Thank you! Super happy the atmosphere shift worked :) I will propably expends a little on that to make it a bit more eerie for the player.
Blasaj
Creator of
Recent community posts
I liked the concept. My only conplaints are that I was also trying for a few minutes to find out how to go up and after finding out that you need to eat the leafs (the stack of leafs next to you and the ones falling down) I was still struggeling to keep up with the speed of the rising water, especially at the start. Maybe you could change it so that the water starts rising after consuming the first leaf?
I liked the gameplay. And altough the i didn't like the controls the game feels really smooth. I sadly had a bug after dying 3 times to the first enemy where the restart screen would be stuck in the level and I couldn't see the real level behind it anymore. After completing the first level with this bug the restart screen was still present in the second level which made it unbeatable for me because I didn't know the layout.
Tbh I never expected a puzzle game but you guys really made it work with the theme. I really loved the artstyle and animations, especially with the level selection tree. And the boss fight at the and was also really fun and creative. I encountered only one issue, after the third level it didn't show me the score screen. But overall this was a fun experience!
Thanks for playing! :)
You should be able to buy more buns at the PC. Just curious did you miss the PC or was there a different problem?
I figured that a few things are not that obvious.
That's why I tried to add a tutorial, the "How To Play" button at the main menu. But I think this is also easy to miss.
Thank you for playing our game! And thank you very much for you list of improvements! We will definetly try to improve the compatibility for all systems. We also actually added a mouse slider in the "P" - Menu but we also need to improve on that because it is currently not pausing the game. Furthermore I really like the idea with the indicator if the user is close enough to the boxes. Maybe some sort of outline around the boxes. And the trash can is also a great idea! We thought about that but had no time to implement it before the jam.
Thanks again!
I like the unique mechanic with sticky to walls. I have never seen that before. But i find the game kinda hard and unforgiving. For example when the zaps are intreduced the timeframes inwhich I have to activate them are pretty small. Maybe I just not the target audience xD. But overall the game looks very polished and the movement is very smooth.


