I really liked the fact that you accelerated if you keep the key pressed.
Very original RL gameplay.
Day 9: The Doubt Day 2
I have just one enemy and hogs hanging around... Not sure I could fit what's remaining in tomorrow workday.
Day 10: The Crazy Day
I added many enemies but had no time for shooting enemies. I missed 2-3 hours. Since I'm working tomorrow I have to stop.
I added music, sound, a title screen and some loots.
Pretty happy to have something quite finished.
There some bug in it, but I can't fix them now. I hate that.
This was a pretty crazy adventure.
Day 8: The Fed Up Day
I'm completely exhausted. I stupidly though I could sustain it 10 days doing as much work as I did for week-end jams.
I'm not even sure I could finish it on time or even if I want to finish it. Maybe after a night of sleep.
Day 6: The Doubt Day
I completely underestimated the creation of walls. This is an easy task in dungeon generator but much more complicated if you want to feel like rooms in a non square spaceship. I was not sure I could finish it.
Day 7: The Hope Day
After two different implemetations of the same wall algorithm, I finally did it... And realised that the room did not felt right in the ship.
I placed them regardless of the walk of the player and it felt wrong.
I than deleted 600 lines of code and restarted from scratch... I have now something that works.
It's not perfect but I have not the time to make it much better.
Day 5: The Bad Day
I first decided to call this day : "the coding day" because I programmed a lot.
Linking the UI to the player stats and done most of the interior walls code but...
I screwed it up by erasing more than 2 hours of work by restoring a backup instead of making it :(
So, I changed the name and I'll go to bed