I absolutely loved the mechanic and the levels I was able to do made pretty good use of it. Unfortunately it's also really buggy. Here's the list of bugs I ran into: the hitboxes are wider than the character, the character sometimes slides after a jump (independent of how he's moving), if you land before the falling animation completes he stays in the falling animation, and on one of the levels the key disappeared so I was unable to progress. Still one of the better "designed" games I've seen; just needs a little more love before it feels good to play.
Bonnicus
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There's definitely some fine tuning to do with regards to the main mechanic. Pretty much everyone who's played the game since we finished has found the magnet difficult to use, which is a shame since it's really fun once you get the hang of it. I'm not sure if a repel function would be a good idea, since that would essentially let you reflect bullets straight back at the enemies.
It's not particularly unique though. My elementary school made me play games like these every year to get us to learn typing. That said, the execution is pretty good. The only gripes I have are the annoying duck quacks (maybe its just my headphones) and the fact that typing some words would start letters in another only to fail and have the duck quack at me. Overall, good job.


