Really glad to hear you enjoyed Captive Audience, and thank you so much for making a video on it. :D
Make sure to keep an eye out for the sequel!
Thank you tons for taking the time to play our game, I'm really glad to hear you enjoyed it, and that the ending stood out :D
The next chapter in the Captive Audience story, It Will Find You, is coming out in the next few months, so be sure to check it out!
Have a great weekend,
Thanks for letting us know how much you enjoyed the game! We always love hearing from fans and really appreciate it :D
So there is only one ending by design, as the twist is directly related to the outcome, but there is a couple of hidden events you can unlock prior to the finale that show you some extra story :)
We'd love to do some multiple endings in the future though so it's on our list!
Thanks for getting in touch, we do our best to answer any comments, as really interacting with fans / players is a huge part of the experience for us and we really enjoy it :)
You're correct in there not being multiple endings, though there are various events during the game that only occur if you perform certain actions / choices, so keep an eye out for those! The achievements hint at a few. In the full version of the game we fully intend to incorporate a variety of endings :D
It's awesome to hear how much you enjoyed the game, we really appreciate the kind words! Captive Audience was definitely a passion project so it's great to hear people liked it :D
With Matt's behaviour you essentially have to look at it as two characters. Matt himself, who is full of rage and despair and hit situation, And the Matt he is forced to be on camera, positive, calm and engaged. He's been stuck on this show for five years, So mentally separating himself is a survival mechanism.
This of course starts to break down with the stress of the game though, And that's where you see the most extreme reactions!
Again though thank you so much for your kind words :D We really hope our Kickstarter succeeds so we can do Part 2! There's a lot of story left to tell.
Nick and the Captive Minds team.
So our biggest problem with developing for Mac is that none of us have one haha, so we struggle to test how effectively the game will work.
Whilst were not sure we can make one for the prototype, the full game would be released across multiple platforms including Mac :)
Firstly thank you for your kind words. We really appreciate it!
I'm the lead writer for Captive Audience, and a novelization of the story is something I have definitely been considering based on the positive feedback we've been getting since our prototypes launch.
Currently our focus is the Kickstarter for Part 2, which we believe can help us expand and elaborate on the story greatly, so unfortunately a novel isn't something were looking for quite yet.
That being said, dependant on how the future of the project plays out, I'd never say never, so I'll add you to our list of contacts. Should we decided a novel is where we'd like to take it next, we can re-asses the situation.
Thank you again for the kind words and the offer though, we really appreciate it!
P.S. If you'd like to send us a portfolio of your work in the mean time, you can do so on our either our Twitter @captiveaudienc3, or to email@example.com
We've already done so :D but it's a really good suggestion! Hopefully we can bring more people through to our Kickstarter as the month goes on. Make sure you share etc if you're interested :)
Wow thank you, that really means a lot to us! We made Captive Audience as a total passion project, so it's really nice to hear that people love it as much as we do :D
If you haven't checked out our Kickstarter yet it's got some details about what we'd like to do for a sequel etc :)
Thanks again for the kind words!
Thank you so much for the kind words, it really makes it worth it to know fans are enjoying our game so much :D
I've passed on your comments to Corin as in sure he'll be thrilled to hear it, all our voice actors did a fantastic job, we were really proud of them!
We're actually discussing our plan going forward now, and were thinking about a crowd funding campaign on Kickstarter. Is this something you'd be interested in? We'd like to know if fans would actually like that haha.
Thanks again for the awesome feedback :D
Firstly thanks for your kind words, were really glad to hear you enjoyed the experience :D our goal was to make the games end feel more realistic and open relevant to the situation, so I'm glad that came across well!
The audience are fully aware of the stars captive state, for them it's part of the thrill.
As to the why it's allowed, and why various world governments donate their death row inmates to the show, well.... That's a story yet to be told.
Firstly a massive thank you for the kind words, it really means a lot to us as a small studio of beginners, and we're so excited our game is getting seen by so many people :D
Both the theme song and the final score are original pieces we had composed for the game by two very talented musicians, and they're not currently available to download anywhere. We're getting a lot of requests for them at the moment though so keep an eye out as they may become available :) You can follow us on @captiveaudienc3 for updates etc!
If you want to check the composers other work out though it's Mathew J Rees who composed the final score for us, and Jo Henley of Beanie Studios who wrote the main theme!
Thanks again for the kind words, and we're really glad you enjoyed the experience.
Edit: Here are some links to their work for you.
Jo Henley: https://soundcloud.com/Beaniestudios
Mathew Rees: https://www.mathewjreescomposer.com/
Thanks for giving Captive Audience a go. I'm really glad to hear you enjoyed the experience, bar the chair mechanic haha. I'll look into making this smoother in the future. Out of interest, would you prefer if it automatically sat you down when you interacted with the PC?
Thanks again for playing!
Thanks for taking the time to play our game! We're really glad to hear you enjoyed your experience with the game :D It makes all the development time worth the while.
We're still looking at optimisation for the game, as well as what's next for Captive Audience, so we hope you enjoy our future updates!
Thanks again for playing!
Firstly a big thank you for taking the time to play our game, especially on stream! We really appreciate that.
I'm really pleased to hear you enjoyed the experience overall, and especially that you want more! Captive Audience was originally designed as an MA prototype for a University course, and we've expanded on it up till this point to give it a more full fledged experience.
That being said there is a lot more i'd like to do with the game, from expanding the backstage and increasing the threat of the drones, to adding in more tasks like the first day's baking challenge :)
We're currently discussing options of what we could do with the IP next, and where we want to take it, so keep an eye out for news relating to that!
The audio suggestion is a good one, and something we'll look into for future builds.
I'll take a look at the day 4 choice and try make it clearer as well!
Really glad to hear you enjoyed the game overall though, that's all we want with a title like this : )
Best Wishes, and thanks again for playing!
Hey Dr. Dordle,
A massive thank you for taking the time to play our game in the first place! Optimisation is something we're still working on, and learning to fix as we go, so hopefully we'll be able to improve those framerate issues soon :D
Really glad to hear you had fun though!
Thanks for taking the time to play our game! We're currently working on further optimisations, so hopefully it will run smoother in the future :D
In the mean time though thank you again for playing, we really appreciate it.
Thanks for taking the time to play our game! Yep those drones can be super sneaky, they take pride in the escaped stars they capture, though there are rumours even they've not got a 100% success rate.
That limbo of whether you're doing the right thing, and that you seem doomed to fail is an aspect I really wanted to come across, so i'm glad it came through for you!
I'll take a look at achievement timings for the next build, but i'm glad you enjoyed finding them and recognized them as a tool to guide players : )
Thanks again for playing, we really appreciate it!
A massive thank you from us for taking the time to play our game! We're really glad you enjoyed it :D Sorry to hear you got stuck, we'll add that to the list of fixes for the next patch!
We definitely had a Saw style mentality when designing the game, so glad that came across. If anything i'd like to take it a bit further in the future.
Rest assured we didn't put the tease in for nothing, and at some point Julia's story will be told : )
Thanks again for playing!
That's awesome to hear Draxalore, we really appreciate you playing the game. We definitely have plans to expand the narrative, with a potential sequel focused on Julia in the pipeline :)
Our main issue is lighting at the moment, which were working on optimising in the next build, so hopefully that should help improve frame rate!
As we mentioned above, if you recorded the live stream let us know and we can retweet it from @captiveaudienc3 :)
Thanks again for playing, really glad to hear you enjoyed it!
Itch Page link: https://captive-minds.itch.io/captive-audience
Over the past month I've been working hard to turn our game Captive Audience into an engaging, narrative driven experience that grips the player and draws them through our world.
With the launch of 2.0, i'm happy to say I believe we've finally achieved that! It's still not perfect, so we'd love to hear your feedback, but for our first project we're pretty damn pleased.
What is Captive Audience?
Captive Audience is a first person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row.
With a focus on object interactivity, as well as a fully voice acted story complete with multiple scenes of dialogue, scoring and object commentary, Captive Audience aims to be an immersive, engaging thriller that draws the player into its world and pulls them through to the shocking conclusion. The game is Fully Voice-acted by professionals, giving the world a sense of realism and consequence.
What's is Captive Audience about?
Five years ago Matt's wife Julia was convicted for a crime she didn't commit, and transferred to the Compendium Estates before her conviction could be carried through.
In a desperate attempt to free her from a fate of servitude Matt attempted a rescue, only to be captured himself, imprisoned by the Compendium Estates and finding himself as the star for their latest show "Captive Audience".
Now, five seasons on, the intervention of a unknown forces offers a chance of escape to Matt, one he cannot pass up. Completing episodes of the show during the day, and attempting escape at night, Matt must work his way through the confines of the Compendium sound stage to free both himself and his wife.
How long has Captive Audience been in development?
Captive Audience was originally created over the course of 10 weeks as a University group project. When that was complete, some of us decided to take the concept further, and complete the game to the standard we'd originally envisioned. Over the past month we've worked to upgrade, develop and refine the game into a brand new product, and we hope you'll agree the effort was worth it.
We're really proud of how far the game has come over the past month, and are thrilled to share it with you, so let us know what you think! We really hope you enjoy the experience :D
Hey Jakumie, sorry for the slow comment but we loved your video! Thanks a ton for playing Captive Audience :D We'd love for you to give it another go in a month when it should have a lot more features etc!
First of all thanks for playing our game! Really glad to hear you enjoyed it, and you raise a lot of good points in your comments. Some of the narrative blips are mostly down to condensing a long period of time into the small segment people see. Similarly the voice acting actors performing multiple parts was due to time limitations etc on the original project, though we still think it works nicely :D
Just to clear one thing up, with the choice on day 4 you can actually turn the photos over to see the names of the characters and inform your choice!
Again thanks for playing though, really glad you enjoyed the experience and we'll take your feedback into consideration as we continue development!