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A member registered Jul 23, 2020 · View creator page →

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Hi! Unfortunately, we already found someone to fill that role. Thank you for inquiring!

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Looking for various roles for RPG Maker MZ game titled Mind Games.

Mind Games is an adventure RPG game where you solve problems in the real world by traveling into the minds of others.

Play the demo here:

Roles needed:

- Artist (Mainly for backgrounds, tilesets, and enemies)

- Composer

- Programmer

- Map designer

- Writer/Editor

Discord: bridiogames#8260


This is an SFW game, but please reply if 18+.

Cool game!

Hi! I wanted  to get in contact with you but couldn't figure out how. I'm working on a psychological horror rpg and am in need of artists. My email is and my discord is bridiogames#8260

Version .3 is now out! I added a new cave area, as well as a new aerial attack for Nox. I would appreciate any advice on how the cave is designed, combat, or anything else you can think of. Play it here:

Version .3 is now out! Play it here:


  • Added new explorable cave area
    • Cave has random encounters as well as a boss encounter at the end
  • Added new aerial attack
  • Bug and UI fixes

Hi! Thanks for playing and for your feedback! Like you've said, there is still a ton of work to do before this resembles a finished product. For now I've put out two battles as that is the biggest element of this game that needs programming and testing. I am planning to add a small overworld in version .3, as well as story and more combat features in later updates.

As for the confusion during the battle, I do play on making a in-game tutorial so that there won't be any confusion when playing the real game. The tutorial isn't my top priority at the moment, however. As a tip for fighting the enemies, basically only use the sword for the time being. It is the only thing that does damage to the slime. The shield will have uses in the future, but for right now just stick to the sword. Also once you get low on energy always remember to take a turn to focus.

Follow my twitter if you want to be updated about when version .3 goes live. And again thank you for playing!

Thank you for your feedback and for playing it! I really appreciate it!

The standing still is actually a feature to make the battle a bit easier. It's supposed to function like a stun mechanic, meaning once you've dealt enough damage she would stand still for a few moments, but for now I made it random so that the fight is a bit easier. It looks broken because Edith currently does not have a resting animation, so when that gets taken care of hopefully it becomes a bit more obvious what the player is supposed to do.

As for not taking damage from her, that was also something intentional that I did for the time being, because I found that it became very hard to deal damage to Edith when touching her dealt damage. I'll probably increase the sword hitbox in a future update to solve both problems.

I like the idea behind your attacks, and I do plan on implement more attacks for Edith and the Slime. I want to add some form of aerial combat, so look forward to that in the future.

Also, may I ask how it felt to control Nox? Did the game feel too floaty or too rigid? Was it obvious how you were supposed to navigate the menu? Also, how easy/hard were the Slime and Edith fights?

Again, thank you for taking the time to play my game! I post updates on my twitter, so follow that to know when the next update is.

Hi! Version .2 is out, which includes a new boss fight as well as some music and bug fixes! I would appreciate it if you played it and let me know what works and what doesn't. It still plays in the browser, so no download necessary. Any advice is appreciated!

Version .2 of the demo is now out and ready to play! You can play it on the game's homepage.


  • New Boss Fight!
    • You can now fight Edith, a green mage that will attack you using fireballs and lightning. She is very powerful and may take a few tries to beat.
  • Start menu added
  • Music added to each fight and menu
  • Minor bug fixes

If you find any bugs or have any tips/ideas, please comment on my project to let me know! I appreciate anything you have to say! Also if you liked this project, I would appreciate it if you could share it and follow me for more updates :)

For Version .3 there will be the first area that you can explore outside of battles, as well as any necessary bug fixes.

Hey! I recently uploaded a WIP build of the demo of my new game Sidereum Nox! I would appreciate it if you could play it and give me your first impressions. It plays in browser so you don't have to download anything. Any advice is appreciated!

Hey! I recently uploaded a WIP build of the demo of my new game Sidereum Nox! I would appreciate it if you could play it and give me your first impressions. It plays in browser so you don't have to download anything. Any advice is appreciated!

Add me on discord!


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I'm looking for various roles to make a visual novel for fun. I'm a programmer with some experience in Unity but wanted to try Ren'Py. I also write as a hobby. Any help from art to music to anything else would be appreciated.

I really want to make a horror visual novel similar to DDLC. I loved how it used the player's expectations against them to create a truly scary and dreadful experience while still maintaining a mostly bright and vibrant world.

I've had some ideas but a lot of stuff is still undecided. If you have an idea of your own I'm all ears.

As this game is for fun I cannot pay. If the game does get released then it will most likely be free. If it isn't free then revshare, however I'm not really looking to sell something here. Rather, I just want to make something for fun and to learn Ren'Py.

Discord is bridiogames#8260. Message me there if you're interested.