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DungeonManager's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #491 | 3.283 | 3.417 |
| Visuals | #686 | 3.363 | 3.500 |
| Overall | #864 | 2.962 | 3.083 |
| Gameplay | #886 | 2.802 | 2.917 |
| Enjoyment | #897 | 2.962 | 3.083 |
| Audio | #962 | 2.722 | 2.833 |
| Theme | #1091 | 2.642 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player receives only indicative data (Rank), due to which the outcome may not be the same as last time with the same visible indicators, well I hope I got more or less in the topic
What code and assets did you not make from scratch during the jam (if any)?
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How many people worked on the game?1
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Comments
I really enjoyed the dark, atmospheric vibe - you’ve got a great hook with that heroes guild concept. Game has a lot of potential to be expanded in different ways, nice work!
A nice game, love the Idea. It's a very nice hook :D Would manage a heroes guild again haha. I needed some time to figure it out but I think I understood it eventually. Maybe a Log of what happened during the adventure would be nice :)
There are so many possiblities, I hope you keep on making it!
Woah, quite a complicated game, I LOVE IT! It has a really nice atmosphere, the dark and unknown, that you only see a map, and overall the great lighting. Good job, very nice, I think this idea is definitely worth pursuing.
Good job, and keep up gamedev!
For me the game was bugged, whenever I tried to pick a hero the screen would deform and not load any hero but still charge me money. Besides that, the atmosphere is excellent and the 3D art fits the narrative well.
Interesting bug I can't be sure what caused it, you probably thought that the purchased hero immediately gets on the list of those who go to the dungeon however this is not the case and they need to be selected to go to the dungeon. If the model is not loading, it will probably throw an error about it in the console.
Loved the kind of dark atmosphere in this bar, the heroes siting in different places waiting to be called. Very cool! And the strategic use of the different classes and how they lvl up. Loved it.
This is just a nitpick, but I would like to have the option of naming my heroes haha. Well done!
Took me a minute to figure out how to add hero to the group. No clear indication with UI. The gameplay was fine, I sent two groups of three hero's and they all died. Not sure how the game sorts the random attack attributes. Its defiantly got good bones and with some refining could be a great game. Well done.
Yes I have a perpetual problem to make the game so that the user was intuitive how to play, and too little time is spent on tutorials. In general this game and had the idea that you can not know for sure that the heroes you send you will not die, in terms of gameplay is a terrible mechanic but I just did not think about it(.
Hard to understand what to do. did not really figure out how to actually play the game. would be nice with a tutorial
Yes I took too little time to explain how to play, I really needed to make a full tutorial not just a couple of red lines