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Brite Palette

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A member registered May 15, 2024 · View creator page →

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LOL, I getcha on that one. With 5-min games I think it's often more a "suggestion" that a hard and fast rule (or at least I hope that's how others view it, too!) But you did a great job here nonetheless! 

Tom came into the store today. He looked dazed and just wandered around the shelving as if he didn't know where he was or didn't BELIEVE where he was. He normally comes in, buys some chips and a drink and leaves. Maybe he'll look at a magazine for a few minutes and buy that too. I've never had a problem with him so him looking anxious was kind of...amusing? Should I have felt bad? I don't know, I tried talking to him and asking what was up but he acted like I wasn't there. Then two really beautiful women marched into the store and just...led him away. THAT was weird. It'd make a great scene for something. Maybe a mystery? Something like Hitchcock but more Lynchian? I haven't seen Tom since. I kind of really want to ask him what happened and I don't think I've thought that about a customer before. 

Ugh, I can't concentrate. I need a cigarette so BAD.

This is mighty praise from a fellow creator. I'm actually a little in shock because the Saint seems to be the bane of many adventurers and you managed to defeat her! You gotta pat yourself on the back for that one for sure.

Thank you so much for playing, Kyward. Everyone the youtube vid of their playthrough is here: 

It was so great to be able to see Kywards primo journaling skills at work. They also used a novel approach to the playsheet as well. 

So proud of you! The zine is like an omake for a truly impactful game.

Solo ttrpgs are really great for writing and getting the imagination moving. And thank you for being a vocal supporter. I bet you'll find even more great stuff when the One-Page TTRPG happens over the summer. 

It was great how you decided to add so many asides that really delve into the character you decided to play. It's great how the Wall can reflect a personality and viewpoint. Even deciding to use graph paper was really keen. 

This was so great! I loved getting to see your adventure in real time! I thought the decision to use stickers along with your art was so smart! 

Thank you sharing a bit about your playthrough. It's always nice to see what kind of adventures people have. A cosmic bond vs terrible vampires does sound like a thrilling story. I think using 5-minute ttrpg games as seeds for other playthroughs is a good idea. Some games naturally flow together. 

No Problem, on it! 

If there's a link on Bluesky to share, please let us know. 

Also, should I share the link for voting in any discords I'm in?

This was crazy good! OMG! Once you get used to the format it just sucks you right in and you're swept away. Love this. 

One of the most coherent games of the Jam. I understood the rules, the scope, and as a fellow creator I can see the quick-but-fun aspects of it. Good work! 

Just to clarify, it looks like something with structure is the desired end result? So even a brochure format would acceptable? 

I also love the one-page RPG Jam. It's a jam, though, were there are so many examples of a thing out there that you really can take the idea and make it your own. But political ones are always interesting to see. The Anti-Capitalist one was fun and so was the TittyRPG one. I didn't participate in the later but it prompted works that I felt had artistic value in that they made you really think. Both did.

As a part of jams I think that adding ratings as an aspect are helpful for getting people to explore one another's games. It just takes one or two people to set the example and others begin to follow because the behavior has been modeled for them. I also like jams with charity bundle aspects when the charity is legit and doing really good work. 

Thank you for the comment! It is quite a challenge but I'm glad you played it and had enjoyed yourself. 

I can answer that one confusing aspect - when you begin playing your Little One always begins with 1 inspiration (because meeting you is a wonderful new thing!). If your Wanderer succeeds on ANY roll, even with a penalty, the Inspiration goes up. 

So if a challenge has an inspiration requirement of 3 it works as any of other stat, but it's based off of your inspiration at the moment. So if it's always a 3 then only a 1 would keep you from overcoming whatever you're facing. If your inspiration is 2 at that moment you'd need a 6 to win the challenge. (If you play it without the modifiers on the rolls everything is a bit more straight forward. Where 1 is fail, 6 adds 1 to your roll, and the rest do nothing. That helps curb the challenge a bit!)

No problem! Sometimes a second pair of eyes is helpful!

The art really was by you too? I love it even more. The choice of a watercolor style was perfect for this kind of reflective roleplaying. And it was even smarter to focus on the landscape rather than depicting people. 

Thank you for the instructions, I have a few ideas for this and if I can make something I'll be sure to share a link! I'm very excited! 

You and your work - so stylish. I am gobsmacked. Just wanted to say that.

Pinayu, I have to say that I absolutely love this system and idea. Since this is tagged as a system - are would I be able to use it to create something as well? What are the rules/guidelines besides crediting you and linking to the original page?

A very cozy idea with a lovely presentation for a longform game. 

Holy Smokes, I love this idea and the look of it! Great job. 

I think this game is really good, but I'm confused about the initial rule is a little confusing. It should be something like "Each player chooses 1 die" for clarity and it'd even use 1 less word from the total. 

I can see this working to help set-up one-shots for players to investigate as well.

The format for this is very similar to a 5-minute ttrpg (which is a genre I love). Definitely worth expanding on a bit once the jam is over but for something short I think it can be a lot of fun. 

This is one that you should certainly expand on with optional spark tables once the jam is over. For players who may not be used to the idea of cosmic horror and anomalies it'll help. But otherwise - I like what you did here!

Just the idea of using an invoice alone is novel to me. Good approach!

I agree with the other person. this could be great for some quick worldbuilding for different cultures or areas. 

I just think it's neat! 

Wow, this is dynamite and so well made. Great work! 

Thank you for the clarification!

Oh the idea behind this is SO good. Simple and potent. 

I like the idea behind this one. There's a "Namaste" element of recognizing your inner divinity as well by taking care of it.

Is it okay to make a zine about ttrpgs instead of just ttrpgs in zine format?

No problem, the game is Circle of the Silvernum Sword (and the link was sent to your gmail addy). 

Finally did something! I sent you an email about it so you can claim a free copy. ^_^

OMG, you returned. So good to see you back again.