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BorisFromMurmansk

22
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2
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A member registered Oct 05, 2020 · View creator page →

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Recent community posts

spent 40 minutes and during this time was able to complete the game only once, missing one diamond. Level 3 turned out to be very difficult for me. Overall good visuals and I liked the music too.

Interesting bug I can't be sure what caused it, you probably thought that the purchased hero immediately gets on the list of those who go to the dungeon however this is not the case and they need to be selected to go to the dungeon. If the model is not loading, it will probably throw an error about it in the console.

I liked the visuals and the main mechanics, but the fact that you can return to the previous level through the doors at the beginning I was very disoriented and I spent two minutes trying to understand where to go, in the end I did not understand where to go on the level with multicolored smiley faces.  

Cool game! I like the idea of the bird that it can block projectiles, and also the mushroom that shoots back. Unfortunately the second level (not counting the tutorial) was too hard for me(

Very unusual and cool idea! the game looks good. Although it took some time to figure out how to play it 

Very cool game ! music and sounds feel very cool. The visual style is good too. The gameplay is addictive

my best score

Nice game! not sure how I should rate the visuals and sound(since apparently you used an off-the-shelf one), but either way looks and sounds cool. One thing is that the character controls are not from the camera, which makes it quite hard to get used to it 

Nice graphics and music, cool UI. But the twitching of the car, straight unpleasant. I believe that this is due to the fact that the camera movement occurs in the Update() method, and the car in FixedUpdate().

In fact, the characters have damage and health, even class affects, but I deliberately hid it from the player to make it so that the player can not know for sure whether the heroes can pass the dungeon. From a gameplay point of view it was a really bad decision, but then the jam theme would have disappeared from the game altogether. Overall glad I liked the visuals

Yes I took too little time to explain how to play, I really needed to make a full tutorial not just a couple of red lines

Yes I have a perpetual problem to make the game so that the user was intuitive how to play, and too little time is spent on tutorials. In general this game and had the idea that you can not know for sure that the heroes you send you will not die, in terms of gameplay is a terrible mechanic but I just did not think about it(. 

Not a bad base for a first person shooter, there is a cut scene that is also cool. Add in the sound of hits and the sound of gunfire, and that would be enough to make the game feel much better. 

Fun game, addictive gameplay, nice visual style.

My best score stack 

I really liked the music, but the sound of the laser hitting the robot is very loud compared to all the other sounds. In general, the gameplay is interesting, although I didn't understand how the jump works right away.

Nice game, battle mechanics implemented very well it lacks only the sound of hits. Judging by the description I should not go to the next stage until I kill 5 enemies, but nothing prevents me to go straight to the final stage, and from unkillable appeared only blue dudes, I'm not sure what was intended. Also the game started to lag a lot after some time on the final stage.

cool game, but it's a bit complicated

now you can play

now you can play

now you can play

now you can play

now you can check

A lot of problems arose due to the fact that we are working in a team for the first time. With the jump, however, I personally screwed up, if in short, then checking for a space was not every frame.