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A member registered May 15, 2024 · View creator page →

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Just to clarify, it looks like something with structure is the desired end result? So even a brochure format would acceptable? 

I also love the one-page RPG Jam. It's a jam, though, were there are so many examples of a thing out there that you really can take the idea and make it your own. But political ones are always interesting to see. The Anti-Capitalist one was fun and so was the TittyRPG one. I didn't participate in the later but it prompted works that I felt had artistic value in that they made you really think. Both did.

As a part of jams I think that adding ratings as an aspect are helpful for getting people to explore one another's games. It just takes one or two people to set the example and others begin to follow because the behavior has been modeled for them. I also like jams with charity bundle aspects when the charity is legit and doing really good work. 

Thank you for the comment! It is quite a challenge but I'm glad you played it and had enjoyed yourself. 

I can answer that one confusing aspect - when you begin playing your Little One always begins with 1 inspiration (because meeting you is a wonderful new thing!). If your Wanderer succeeds on ANY roll, even with a penalty, the Inspiration goes up. 

So if a challenge has an inspiration requirement of 3 it works as any of other stat, but it's based off of your inspiration at the moment. So if it's always a 3 then only a 1 would keep you from overcoming whatever you're facing. If your inspiration is 2 at that moment you'd need a 6 to win the challenge. (If you play it without the modifiers on the rolls everything is a bit more straight forward. Where 1 is fail, 6 adds 1 to your roll, and the rest do nothing. That helps curb the challenge a bit!)

No problem! Sometimes a second pair of eyes is helpful!

The art really was by you too? I love it even more. The choice of a watercolor style was perfect for this kind of reflective roleplaying. And it was even smarter to focus on the landscape rather than depicting people. 

Thank you for the instructions, I have a few ideas for this and if I can make something I'll be sure to share a link! I'm very excited! 

You and your work - so stylish. I am gobsmacked. Just wanted to say that.

Pinayu, I have to say that I absolutely love this system and idea. Since this is tagged as a system - are would I be able to use it to create something as well? What are the rules/guidelines besides crediting you and linking to the original page?

A very cozy idea with a lovely presentation for a longform game. 

Holy Smokes, I love this idea and the look of it! Great job. 

I think this game is really good, but I'm confused about the initial rule is a little confusing. It should be something like "Each player chooses 1 die" for clarity and it'd even use 1 less word from the total. 

I can see this working to help set-up one-shots for players to investigate as well.

The format for this is very similar to a 5-minute ttrpg (which is a genre I love). Definitely worth expanding on a bit once the jam is over but for something short I think it can be a lot of fun. 

This is one that you should certainly expand on with optional spark tables once the jam is over. For players who may not be used to the idea of cosmic horror and anomalies it'll help. But otherwise - I like what you did here!

Just the idea of using an invoice alone is novel to me. Good approach!

I agree with the other person. this could be great for some quick worldbuilding for different cultures or areas. 

I just think it's neat! 

Wow, this is dynamite and so well made. Great work! 

Thank you for the clarification!

Oh the idea behind this is SO good. Simple and potent. 

I like the idea behind this one. There's a "Namaste" element of recognizing your inner divinity as well by taking care of it.

Is it okay to make a zine about ttrpgs instead of just ttrpgs in zine format?

No problem, the game is Circle of the Silvernum Sword (and the link was sent to your gmail addy). 

Finally did something! I sent you an email about it so you can claim a free copy. ^_^

As a note for this jam - this game deals with loss, memory, and who gets to define our traumas.

OMG, you returned. So good to see you back again.

I love tower defense games and this one is very fun and quite addicting. Great work! 

This really made me ponder my orb.

Hello, this is a solo game - so it's designed for one player. However, I know this kind of game is also fun to play with others and share what you've done OR you play and have the group pick a song together and then collaborate on assigning roles and answering the interview question. In which case you'd ideally have 2-3 participants. 

The game echoes the way a western feels from my view. Deserts being brutal and unforgiving, although the itself isn't meant to be that way (just reflect that vibe). 

Your question is a good one. If you're stuck - you just backtrack. I thought the idea was inherent to the Carta system but the Sandlands really are a map. If you hit a dead end you go backwards and move in a different direction. If you already resolved an area you don't have to do it again unless it's one that repeats. That's why you can visit the Oasis more than once. As a player you're expected to go back to spots like that and the Clinic. 

Thank you for asking, each player illuminates something different about the games they play. It's why I also like ttrpgs and such, since creators can feel free to answer questions like yours. Let me know if you need clarification on anything else, for sure!

Pretty darn good for just the first few weeks. Congratulations!

That's for the more storied idea of gameplay, and it's what's inherited from Cyberborne specifically. It's true, just about every roll comes with an effect and there are few ttrpg systems out there with something similar.

However - it's a solo ttrpg. Feel free to play without those modifiers and view that portion in a way that works for you. Yeah, you'll lose the little bump on the 6, but it won't break the game. You can even think of it as "casual mode" so you can focus on the other aspects of gameplay. 

I'm a big believer in bending the rules to keep it fun. So do so with my full blessing. 

Just want to congratulate you for your gaming making it to the number 1 spot for physical games! It has to feel really great. You both deserve it for all of your hard work!

This is a really good one! Almost like a poem.

Congratulations!

Hello, and thank you for the comment. The last batch were grabbed up recently, but when the next purchase is made I'll be sure more are added. 

My name is Madeline Tortwill, and I live in Sunvale Manor with my family. This year my father has agreed to let me attend the sun fair all by myself and I couldn't be more excited. On the first day of the fair my carriage set out and I expected to see familiar locals on the road too. We didn't encounter anyone. In fact, the only thing we found was a Great Scaler menacing the only farm road into town. They normally don't leave the forests, I can't fathom what it was doing in such a public place in the light of day. I shot an ironoak arrow to scare the miserable thing away. When it scuttled off a suspicion formed... ironoak is sacred to the god of light and is abundant in Sunvale Forest. 

Something evil is afoot. I bid my driver to make haste to the fair in hopes that Master Umbros would be in attendance. Or I would have except the Great Scaler slithered right back onto the path further down the road.

I must be mad. I feel as if it's trying to keep us from getting to town.

I am so happy to see your comment. Thank you for your kind words and please feel free to share excerpts from your playthrough. I'm so glad you're liking the game! 

Congratulations on being the runner-up in the Jam! 

Congrats on placing number 1 in the Jam!