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(1 edit)

Nice game and concept! The width of the viewport being so limited meant that sometimes I felt like I was unfairly got by things that were offscreen and I couldn't know about, and I felt like choosing the next direction was more random than expected and so I couldn't move quickly because I didn't know how many times I'd have to change direction to get the one I wanted, but overall a fun experience :)

(+1)

Thanks for playing, really appreciate the comment. So unfortunately I attempted a pivot near the end to the dimensions the game has (so it could be played on a phone easily) and although originally I liked the keyboard inputs as a hacking vibe I wanted to shift to touch / mouse. That didn't happen due to the usual time problems but totally agree that the area you could see is a problem at that scale. Maybe a scan pulse that lets you zoom out for a moment would be a nice touch.