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Blasaj

86
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3
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2
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A member registered Mar 13, 2022 · View creator page →

Creator of

Recent community posts

Thank you! Super happy the atmosphere shift worked :) I will propably expends a little on that to make it a bit more eerie for the player.

Appreciate it! Glad it was easy to get into. I was aiming for a very calm and laid back vibe and didn't want the player to get stressed.

Thank you! I'm glad that moment gave you a sense that something was off. I was trying to keep "the mechanic" a bit hidden. I am already suprised that so many people found the axe :)

Love that you got into the zone! I am definietly planning more layers and ways of getting ingredients if I expand it.

Exactly the vibe I was going for. Appreciate the kind words about the art! :D

Thank you! I had fun building the core mechanics and I'd love to explore where it could go from here. Appreciate you playing and leaving feedback!

Thank you! I'm happy that moment with the axe landed the way it did. Totally agree about adding more unusual clues to buile the atmospehere. I was thinking about changing some textures in some subtle eerie way after the player picks up the axe.

Thank you! I'm really glad you enjoyed the chill vibe, that's exactly what I was aiming for :)

Really liked this game! The game reminded me of the early game of Spore. The artstyle and music fit really well together and overall the game feels really well polished. 

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Thanks for playing! I am glad you found the mechanic :) I've tried to make it not to obvious.

Nice game, was really fun to play and it feels really complete. Would be nice if the simon says got progressivly harder.

I really enjoyed the puzzles and I really liked that in some puzzles there were some extra houses so the solutions weren't to obvious :)

I liked the concept. My only conplaints are that I was also trying for a few minutes to find out how to go up and after finding out that you need to eat the leafs (the stack of leafs next to you and the ones falling down) I was still struggeling to keep up with the speed of the rising water, especially at the start. Maybe you could change it so that the water starts rising after consuming the first leaf?

The game feels really polished. And is very addictive. Sadly I think the buildings can't level endlessly after my altar had a bonus of 37 I was able to spend more on upgrades but the bonus didn't go up :(

Great Visuals! The area feels a bit small, everytime I collided with the border the serpent became close to uncontrollable for me. But I still had a lot fun playing!

I like the artstyle and the lightning looks amazing. I think that the "story" is kind of too sinister for my liking. But the gameplay was still fun. Would love to see more from you :)

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I liked the gameplay. And altough the i didn't like the controls the game feels really smooth. I sadly had a bug after dying 3 times to the first enemy where the restart screen would be stuck in the level and I couldn't see the real level behind it anymore. After completing the first level with this bug the restart screen was still present in the second level which made it unbeatable for me because I didn't know the layout.

I was consumed by fear and least consumed by greed :(
I love the concept for the theme and the art looks amazing. It feels like a really great and polished game!

Tbh I never expected a puzzle game but you guys really made it work with the theme. I really loved the artstyle and animations, especially with the level selection tree. And the boss fight at the and was also really fun and creative. I encountered only one issue, after the third level it didn't show me the score screen. But overall this was a fun experience!

Great idea :)
I probably going continue to work on it because it feels a bit empty/simple in the current state. And I will propably include your idea :)

Thank you! :D

Thanks for playing! :)
You should be able to buy more buns at the PC. Just curious did you miss the PC or was there a different problem?
I figured that a few things are not that obvious.
That's why I tried to add a tutorial, the "How To Play" button at the main menu. But I think this is also easy to miss.

I really love the freaky artstyle. I think it's a bit dark especially the store which is hard to read. But overall I think you have a really nice game design. And the audio and graphics play good together. Would love to see more from you!

I really like your artstyle! The colors and meshes look great and feel very high quality. The only critique I have is that the scales and origins are a bit off which I had to fix myself. 
Keep it up! :)

Thank you for playing our game! And thank you very much for you list of improvements! We will definetly try to improve the compatibility for all systems. We also actually added a mouse slider in the "P" - Menu but we also need to improve on that because it is currently not pausing the game. Furthermore I really like the idea with the indicator if the user is close enough to the boxes. Maybe some sort of outline around the boxes. And the trash can is also a great idea! We thought about that but had no time to implement it before the jam.
Thanks again!

Thank you for playing our game and for the feedback! We noticed that the days are a bit long. They are currently 12 minutes long with 3 calm phases and 3 rushes. But we might reduce it to just 1 for both per day.

Thank you! :D

Thanks for playing our game and for your feedback! We also noticed too late that the days were a bit long. We are thinking about removing the second and third rush and keeping the day only 4 minutes long. Thank you also for the detailed bug report!

Thank you for playing or game and for the kind words! =)
We had not time to fix that glitch and thougth that no one would find it :S
You are the first one who found it. So congratz on finding it! xD.

Thanks for playing our game and for the feedback! Some other people already reported the same issue. We will look into this! Could it perhaps be that the patty burned and you didn't notice? We will try to improve the effect of the burned patty so it is more noticeable.

Thanks for playing our game and for your feedback! There is an option to just drop an item (Right-Click) but we should maybe change it up or make it more visible. Thank you!

Really polished and good looking game! I love the south park like walking animations. The lighting looks amazing although for the trees only the trunks have shadows. But overall an astonishing looking game!

Really love the graphics!The gameplay was kinda confusing because of the lack of information and the music was feeling kinda off (It had some western vibe to it). But the idea is really fun and I think you can really make a great game with this!

I actually havn't noticed any lag on Firefox. I noticed that my character got kinda speedy sometimes. Maybe the movement is somehow bound to the fps?

What a neat little game! I love the walking animation (the bouncing of the character). But what is a little bit frustating, when you talk to a character and they then walk away the conversation gets closed. But overall a really good base for a game!

There are actually multiple days in which the frequency in which the customers come gets more difficult. But we also noticed that 12 minutes for a single day seems far too long. Maybe we will shorten the days that only one rush per day happens.

I like the unique mechanic with sticky to walls. I have never seen that before. But i find the game kinda hard and unforgiving. For example when the zaps are intreduced the timeframes inwhich I have to activate them are pretty small. Maybe I just not the target audience xD. But overall the game looks very polished and the movement is very smooth.

I didn't understand the level in the thumbnail at all :S