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Brainloaf Studio

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A member registered Jul 30, 2019 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks a ton for playing! It's a lot of fun hearing your reactions to the game - we're really glad you enjoyed!

We're glad you enjoyed the story! Thank you for playing!

Appreciate you checking out the game! Seems like you had quite the experience!

Playtime is around 30-minutes to an hour on average.

Ah unfortunately some programs react to the game that way since we're not a recognized publisher. But we're glad to hear it worked out and that you liked it!

Thank you! And will do!

Uhh... well, it probably will do something, but we didn't exactly code anything special to happen...

Hey, we're so glad to hear you enjoyed the game! H.R. is indeed a legend, it's true and we love him as well. And yes, Jeremy is... well... the opposite of a legend (at least in the eyes of his coworkers). Nice video too, thank you for posting - it's great to hear your thoughts!

If you mean for H.R.'s second task, there's no need to bring it to him! You can just pop that sucker into the furnace and head on back to said child

You're not able to save in game, but a playthrough of a character route should only take around 5-15 minutes!

Glad you hear you enjoyed! There may be something you can use down the elevator...

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Glad to hear it! Thank you!!

But perhaps it was for the greater good??

Rat tastes better uncooked :)

Thanks for letting us know about that! We're going to be putting out a updated version of the game with fixes soon, and we'll try to get that patched up. (Congrats on finding the secret too)

Glad you enjoyed it! There's an update in the works right now that'll add full voice acting and some overall polish.

Oh, you don't actually have to deliver mail to the manager! She wants you to deliver it to all of your coworkers in the office.

Sorry to hear you had issues! Could you describe what happened so we can get to bug fixing?

Appreciate the feedback! I had worried a bit about tuning the screenshake/effects, so it's good to know that I could have turned it up a fair bit. All of the above were planned as well (cactus, tumbleweeds, rocks) but we ran out of time for those compared to the more pressing stuff. Glad to hear you enjoyed, though!

Thank you very much for the feedback!

Fantastic graphics for such a small window of time to make them in.

The saloon door is a known bug, but unfortunately was discovered too late to be fixed. Thanks for playing and giving feedback though!

Thanks fellow gamer

I love you

Thanks man, means a lot!

Thanks!

Thanks bro

Thank you very much!

Having the controls be tied to life is really clever. I also appreciated the extra content with the addition of dialogue and the purple crystals. Nice job!

Taking control through placing thrusters is really clever! It's simple but fells polished too - well done.

Nice zero-g idea! It feels like a good amount of content with fun level design too. Well done!

What a great idea with equally-great execution. It's a simple concept, but the challenge introduced from having randomized cards adds a lot. Really love the music too. Great job all around!

Wow, I really enjoyed this! Having all of the ship's systems to keep up with with the Ziggys is fun, and I loved the voice acting. It's a bit easy to fail right after starting, but I don't regret sticking with it. Awesome work!

Really enjoyed the design on this! It certainly does feel like things get out of control quickly. It makes me wonder if there's some strategy to repair things more efficiently. Nice work!

The idea of being able to change the other player's mode of control is clever! Though I would have liked to have seen more possibilities - I think I only got "tank controls" once outside of the x/y inversions.

I liked some of the puzzle solving - mainly the use of the projectiles to discover invisible platforms. Voice acting is always a nice touch too. Nice!

Hey! Unfortunately we didn't have time to fit instructions into the game itself so all of the controls and directions are in the description below the game window instead. Apologies for the confusion!