The project was moved to Steam. Yes, it's planned to attract more developers.
Yep, I have the same problems in the development: 3D-art, etc :)
Hi, the people on the floor are offline players. When you disconnect - you also will do nothing on the floor :) and by the way, anyone else may kill you, so, logoff in safe place.
If you gather resources with bare hands (without tool) near the townhall - you will get 100% tax (at the moment, but later i'll tune the taxing system), so, move away from that place.
It's a 700m radius of taxing now (about 2-3 min to walk). Yes, i have plan to decrease it to 500m. If you walk long time and still are taxed - probably you got in taxing area of another townhall.
Thank you for report and suggestion.
You can't gather wood (notify: +0 wood) because somebody built townhall near and gathering tax. Townhall has 700m radius taxing area.
I will add tax info to notify window in next build.
About sprint: there is a huge world in the game, it's not "arena" - traveling and gathering different resources must not be a quick and easy.
More crafting stuff available in wooden workbench. More stuff will be in next builds (see roadmap).
Roadmap for pre-alpha stage of development.
Build 7 (v0.0.7) is about survival. Planned things: animal (removing hunting cell), day/night system, torch, temperature status, campfire (for cooking and keep warm).
Build 8 (v0.0.8) is about towns. Planned things: walls, gate, market (players trading), battering ram.
Build 9 (v0.0.9) is about war. Planned things: weapons, armors, clans.
Build 10 (v0.1.0) is a first early-alpha build, it's a reporting build (fixes, etc).
Checked eating/drinking - it works. You have 52 water in 3 slot and 138 meat in 4 slot.
Sun is always on East (till i'll add day/night). Big mountains are in center. Stones are on North-West. I'll add map picture in next builds.
Thank you for your support and suggestions.
About NPC families - not sure about this realization, but i'll think about it, why not.
About outposts. I intend to add "carrying" later, so players must have friends or wagon to transfer enough resources for building or gather it around construction site.
About NPC traders. I plan to give them a minor role - simple local trade, but player's trading with caravans between towns is one of main economic role. And NPC robbers/guards (as attacking/defending players) as a consequence of intercity trading.
By the way, perhaps you might be also interested in "Kingdoms" (rich NPC system) and "Realm of Rulers" (NPC villagers).
Thank you for suggestion.
Not sure about NPC villagers, but NPC warriors is planned for your group, and planned such NPC as lumberman, hunter, blacksmith (or it will be just buildings). I think about NPC traders. NPC are planned in the end of alpha stage.
Instant construction will be removed, sure. There is a one detail with building by NPC and transfer resources between storehouse and construction site: i intend add outpost (mobile clan respawn for war campaign) and if i want to build far away from storehouse and i have all resources with my group - why i need NPC villagers or need to build local storehouse?
Thank you for review!
Build 4 is under heavy development and what is planned in it:
So, do you have any suggestions?
Thank you for your feedback, it really helped me locate bugs and helps me make game better!
About workbench: sorry, my mistake - i changed build on server, but didn't check old game client. I uploaded build 2 (must fixed this).
About stack: strange, but it must work.
About food and drink: you have to build hunting cell (generates meat) and water collector (generates water), it's available in workbench. Later i'll change survival system: add animals, etc.
If player body in horizontal position - it's player in logoff, you may kill him and get his loot.