Much goop, such loop !
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To compensate I made one with Godot Engine, the command line part is super basic but it work (the soft is runned one time for each generation so for a big batch I done the soft openned and closed 200 times xD)
Super tool, but it would be super nice if you could add some sort of command line tool, a simple one with every parameters in a certain order will export the png. It's to batch render when I have multiple tiles to do.
I have made one mineself but it's not as full as yours https://github.com/Coldragon/godot-iso-generator it can be run via cmd args
" DirectX, .NET Framework " are not "part of OS", you have to install them.
SDL2 or SDL is shipped with some Linux Distro or Used by a lot of software (that would auto install those package).
So I don't really understand how you limit the library :/
It was my first jam, the first day I was slowly coding, making the base of the engine, but the second day I was in a hurry ! I was like "Damn didn't finished the engine and didn't do anything related to the game !!! SHIET" And it was really stressfull and sent the game with bugs and unfinished thing 1m before the end ahah
First 48 secret jam I do and in the rules you said :
- Join our Discord channel (a #48Secret channel will be created during the jam).
- Use hashtag #48Secret to share your content on social media.
- Vote for the games you like. "
So you have a discord (public ?) ? If yes it could be nice to link it, or I didn't understand what you said.
Thank's, hope to finish my game in time ;)
I start with some random block I made on sketchup to try a bit custom block and learning sketchup.
12 (6 with 2 variant)
They have material with up to three different color area.
They're are not representing really something but with scale and rotating it can be usefull for building mechanic stuff, use them like primitive.
Little example :