You use the up arrow to shoot upwards the hook upwards. Jumping at the same time would make this harder.
Binary Moon
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Thanks - this is becoming a very busy asset file! :)
One thing I notice is you have half squares (rectangle 50% the height/ width) for left and bottom but not for top or right. I guess in some editors you can flip the assets but I'm not using an editor (I'm actually making my own) so those would be helpful. Thanks again.
Hi - yeah, I made this in 2007.
I uploaded it here a couple of years ago as a historical record, and then Adobe killed the plugin so it can no longer be played at all.
Hi - thanks! :)
The game was made with the Phaser framework - http://phaser.io/ - and the level was built in Tiled (which is awesome :))
Fits the rules well, but the creatures moved super quick so hard to hit them. Might have been ok had the resolution been higher but at this size it's hard. I wasn't able to kill any of the monsters unfortunately :( Seemed like a promising start though so perhaps the souped up version for the second jam will be better :)
Thanks for the feedback :)
I'm at the age now where I just want to enjoy games, and actually be able to finish them, so I don't want to punish people. But some people like a challenge so I hid some extra coins around for them.
What's wrong with the controls? Is it just the speed or is there something else you think I could improve?
Thanks for the feedback. I didn't have enough time to add music and sound effects but if I did I think I would have kept it quite minimal.
Regarding the outdoors section, if I were to turn this into a full game then each level would be a different planet, so the outdoors would be different on each of them.
Great to hear you liked Pixel Peak too :) I started making a full version of that but got a bit carried away and it became bigger than I could handle. I hope to revisit it at some stage cos I enjoyed working on it. But I also want to make a bigger version of this now as well :)
Thanks Stuart - appreciate the comment and the feedback. You're right about the glitch - it is a side effect of the collision engine I'm using. I thought it made the platforming more forgiving, and even used it in some areas to have platforms that you shouldn't be able to reach.
I like the idea of adding a little animation to it to show him climbing onto the platform. I shall see if I can work that out.
Looks great and the retro sound effects work nicely with the style. I didn't entirely understand the gameplay at first but once I understood what was going on it was a nice little game. I did find the controls a bit fiddly/ jittery - possibly to do with the collision. The biggest problem was doing big jumps on the mushrooms. Still, I think it is a fun concept that could be easily expanded with more plant types.
Thanks! My thought is that this is an exploration game where you take your time hunting out all the secrets. I do see what you mean about the ladders though - they can be a bit tiresome going up so I might tweak that.
I'd love to make a full size version with lots of planets to visit and things to unlock. Not sure how much interest there would be in terms of making it commercially viable.