Now I know how squirrels feel when they forget their hiding spots during the winter haha. I think the game is a solid base (because it conveys that feeling) but could use some polishing. The drawn art is nice :D
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Thanks for the detailed feedback! The efficiency and configure score are the same thing (I didn't realize we used different names for it lol). The overall efficiency is calculated by multiplying the three scores of the levels (for example if you have 80% at every level the overall score would be 0.8 * 0.8 * 0.8 = 0.512 = 51%). The collectables could've been harder but we decided to make them easy since they are essential for making progress and not completely optional like celestes strawberries.


