This game is simple to pick up and get the concept of right away and failure's not punished too hard - you just go back to the place you entered the screen on with your stock of apples intact (it'll make sense when you play it).
A couple of things that might need a touch up:
I soft-locked on a level because the exit of one level lead straight to an opposite arrow on the next. The level I was exiting was a short elbow path from entrance on the side to the exit on the bottom of the screen with no junctions to turn away. So the screen didn't even load, I just kept dying and had to escape out to the main menu.
The only other thing I found was the UI to select Try Again or Level Select could be clearer. Whatever's selected is a dull yellow and what isn't selected is white. Maybe a border or a colour pulse on the selection would be better?
Otherwise, this has that quality of "OK, just one more go" that these kinds of games need. Nice once =)












