Spacehogs is a turn based procedurally generated roguelike in space with fish people loving to eat.. well.. space hogs..
Day 1: The Warmup
I did some art and space and theorized the gameplay
Day 2: The Busy Day
- developed the ship generation
- added starfield
- developed a basic player movement
- refining spaceship art
Day 3: The Sport Day
Started the day with 1H30 of sport because otherwise I would have fallen asleep.
Restructured the Player movement to make it more general and a added a rough AI movement.
Added character stats and took the rest of the day working on the wall generation. I have the external ones and started to work on the interior.
Here are 2 randomly generated starship: