I followed this tutorial exactly as is: https://medium.com/@meseta/releasing-gamemaker-games-automating-bug-reports-like-a-pro-part-1-b2f388215e0e
And when I encounter a crash, I see normal GMS2 behavior. When adding "crash_error_init();" to my game start it made it so once the game crashed it just closed the game instantly, without running the sentry code (Yes I tried putting a message box or something else in there and they don't trigger either so I don't think it's a problem with GMSentry). When trying to set both fatal and normal modes to _queue, I still see the same results.
If it helps, here's what I'm seeing in console: https://pastebin.com/pLZ7TUgh
The first 7 lines seem like catch_error errors, and then the error I occurred printed out 4 times.
Not sure if I'm doing something wrong or if there's an issue with the extension but I'm posting here in hopes of getting some help :)