Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Carson K.

A member registered Jul 09, 2014 · View creator page →

Creator of

Recent community posts

(1 edit)

IDE v2.2.2.413 Runtime v2.2.2.326

It seems to work fine in a new project. I think it's my own game (or this crash in specific) that's causing problems.
After getting var s and checking if s != "", I have a simple line that checks for a key press and just does "yeet = yote" (yote is not a real variable), and the game didn't crash and instead ran the sentry code.

The crash that I encountered in the original post was in a different room called from a different object, does that have anything to do with it? The object that contains the catch_error code is persistent, so it's not like it's going away, but the crash occurred after entering a different room and was caused by a completely different object so I'm not quite sure what the problem is :/

EDIT: It seems to work fine now actually, it's just the one bug in particular that just crashes the program instantly (I'm referring to the one in the OP and pastebin) 

I followed this tutorial exactly as is:

And when I encounter a crash, I see normal GMS2 behavior. When adding "crash_error_init();" to my game start it made it so once the game crashed it just closed the game instantly, without running the sentry code (Yes I tried putting a message box or something else in there and they don't trigger either so I don't think it's a problem with GMSentry). When trying to set both fatal and normal modes to _queue, I still see the same results.

If it helps, here's what I'm seeing in console:

The first 7 lines seem like catch_error errors, and then the error I occurred printed out 4 times.

Not sure if I'm doing something wrong or if there's an issue with the extension but I'm posting here in hopes of getting some help :)

Thank you so much! My first ever game with dialogue :) 

Wow. This game is gorgeous. Especially with the updated art/level design. I wish there was more!!

This game is kinda wild, I didn't really understand it at first but ended up loving it more and more as I played! Great job guys!

This is really good for supposedly being your first ever video game (according to what you said on the forums). All of it was put together really well, but I could only ever figure out how to get the bad end :(

This game was actually really fun and it had an interesting art style. I thoroughly enjoyed it and I wish you the best!

This game was short and sweet and I loved it. Fantastic game, but I didn't really know if the game was over or not at the end.

I don't know where to go or what I'm supposed to do, so I wasn't able to complete this but the graphics are really nice and the atmosphere was great!

I got relatively far, but got lost very easily. Other than that, pretty solid game!

(1 edit)

I'm not one for twine games, but the writing here is really good. I can tell a lot of effort was put into this and its a really interesting story! Keep up the good work!

Voting is open to the public so anyone can vote, I gave your game my own honest rating and I hope you do the same for me :) 

Really solid game but I feel like there should be a slight cooldown on the attack so you can't spam it, otherwise a fantastic game!

Yeah... It happens though. Jams only grow with time though so maybe next time around it will be better :)

Thank you for the feedback! 

I was thinking of revisiting the project and adding stupid simple stuff like that. It wouldn't be too hard as I could just pull the code from one of my other projects. Definitely something I've been considering already :)

GOTY. In seriousness, fun to play, great music, a nice balance of difficulty, and Jeff. All around good game!

I had fallen through the ground a couple times when attacking and i also teleported around when getting hit, other than that it was perfectly fine!

I made this game for FrogJam and it's the first game where I did the art and music aswell as the programming and I'm actually pretty proud of it.  The music is a little repetitive but I'll probably change the music later.

Hope you like it!

Yeah, after playing Frog Cavern I wish I did it in my game haha, thanks!

Wow, this game excels in every level. Music, art, and gameplay are all fantastic. Great work!

An all around well executed idea, I loved the music, art, and gameplay. movement is a little slow, but even then the games really fun to play.

Easily the funniest game I've played so far. Love the ragdoll physics!

I loved the music and ui but i wish the mouse was hidden and locked and that there were better instructions. Other than that it was fun

Reminds me of those old flash games where you could dress mario or sonic. Nice silly fun and the music is really nice

I love the art, music and sound, and the game's fun to play but there were some minor bugs I encountered and I found it hard to control. Either than that it's great!

Who knew frog + uzi = fun? This is really nice for your first game!

I love the filter but like Milo said there's not much of an incentive. Other than that it's some nice short fun.

It's been a while since I've seen a flash game haha. I found it really easy by just going left and right repetitively while shooing your tongue every once in a while. That aside, looks nice, sounds nice, and plays well.

I love the art and music! Game plays a little slow though, never thought I'd see a game about a skateboarding frog though, great work!

This is a fantastic game with a large world with a character who's abilities are constantly expanding. I love the art-style and map design, it all ties together perfectly. My only complaints are the snails go a little fast for what they are and the lighting around the character feels a little restricting. Other than that, the game outdid itself for a Ludum Dare game. 10/10

Funny game, interesting idea, amazing graphics. It's hard to believe this game was made in 48 hours. The game could definitely be more difficult as it feels far too easy in its current state, but it's still good fun!

This game is made for the blind, so of course it has to amplify the only other sense people have when playing a game, the sound. This game does so REALLY well. The game used directional audio to make you feel like you were in the game and know your surroundings. I believe this game also has a large potential for people WITH sight as the graphics are INCREDIBLE even for a game made for the blind. Genius concept, amazing graphics, well-made. SOLID 10/10