This was a lot of fun. There's a surprising amount of stats implemented for such a short jam. I didn't get very far (555 biscuits), but I'll be back to play more. This is a hidden gem of the jam.
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Biscuits & Broadsides's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1379 | 2.157 | 3.200 |
| Enjoyment | #1381 | 2.427 | 3.600 |
| Gameplay | #1558 | 2.023 | 3.000 |
| Overall | #1611 | 2.023 | 3.000 |
| Theme | #1656 | 2.023 | 3.000 |
| Visuals | #1692 | 2.023 | 3.000 |
| Innovation | #1902 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core loop is built around risk. Biscuits are your currency and they drop in barrels away from your nexus. You must risk leaving the safety of the nexus in order to collect more biscuits. If you don't collect enough you risk being outscaled.
What code and assets did you not make from scratch during the jam (if any)?
Music was made by Rusted Music Studio on Itch
Character art was made by Sscary on Itch
Enemy art was made by various artists on Itch
Main menu is an edited godot asset.
How many people worked on the game?2






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