Firstly a big thank you for taking the time to play our game, especially on stream! We really appreciate that.
I'm really pleased to hear you enjoyed the experience overall, and especially that you want more! Captive Audience was originally designed as an MA prototype for a University course, and we've expanded on it up till this point to give it a more full fledged experience.
That being said there is a lot more i'd like to do with the game, from expanding the backstage and increasing the threat of the drones, to adding in more tasks like the first day's baking challenge :)
We're currently discussing options of what we could do with the IP next, and where we want to take it, so keep an eye out for news relating to that!
The audio suggestion is a good one, and something we'll look into for future builds.
I'll take a look at the day 4 choice and try make it clearer as well!
Really glad to hear you enjoyed the game overall though, that's all we want with a title like this : )
Best Wishes, and thanks again for playing!