Thank you, I would love that! ^_^
Brite Palette
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I think this is the only game that has used the zine format thus far but it really works here. It looks like you're offering GM/DMs a lot of tools to make this work with whatever system they're using, which was a surprise (zines are usually so sparse). The Point-Crawl concept was new to me so that was particularly interesting. It did look like the illustrations were done by hand and then scanned? Drawn using like a felt-tip marker maybe? Not sure but I like what they add to the visuals. You stayed very true to the jam's concept and I enjoyed the result.
The only critique I'd give is to break up the words for the pdf file. So that if a player needs to search for it in a folder they can easily use the search function in Windows and whatever system browser they're using. Also the name of the game is "Curse of the Witch Meat" but the file says "Curse of the WitchES Meat". Otherwise, great work!
The game that birthed the jam! Thank you so much for hosting this and using your inspiration to inspire others. While I do wish the document mentioned GMing a bit more I think a GM that knows what they're doing will have a great time with their players. The art evokes the world (It reminded me of the gameboy Final Fantasy Legends or even Phantasy Star, a mix of fantasy and sci-fi) effectively and with your penchant for expressiveness. Having it available right on the game page is really smart too, you can give people a chance to really see how they feel about it first.
The theme of being a "bastard" or being rebellious directly informed how I approached my own game's story, but I also love how it just makes your game so mischievous. Great job!
Love this! The art and the vibe perfectly line up with experience you're offering players. I can even see players being able to just draw their gnomes on the fly before they begin playing with the illustrations as examples. There's something punk about it...but also whimsical? Anywho, the storepage design is really good too. For a first game on itch.io this is a really good start!
I had no idea that people made things like this on Itchio!
This is the great thing about jams - you get exposed to so many new things sometimes. The other thing is that I like that you vary what the pack offers including the CSP files for editing. Also, I just like your artstyle. You have a flair for expressions and expressiveness. As the organizer it was smart to include this because it let participants see a range of what artsyles could be used for a submission (at least it did for me!)
Hello Pinayu! I've used your system to create a game of my own here:
https://brite-palette.itch.io/spark
Your SRD is taking off, and I hope many more games follow!
Hello, I'd like to suggest two additions:
1. A post for Bluesky directed at Streamers that might be interested. Something that is a direct appeal or invitation that we can all re-skeet or retweet.
2. Consider making entries into a 100% free bundle on itchio for further exposure for the jam and the entries. You can add a spot for entries where they opt-in or opt-out or just have them declare it in a comment on their entry page.
Those are suggestions, if not for this year, then just generally to be facets of the Jam if possible.
An extremely creative project that transports players to the Golden Age of Action Heroes vis-à-vis Animal Farm - Watership Down - Hundred Acre Woods Gone Die Hard.
The prompts are extremely generous and you'll be able to immerse yourself if the world of Best Damn Dam very easily. There's something familiar about it but also unique enough that you can make it your own.
A great chance for action-oriented journaling and strategy!
Tom came into the store today. He looked dazed and just wandered around the shelving as if he didn't know where he was or didn't BELIEVE where he was. He normally comes in, buys some chips and a drink and leaves. Maybe he'll look at a magazine for a few minutes and buy that too. I've never had a problem with him so him looking anxious was kind of...amusing? Should I have felt bad? I don't know, I tried talking to him and asking what was up but he acted like I wasn't there. Then two really beautiful women marched into the store and just...led him away. THAT was weird. It'd make a great scene for something. Maybe a mystery? Something like Hitchcock but more Lynchian? I haven't seen Tom since. I kind of really want to ask him what happened and I don't think I've thought that about a customer before.
Ugh, I can't concentrate. I need a cigarette so BAD.
I also love the one-page RPG Jam. It's a jam, though, were there are so many examples of a thing out there that you really can take the idea and make it your own. But political ones are always interesting to see. The Anti-Capitalist one was fun and so was the TittyRPG one. I didn't participate in the later but it prompted works that I felt had artistic value in that they made you really think. Both did.
As a part of jams I think that adding ratings as an aspect are helpful for getting people to explore one another's games. It just takes one or two people to set the example and others begin to follow because the behavior has been modeled for them. I also like jams with charity bundle aspects when the charity is legit and doing really good work.
Thank you for the comment! It is quite a challenge but I'm glad you played it and had enjoyed yourself.
I can answer that one confusing aspect - when you begin playing your Little One always begins with 1 inspiration (because meeting you is a wonderful new thing!). If your Wanderer succeeds on ANY roll, even with a penalty, the Inspiration goes up.
So if a challenge has an inspiration requirement of 3 it works as any of other stat, but it's based off of your inspiration at the moment. So if it's always a 3 then only a 1 would keep you from overcoming whatever you're facing. If your inspiration is 2 at that moment you'd need a 6 to win the challenge. (If you play it without the modifiers on the rolls everything is a bit more straight forward. Where 1 is fail, 6 adds 1 to your roll, and the rest do nothing. That helps curb the challenge a bit!)











