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A jam submission

dumb AI?View game page

A top down "shooter" in which you advise the actual character.
Submitted by Apinguin — 8 hours, 49 minutes before the deadline
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dumb AI?'s itch.io page

Results

CriteriaRankScore*Raw Score
On Topic#2363.6473.647
Simplicity#5123.2943.294
Creativity#5372.8822.882
Visuals#6142.5292.529
WOWIE!#6412.2942.294
Sound#6472.1182.118
Fun#7172.0592.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
https://sfxr.me/

Credits
aPenguin

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Comments

Submitted

nice, and very fitting to the topic! Only the AI does a little much I think

Submitted

lot of potential ! good job !

Submitted

I think the AI shouldn't move. And it should target the robot's on it's own by just shooting the nearest one. So the player can just focus on the dodging or the player could move next to the enemy it wants to target. But as the game like this I don't think it is fun.

Submitted

Cool game! I really like the idea, very interesting, good job!

Submitted

The idea is definitely interesting but i didn't feel like i had a lot of control over the player. So as others suggested as well, a bit more feedback would be a nice improvement :)

Submitted

Very interesting idea, but I wasn't exactly sure what I was doing in the fight. A little more visual feedback on what instructions exactly I've been giving the AI would be helpful (for instance, I was never quite sure if I actually clicked an enemy or misclicked right next to them, and accidentally told the AI to run right into an enemy)

Submitted

A really nice take on the theme; I like the idea of sort of controlling one body collaboratively with the AI.

As other people have noted, however, it feels like my part in the fight was pretty light; for the most part, the AI can do a pretty good job without me. I have to wonder if this might have worked better if it was the other way around, with the player doing the shooting and moving (I know I can move presently, but the AI just does it better) and the AI doing the time slows (based on number of bullets in vicinity or something) and targeting (maybe shooting the targeted one has a bonus?). I.e. giving the player the active role, rather than the support, passive-esque one.

Anyway, an interesting concept with a nice execution.

Submitted

the Ai was able to just play the game without me doing much of anything, but still fun

Submitted (1 edit)

Cool idea The Ai is not dumb he doges bullets like a big boy.

mine barely works I don't know why I even put a path finder on the one that walk doesn't do him any good.

Submitted

Interesting game, the dodge mechanic was quite cool! Would like to see more upgrades / enemies etc, but well done!