be found on the road just a little inside the forest.

Hey. It's pretty complex question. What exactly you have problems with? And why did you decide to ask the question on the post that is almost 6 month old?

Alright. Feel free to dm me if you need anything.

The one that I gave you is not for supporterns only, it's for the players that have problems with the game that need to be solved. I also have a server and it's only for the supporters.

If you already sold that you can add me in Discord (Catinmask) and I can fix your save file.

It might pass review or not, it's just a human factor and depends on the moderation. But still it does not solve the problem with the wishlists.

Here you can find needed quest item, but be carefull due to the bug in this build you can sell it.

No, at the current moment you can't craft more complex potions like "Cat's Eye". Plus you also can't craft the sewing kit. I'm gonna add all these in the beginning of the next year, sorry.

If you want to get on Steam you need to get some wishlists, the more the better. If you don't get any or get not enough then after the first week (Steam raises your game on the top in the first week) your game would just sink and won't get any view/downloads. So I guess, at the current moment if placing my game on the Steam would only bury me deeper. Plus I'm not sure Steam would allow my game, shit may happen

¡Hola! Necesitas estas raíces para completar la búsqueda

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Olvidaste una escena con Nami y una escena en el baño con Shaartan. Y Cuántos estilos no recuerdo exactamente, pero si todas las posiciones bombeadas al nivel máximo, Entonces ya las has abierto. Y en la versión completa hasta ahora en 2 posiciones más. Los tienen Vlada y Brigny

Solo veo cuatro posiciones aquí... Y no, los estilos no cuentan

Я не буду добавлять контент который мне не нравится.

No se cuántas escenas tiene cada chica, no las conté. Solo puedo decir que hay 12 escenas en la demostración pública.

Нет.

The first one you need to craft. And the seaweed can be found underwater.

You can join the Discord server (link in the DM on Boosty). It has some recipes + I post news more often there.

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I guess Intelligence 3-4 should be enough, I usually set it to 6. But mostly survival/cooking result depends on how good you read the recipe. And if you miss some skill points then your result may lose some quality level. Here's one of the ready recipes. In this case to get the best quality you need 18 lvl of Survival.

No problem. Glad to hear that you solved the problem!

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Hey! That froze might be due to high CPU loads when lighting is refreshed. You can decreased it by increasing value "Lighting Refresh Rate" (try 10) and this should help.

But if you still think that game contains some sort of virus then please just delete it. And stay safe!

Mission failed... I guess in this case you need to load earlier save, if not then use more quick save next time...

You should use the meat (2) that Shaartan gave you. As far as I remember it's called "Meat with Herbs" and can't be eated by the player.

It should be here. And if you don't want it to attack you then wear Shaartan's amulet.

Надеюсь перезаход помог. Я буду заниматься этим моментом когда буду дорабатывать систему строительства, а пока работаю над обновлением ИИ.