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cantibizkit

45
Posts
16
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6
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A member registered Jul 12, 2020 · View creator page →

Creator of

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So a half minute distraction grows into hours of time wasted  on your phone?
Genious commentary.

I did not understand why dropping one number on one row dramatically changed the values of all other rows. the game looks amazing tho and the controlls are smooth and delibirate. I just wish I understood exactly what was going on.

I've got PERFECT pizza on medium on my FIRST TRYYY. myummy.

+check out my game

I want to thank everyone for all the positive feedback! We have been participating in these jams for years now and seeing the feedback improve each time really makes it all worth while. Yall are the MVPs.

Love, canti.

Thank you for the reply :)

Just to be clear, when I called out the host for using imaginary words, I was overexagerating in an attempt to be funny :)

I think the host is insanely strong right now, often finding words so far outside the normal english dictionary I am often left dumbfounded. I will likely never beat it. It would be fun to have difficulty options where the host had a random chance to pick a suboptimal word. That being said I didnt try the drunk game mode, maybe thats exactly what it is :)


Have fun making games!

Thanks for the kind words :)

We hoped that doing nothing to reload would be harder than pressing a button, as we insticitvely push buttons when panicking. 

 I also figured out that if you dodge endlessly you can get really high scores because the game doesn't speed up as quickly

Oh god, he knows.

Yeah that was an oversight on our part. Glad you had fun :)

Yes it was a fun experience, and the game looks pretty. I'm looking forward to updates once the jam id complete :)

Cool game. I adore the title screen it look phenomenal. I believe I am suffering from your framerate bug, because it was near impossible to pass the first level in time. I had to go through many loopholes to try and build up enough boost to even have a chance. Also, either the camera or the hitbox are a bit unintuitive, I often got hit by a laser I was sure I was going to miss.

All in all great subbmission, congrats on entering your first game jam. Hope you had fun.

+PS. Pls check out my game I would be very grateful.

Thank you so much! Yes I think we are onto something with the gameplay!

A solid game. I just love it when healing, buffing and casting banes are substancial and crucial parts of the strategy, instead of just picking attack each turn. Thank you for your submission :)

+Please check out my game if you have the time, I made all the art :)

I love TEXT BASED ADVENTURES. it is so fun to take your time and take in the surroundings. Be methodical, check everything, etc. it is very cool.
One note. With text based adventures it is often about trial and failiure. I didn't know that I had to "check" something before interacting with it, resulting with me leaving the axe behind on the very start of my playthrough and having to go back for it, ultimatively wasting commandments. I wish interactables were highlighted, or always mentioned on check. I know this is against the spirit of point and clicks and text based adventures, but with limited moves it seems neccessary, my only other option is to hit my head against the wall until i succseed.

Great game, fun concept, beautiful art, good implementation. Good job!

+Please check out my game I made all the art and I am proud of it :)

This is very well implemented for being cobbled together in a couple of hours. Love the title font omg. Being a non-english speaker, it was enfuriating seeing the host pull absolutely definitively made-up words out of his a**. I scored 5-6 points/round consistently tho so I am happy. 
I wish the vowels could repeat in the string.(i am under the impression they cant)
I also wish i would just get a string of 6 consonants and 3 vowels and type, not sure why I get to choose how many of each i get.
All in all cool game, thank you for making it!

+Please rate my game I made all the art and am somewhat prout of it :)

This is such a fun idea. Not only is it competitive, it is also a limited time event, maybe even a one time thing. Wow I am so impressed :)
It is such a unique concept, and it is so perfect for both the theme of the jam, and the nature of a game jam in general.

+Shameless plug for my game. Pls check out i made the art owo.

Cool idea. Really had to work for upgrading the lodge. Thank you for a unique submission :)
+Please check out / rate my game. I did artwork for it and I am somewhat proud :)

Interresting and fun. Wish there was a hard reset button so that I did'nt have to wait for the time to run out if I saw I wasn't going to make it. I could see you build upon this in the future :)

+ Hope you check out my game :)

Very fun, very fast. The browser version slowed down my PC from the very start, but the .exe worked perfectly. Great Job!


Please checkout the game I made art for, I would appreciate it <3333

That is a sizable army! How did you get so many without the timer running out?
Yes sadly time constraints made us cut several features.

Very appreciated, I also loved your game <3

Thank you so much!

Instantly came back haha and won. Says loop 2 but it was like 8. Very fun!

Is this game fun ? Maybe.

Is it on theme ? For sure!


:p

I think I broke your game by drawing really small loops. Interresting experience.

Cute, beautiful artwork, with a solid and unique game to back it up! Creative, fun, and complete :)

Not quite polished enough, and I had a hard time understanding the mechanics and how to use them. But the kitty is cute :3

Looks beautiful but couldn't make it work :(

Very beautiful and emotionally mature. Proud of you! :) <3

Fun and interresting. would love to see the idea expanded in more levels and pushed to the limits!


Please check out the game I made art for <33

9m0s till space! Great game, very fun, absolutely visually stunning. the SFX could be toned down just a bit, but I guess there is a mute button for that. All in all, phenomenal!
If you have the time please check out the game i made art for <333

So. friggin. GOOD!

This is so my game. Very engaging, very fun, very unique. Will come back to it after I rate a few more games, as is my duty as a participant. Graphics are a little lacking, and game language is inconsistent, but it does not deter from the experience. Got to the triple attacker for now, can't wait to beat it later! I could see this expanded into  several levels of difficulty, or a larger puzzle-style game.

If you have the time pleasecheck out the game I made art for, Crazy Cardboard Chicken Coop! <33

Great puzzlescript entry. Very fun, very innovative. I found it a bit on the easy side as I explore a lot of different sokobans and love puzzle games, but i feel like the difficulty was never the focus. Congrats on the entry!

Please check out the game I have worked on and made art for, I would appreciate it

 <3

Great puzzlescript entry. Very fun, very innovative. I found it a bit on the easy side as I explore a lot of different sokobans and love puzzle games, but i feel like the difficulty was never the focus. Congrats on the entry!


Please check out the game I have worked on and made art for, I would appreciate it

 <3

Thank you for playing! Really nice to hear feedback on this stuff, keeps me motivated to improve and keep going!

Thanks for responding! The reason I didn't want to include checkpoints can be boiled down to my poor level design. Had I designed the level in such a way that you couldn't get softlocked, or that it at least wasn't so easy to do by accident, I would have implemented a checkpoint system. Now checkpoints feel kind of redundant and unhelpful.

The aesthetic and color scheme of the game are stunning and visually interresting. It is extremley polished and i hadn't encountered any bugs. Very nice!


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Check out a game that I worked on: https://itch.io/jam/gmtk-2020/rate/696638

Great game, cool concept, had some fun playing it. Small bug or change I would like to point out is that sometimes when the frog collects the jump buttin while mere pixels above the floor the jump doesn't register. This has happened to me multiple times since I like to optimize my layouts. Would be cool if the score system was measured in player preformance in comparison to others (think Opus Magnum), counting least objects placed or shortest time until finishline. That would add a new layer of player controlled diff that would be welcome in this style of games.


___________________________________
Consider checking out our game: https://itch.io/jam/gmtk-2020/rate/696638

Great game, cool concept. Loved  the art, loved the cutesy animation, I can see there was a lot of work put into this game. I wpold like to point out that the audio design was fennomenal, seriously outstanding. Although you went for a different theme and feel, I couldn't help but see a lot of inspiration being taken from Celeste, and I congradulate you for that! Great job!


______________________________
Chek out a game I worked on: https://itch.io/jam/gmtk-2020/rate/696638

It's a great idea, and it actually works in some pretty interresting ways. Sometimes it felt like it was too easy to just drag the object so that the monsters would get in the heros path. It would be cool if you figured out how to limit or expand that concept, make it more challenging



____________________________
Try out our game: https://itch.io/jam/gmtk-2020/rate/696638

Loved the game, shame you didn't elaborate on your idea. All puzzles were pretty straight foward and coud be solved without much thought. I liked the one where the obvious path was going down, but there was no down arrow. Those are the types of levels that I would like to see. Maybe introduce a threat, or let more blocks move in unison, so that you have to use certain arrows twice. Maybe add a key collectible that you have to get to before you go to the finish line, that sort of thing. Nice UI, expecialy colours. It was a bit quiet, try and find some royalty free music in the future, it brings out the best of the game ;3 All in all, really enjayable

I almost died irl