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Brite Palette

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A member registered May 15, 2024 · View creator page →

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I'm so happy to hear that you enjoyed it! Sorry Pepper ruined your Legacy but three arcs is a good run. I'm glad you liked my mechanics addition.

And thank you for creating such a flexible and imaginative system. This comment made my day!

The aesthetic here is so on point. The animal faces are like stickers you'd use in one of those "track your trip to the zoo" books for kids (not sure if zoos still make them). Great color choices and that template is too cute! 

I'm so glad to hear that! I believe in a good jam when you see great content you should say something.I hope everyone sees more you in the future. 

I - SUPPORT - THIS. I love projects like your zine. Where people have had a great campaign or playthrough and want to memorialize it by turning it into a keepsake zine, artbook, album, etc. In this case, this is what zines are all about. They should be personal and impersonal at the same time. You were able to give a lot of information about the world and the art really fit. 

I think this one would also fit the Lean Green Zine Jam going on right now as well. You might consider joining that one too.

An insightful and bespoke memento zine of a campaign. Gives a glimpse into the world your group had to contend with and explore. I always enjoy zines like this one.

Thank you, I would love that! ^_^

Very ambitious! I bet you could do it for sure. But I do like your other idea about making zine expansions to help you get to that point. It sounds like Sghorbi has a lot ideas nestled into. Is there more to the story of Sghorbi than we get to see? 

I think this is the only game that has used the zine format thus far but it really works here. It looks like you're offering GM/DMs a lot of tools to make this work with whatever system they're using, which was a surprise (zines are usually so sparse). The Point-Crawl concept was new to me so that was particularly interesting. It did look like the illustrations were done by hand and then scanned? Drawn using like a felt-tip marker maybe? Not sure but I like what they add to the visuals. You stayed very true to the jam's concept and I enjoyed the result. 

The only critique I'd give is to break up the words for the pdf file. So that if a player needs to search for it in a folder they can easily use the search function in Windows and whatever system browser they're using. Also the name of the game is "Curse of the Witch Meat" but the file says "Curse of the WitchES Meat". Otherwise, great work! 

A quick zine offering ideas for a curse-filled campaign or adventure. Very modifiable with cute hand-drawn artwork! 

The game that birthed the jam! Thank you so much for hosting this and using your inspiration to inspire others. While I do wish the document mentioned GMing a bit more I think a GM that knows what they're doing will have a great time with their players. The art evokes the world (It reminded me of the gameboy Final Fantasy Legends or even Phantasy Star, a mix of fantasy and sci-fi) effectively and with your penchant for expressiveness. Having it available right on the game page is really smart too, you can give people a chance to really see how they feel about it first. 

The theme of being a "bastard" or being rebellious directly informed how I approached my own game's story, but I also love how it just makes your game so mischievous. Great job! 

Simple and yet complex at the same time. A good GM or SB (Sghorbi Bastard) would be able to make this sing like a stradivarius - it's a good starting point for those who don't want to learn a 100 page gamemaster guide and then another 100 page player's guide. 

Love this! The art and the vibe perfectly line up with experience you're offering players. I can even see players being able to just draw their gnomes on the fly before they begin playing with the illustrations as examples. There's something punk about it...but also whimsical? Anywho, the storepage design is really good too. For a first game on itch.io this is a really good start! 

Love the art here and I think this would make a great one-shot or fun special session for a group. 

I had no idea that people made things like this on Itchio! 

This is the great thing about jams - you get exposed to so many new things sometimes. The other thing is that I like that you vary what the pack offers including the CSP files for editing. Also, I just like your artstyle. You have a flair for expressions and expressiveness. As the organizer it was smart to include this because it let participants see a range of what artsyles could be used for a submission (at least it did for me!)

As a bit of advice: I think you should consider adding the Spanish tag to your game's metadata to give it more exposure. I've found it can be helpful. 

Hello Pinayu! I've used your system to create a game of my own here: 

https://brite-palette.itch.io/spark

Your SRD is taking off, and I hope many more games follow!

Tomorrow!

Let us all know if you need help with anything. I know organizing is a lot and it can take a village. 

Also, I made this image just in case. You can overlay words and such on it for the streamer announcement if you'd like:


Hello, I'd like to suggest two additions: 

1. A post for Bluesky directed at Streamers that might be interested. Something that is a direct appeal or invitation that we can all re-skeet or retweet. 

2. Consider making entries into a 100% free bundle on itchio for further exposure for the jam and the entries. You can add a spot for entries where they opt-in or opt-out or just have them declare it in a comment on their entry page. 


Those are suggestions, if not for this year, then just generally to be facets of the Jam if possible. 

Recalling an time when toy stores were much more plentiful and there excitement with every visit. Vibrant colors and a fun premise make this a great solo game to brighten up a calm weekend. 

A great resource Avri! 

That's wonderful! The jam's organizer was inspired by one of your works for his own submission. Thank you for your reply

This fits this jam-

https://itch.io/jam/dungeons-and-doodle-jam

An extremely creative project that transports players to the Golden Age of Action Heroes vis-à-vis Animal Farm - Watership Down - Hundred Acre Woods Gone Die Hard. 

The prompts are extremely generous and you'll be able to immerse yourself if the world of Best Damn Dam very easily. There's something familiar about it but also unique enough that you can make it your own. 

A great chance for action-oriented journaling and strategy! 

Thank you, that was a helpful suggestion. I decided to upload the file with the altered name for future players. 

LOL, I getcha on that one. With 5-min games I think it's often more a "suggestion" that a hard and fast rule (or at least I hope that's how others view it, too!) But you did a great job here nonetheless! 

Tom came into the store today. He looked dazed and just wandered around the shelving as if he didn't know where he was or didn't BELIEVE where he was. He normally comes in, buys some chips and a drink and leaves. Maybe he'll look at a magazine for a few minutes and buy that too. I've never had a problem with him so him looking anxious was kind of...amusing? Should I have felt bad? I don't know, I tried talking to him and asking what was up but he acted like I wasn't there. Then two really beautiful women marched into the store and just...led him away. THAT was weird. It'd make a great scene for something. Maybe a mystery? Something like Hitchcock but more Lynchian? I haven't seen Tom since. I kind of really want to ask him what happened and I don't think I've thought that about a customer before. 

Ugh, I can't concentrate. I need a cigarette so BAD.

This is mighty praise from a fellow creator. I'm actually a little in shock because the Saint seems to be the bane of many adventurers and you managed to defeat her! You gotta pat yourself on the back for that one for sure.

Thank you so much for playing, Kyward. Everyone the youtube vid of their playthrough is here: 

It was so great to be able to see Kywards primo journaling skills at work. They also used a novel approach to the playsheet as well. 

So proud of you! The zine is like an omake for a truly impactful game.

Solo ttrpgs are really great for writing and getting the imagination moving. And thank you for being a vocal supporter. I bet you'll find even more great stuff when the One-Page TTRPG happens over the summer. 

It was great how you decided to add so many asides that really delve into the character you decided to play. It's great how the Wall can reflect a personality and viewpoint. Even deciding to use graph paper was really keen. 

This was so great! I loved getting to see your adventure in real time! I thought the decision to use stickers along with your art was so smart! 

Thank you sharing a bit about your playthrough. It's always nice to see what kind of adventures people have. A cosmic bond vs terrible vampires does sound like a thrilling story. I think using 5-minute ttrpg games as seeds for other playthroughs is a good idea. Some games naturally flow together. 

No Problem, on it! 

If there's a link on Bluesky to share, please let us know. 

Also, should I share the link for voting in any discords I'm in?

This was crazy good! OMG! Once you get used to the format it just sucks you right in and you're swept away. Love this. 

One of the most coherent games of the Jam. I understood the rules, the scope, and as a fellow creator I can see the quick-but-fun aspects of it. Good work! 

Just to clarify, it looks like something with structure is the desired end result? So even a brochure format would acceptable?