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Camden Cecrle

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A member registered Feb 27, 2019 · View creator page →

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The lighting is mostly handled by the effect shader on the camera. Its based on this post but modified a decent amount.

https://medium.com/@cyrilltoboe/code-first-game-boy-post-processing-shader-for-unity-ef140252fd7d

And to get the dithering effect we used a checkerboard texture on all of the models in the game.