I absolutely loved the mechanic and the levels I was able to do made pretty good use of it. Unfortunately it's also really buggy. Here's the list of bugs I ran into: the hitboxes are wider than the character, the character sometimes slides after a jump (independent of how he's moving), if you land before the falling animation completes he stays in the falling animation, and on one of the levels the key disappeared so I was unable to progress. Still one of the better "designed" games I've seen; just needs a little more love before it feels good to play.
Bonnicus
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There's definitely some fine tuning to do with regards to the main mechanic. Pretty much everyone who's played the game since we finished has found the magnet difficult to use, which is a shame since it's really fun once you get the hang of it. I'm not sure if a repel function would be a good idea, since that would essentially let you reflect bullets straight back at the enemies.
I sincerely apologize. Last night I was kind of sleep deprived and I included some things in my review that weren't necessary. I was taking things way too seriously and failed to notice that the game was made in less than 24 hours. I hope you had fun making Broken Tank Racing, and I hope you'll keep experimenting with more games in the future.
It's not particularly unique though. My elementary school made me play games like these every year to get us to learn typing. That said, the execution is pretty good. The only gripes I have are the annoying duck quacks (maybe its just my headphones) and the fact that typing some words would start letters in another only to fail and have the duck quack at me. Overall, good job.
The idea itself has potential and I think it was even one of the more common ones in last year's jam. However, unless this is one of your first games, in which case kudos to you for participating, the execution seems a little lackluster and lazy. The camera is super sensitive, the tank is just 3 basic shapes, and the game does not control very well. If you misplace a shot and go flying past a checkpoint, it's extremely tedious to get back to it and then continue onward.