Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Boomuroom

74
Posts
2
Followers
A member registered Aug 30, 2025 · View creator page →

Creator of

Recent community posts

Hey. I just checked back on you to see where you landed on the rankings. #65 for story is a really good spot, but if you look at your raw score for it, you're tied for the #3 place! I think you guys deserve it. The story telling in your game was so good.

Surprisingly good game for how low it is ranked on the list. As Color Optimist said, it could use with a little love in the map/maze length area. I played all the way through to the end. I was not able the read the last text as I slid in to the final zone, so that was a little sad.

I'd say the combat was a weak point in this game. It was not very engaging and only one room felt challenging. I understand with such a small time limit that it is very difficult to get so many systems working. It is just something I think needs looking at in your touched-up version you mentioned working on.

Atmosphere and the story telling were very Diablo 1 and I loved it. The poems through out the levels read very much like the tomes in Diablo. The music was perfect to set the atmosphere. I enjoyed the swapping between story-mode and combat-mode navigations and the trickling in of the story.

I do think the spinning blade traps were a bit annoying. The level that ends with them ended up getting me right at the end several times because I couldn't tell where they were. It would also be nice if diagonal movement was parallel to the diagonals of the floor.

Overall, I really enjoyed this game a lot and I look forward to seeing your enhanced version. 

I loved this game. The old-school Windows theme and the Lemmings style game play. Perfect nostalgia appeal. The music fit it super well and the unique twist on the game, having your character be a switchboard operator. This game was so cute and perfectly fit. 5/5 loved it.

Thanks for playing. The campaign was really rushed, so it is definitely not our best work. If you'd like to try some more challenging levels there are a few on the Custom Levels section which are better. I like Lobster_Johnson's level and Secret Storage. They both fit the core idea we were aiming for with the game.

Hi. Thanks for playing. 

I'm glad you liked the pipes. That's a new skill I picked up specifically for this jam. I'm a total beginner with Blender, but I figured I could map two UV channels to represent "how far is this point from the start point of the pipe" for each entry point on the pipe, then use that value in the shader to fill in the pipe from whichever end was receiving water.

Thanks for playing. I'm glad you liked it.

Thanks for playing. I'm glad you had a good time.

The level editor was a nice feature and it was fun to make, but probably not the best idea for such a short jam. The rest of the game suffered for it. I'm still happy for the experience though.

I think that was the weak point in this game for sure. The level editor ate so much development time that the few levels that did make it in were finished just before the deadline. I guess I'll need to team up with another developer for more ambitious projects on such a short deadline.

If you'd like to try a few more I submitted some to the custom levels after turning in the game. I like how Secret Storage came out. It feels the most like what I was aiming for with the game. Lobster_Johnson's level also captures the feeling I was looking for as well.

I would like to clarify that this game definitely does not refer to Jeffery Bezos. Any similarities to him and our game's Jeffery L. Bozo is purely coincidental.

I put all I had into it over the 10 days. I'm glad you it paid off. Thank you for playing. :)

I took a week off work to do this and put all my free time into it. It still ended up taking the first 7.5 days to get those working (and still slightly buggy). That's part of why I'm so light on actual game content. Sorry!

I will give itch credit for carrying part of the heavy load. I use their authentication to verify users, so I don't have to do all the account creation work.

I hope you enjoyed playing!
 

Thanks for playing. Faster gun is definitely the way to. I ran a bit short on time for building levels, so it isn't really well balanced. But, if you want to give a go at it, the level editor is there for you. All the same pieces and you can configure them to be fast guns or slow guns, tanky peasants or puny peasants.

Beep boop 

I think you might be being held back by using Scratch. I know it's easy to get started in, but it makes getting into more advanced techniques more difficult. That said, getting something like this working in Scratch is impressive! I think you could improve your game with a few tweaks.

  • Change the dash to be done over a short period of time such as 0.2 seconds instead of instant. Seeing the character move will make the game feel smoother and less disorienting after a dash.
  • Fix responsiveness of the character controller. Sometimes when you switch directions your character won't change their facing for about 1/2 a second. The delay feels weird. It might just be a Scratch thing, but I'm not sure. Also the attack sometimes won't go off and there's not any feedback as to why.

I think you would benefit to pick up Unity or Godot. They are both free to get started with. The initial learning curve will be rough, but once you get over it many things will become much easier to implement. Keep up the good work.

Very short, but fun game. Nice work.

Thanks for playing. We have been talking about fleshing out the game more after the jam. I'll let you know it goes anywhere.

It doesn't load for me.

Wrong game, but the wizard thing was still pretty cool.

Really well polished game. It was a lot of fun.

Really cute puzzle game. My girlfriend will love it too.

This is one of my favorites from this jam. I enjoyed it a lot.

I think you have some kind of leak though. After playing through once, when I started another round the game got progressively more laggy to the point I couldn't play. Doing a page refresh fixed it.

Very nicely put together. It was a little laggy, but that might just be my computer being bad. Music was top notch.

Only piece I didn't like was I felt slidey after using a dash. It was a little tough to control.

Very weird game. I like it.

I think the UI could do with less clicks to do things. It felt a little excessive to click combine on both items I was putting together. After the first combine, the next item you click should combine automatically.

Very cool idea. I got stuck early on with the box and the key. It looks like I have two item slots, but I can't figure out how to grab the key and box at the same time.

This was cool. I loved the songs and atmosphere. I'd like to know what the other two endings are, but I barely was able to get the low faith. We shall see though.

It was a cool idea that I had a some fun with! The art fits with the theme so it is cool too.

This was amazing! The bosses were all interesting, intuitive, and creative. The gimmick with the health bar was cool and I would love to see it expanded on if you were to work on it more. The art was nice and I liked the character designs they were simple yet cool. The music felt right at place it never was in the way of immersion while adding to the game.

Thanks for playing! Our main inspirations were Portal and The Stanley Parable. We tried to put a little of each into our game.

If you don't want to download the PC version, there is a web version available here. It is the same game, but some features like reflections don't work on the web, so it won't look as nice.

I had a lot of fun with this one. The puzzles got challenging real quick. I had a hard time determining what the depth of some of the transparent blocks were and could not get my brain to figure out the WASD because it was rotated. I'd get it right for a while then get them flip-flopped.

Really nice use of the theme. This was a fun little puzzle game. I think there is a missing collider on the first platform that you jump up to. I fell through the bone pile and ended up inside the platform. At that point I think you are stuck and have to change  channels and fall through and die. Either that or there's a hidden secret that I wasn't smart enough to find. :)

Hi. I had the same trouble with it. On the game's description page they include instructions for how to change channels: "Use the remote (switch TV channel) with F key. (CIRCLE on DualSense controller)". That switches you between what things are tangible and which are not. 

The controls are a little strange and the first time I defeated the mummy man I was not able to capture him and got stuck in the arena. Other than that this was a fun little game. The story of horror movie monsters coming out of the TV is cute.

This was a fun game. I like the puzzle aspect combined with reverse trick or treating. Very unique.

Great work!

I am impressed at how much you got done in the jam. Three mini games is no small feat. The enemy projectiles on the first one did not seem to work except for the blue enemies. I also ran into an issue on Gold Digger where I paused the game then returned to it. I was able to move the character during the pause screen. Once it resumed the blocks passed me by and stopped spawning which left me just standing on an empty arena.

Those issues did not stop me from enjoying your games though. I really enjoyed Gold Digger. It felt like it had the most depth (pun intended). I also liked the use of the TV as a means of simulating an arcade. Very clever idea.

Thanks for playing. I'm a big fan of procedural generation, so I had a lot of fun with this one. There is a 30% chance to get a pumpkin statue on each tile that is off the main path. Sometimes you end up with more and sometimes less.

Hi. Thank you for the feedback. Those things could definitely use more love. The other bar is a "sickness" meter. Eating candy fills it up and it drains slowly over time. Once it is full every candy you eat can make you sick. Once that happens you are slowed, cannot run, and your energy regeneration stops. I had a full-screen effect to show it instead of a resource bar, but I found that doesn't work on the web build and I didn't have time to figure out how to solve that. Oops.

Great game. I loved the story telling through game mechanics. I got an error after finishing what I think was the last ritual. Either way, I had a lot of fun and thirst for more.

Funny idea and the animations are very satisfying. I was surprised by how short it was though. Cute little game. Nice work.

I'm a fan of the hand drawn art style. It's cool.

Very creative game. I really like how it feels like we're kids playing with ants to see what they'll do. Having a voice over was a nice surprise too. I think its the first game in the jam I've seen with that.