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Captive Audience 2.0

A topic by Captive Minds created Jul 10, 2018 Views: 1,482 Replies: 2
Viewing posts 1 to 2

Itch Page link: https://captive-minds.itch.io/captive-audience

Hi Folks,

Over the past month I've been working hard to turn our game Captive Audience into an engaging, narrative driven experience that grips the player and draws them through our world.

With the launch of 2.0, i'm happy to say I believe we've finally achieved that! It's still not perfect, so we'd love to hear your feedback, but for our first project we're pretty damn pleased.

What is Captive Audience?

Captive Audience is a first person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row.

With a focus on object interactivity, as well as a fully voice acted story complete with multiple scenes of dialogue, scoring and object commentary, Captive Audience aims to be an immersive, engaging thriller that draws the player into its world and pulls them through to the shocking conclusion. The game is Fully Voice-acted by professionals, giving the world a sense of realism and consequence.


What's is Captive Audience about?

Five years ago Matt's wife Julia was convicted for a crime she didn't commit, and transferred to the Compendium Estates before her conviction could be carried through. 

In a desperate attempt to free her from a fate of servitude Matt attempted a rescue, only to be captured himself, imprisoned by the Compendium Estates and finding himself as the star for their latest show "Captive Audience".

Now, five seasons on, the intervention of a unknown forces offers a chance of escape to Matt, one he cannot pass up. Completing episodes of the show during the day, and attempting escape at night, Matt must work his way through the confines of the Compendium sound stage to free both himself and his wife.


How long has Captive Audience been in development?

Captive Audience was originally created over the course of 10 weeks as a University group project. When that was complete, some of us decided to take the concept further, and complete the game to the standard we'd originally envisioned. Over the past month we've worked to upgrade, develop and refine the game into a brand new product, and we hope you'll agree the effort was worth it.


We're really proud of how far the game has come over the past month, and are thrilled to share it with you, so let us know what you think! We really hope you enjoy the experience :D


Captive Minds

Admin

Nice work, you're now featured on the homepage

Wow thank you! That means a huge amount to us :D we've got more updates incoming so hopefully well continue to do the site proud.