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captstraw

13
Posts
5
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1
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A member registered Feb 01, 2025 · View creator page →

Creator of

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I'm aware, this was only my first publish of this. I plan to improve it in the future.

You're dead to me

preferably mine

WOW! Really fun and an amazing idea. i found this similar to another elevator game but this does it in an entirely different way. I just love it. This seemed to amaze me

great idea! It seems like you came up with an idea that would be very story based and hard to accomplish in the time frame of a game jam. This is a game that if finished could become amazing. Although something to watch out for is clarity. It's cool to have a color scheme but it's nice to see the difference between the legs and the background. Overall, really great!

Polished intro.  I liked the ending.  I spent half the time trying to find the last stick by the edge of the water by some trees.  Consider moving that last stick or providing an extra stick so that the user doesn't get stuck if they can't find all of the sticks.  Good job!

Good progressive of difficulty and making me feel more powerful as I upgraded.  Needs more upgrades though.  By Wave 63, I ran out of upgrades to buy.  Appreciate the unique art style.  The bullet that goes through enemies is a little overpowered since I can just follow it and be invincible.

Spooky atmosphere with the AI story and music.  Nice use of arrow combinations to unlock more of the environment to explore.  Wasn't intuitive at first that the cabinets contained items that had to be picked up.

Nice artwork.  Using tongue to stick to things was a cool game mechanic to get around and stick to things.

Cat was really cute.  Items used to solve the puzzles made sense.  Nice choice of music and sound effects.

Interesting concept with the mouse controlling a defending bird.  At Score 1000, the ramp up in difficulty with the multiple levels of platforms was a nice addition.  Animation of the bird wings flapping and diving was good.

Good intro.  Nice use of an easy round to introduce a new game mechanic and then a harder level to test the player.  Controls were intuitive.  Boss artwork was great.  Pressing "1" to restart the level was appreciated.  You 'S'nailed it!

Catchy music.  Controls were intuitive.  The use of darker tiles to show height in a 2D game was a neat idea.  Some clever level design.