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Bowman

11
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A member registered Sep 19, 2016 · View creator page →

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Nice game and concept! The width of the viewport being so limited meant that sometimes I felt like I was unfairly got by things that were offscreen and I couldn't know about, and I felt like choosing the next direction was more random than expected and so I couldn't move quickly because I didn't know how many times I'd have to change direction to get the one I wanted, but overall a fun experience :)

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Thanks for playing , glad you liked it!

Too late to be useful now but you can hold R or mouse over the skull to restart from the most recent checkpoint, unfortunately in the name of meeting the optional requirements of "no text, no ui" we found it difficult to communicate this within the game :')

Thank you so much, appreciate you playing all the way through! :D

Thanks for the feedback! We did consider a tutorial but ran out of time as it wasn't considered a priority - have now learned that it should have been 😅

Thanks for playing!

Thanks for the feedback! In regards to running out of cups you should have been able to buy more from the shop, as you say some more user friendly way of learning the mechanics would probably have helped with that.

Thanks for playing :)

Very fun little jam session, I quite enjoyed playing along, and ended up doing so for longer than expected!

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Played through until I got my first additional party member - fun game and concept, but attempting to play with my eyes closed was challenging to understand how combat worked initially, and then there was some things that I just didn't know until I opened my eyes later (like how much health I had or even that I had mana at all). Navigating around the world worked well enough though and it was interesting trying to keep a mental map of where I'd been!

Played through a song (scored ~11k), fun concept! Only concern was that when you were in the correct position, the audio was alternating between being loud in the left and then in the right headphone, which made it feel wrong even though (I think) it was right.

So intuitive! 🤩

Hi Bradley, looks like I had a critical bug in the game in regards to echolocation - this has now been fixed in the 0.1.2 release. I have also fixed the implementation of the menu to be more responsive. Sorry about that!

Hi Soulgato, looks like I had a critical bug in the game in regards to echolocation - this has now been fixed in the 0.1.2 release. Sorry about that!