Hi - thanks! :)
The game was made with the Phaser framework - http://phaser.io/ - and the level was built in Tiled (which is awesome :))
Hi there - thanks for the feedback! Really pleased you like the style. I love adding secrets/ tricks to my games - it was always my favorite part of the early Sega and Nintendo games so I like to do the same here.
What about the jumping made you feel uncomfortable? Is it something I can fix?
Fits the rules well, but the creatures moved super quick so hard to hit them. Might have been ok had the resolution been higher but at this size it's hard. I wasn't able to kill any of the monsters unfortunately :( Seemed like a promising start though so perhaps the souped up version for the second jam will be better :)
Thanks for the feedback :)
I'm at the age now where I just want to enjoy games, and actually be able to finish them, so I don't want to punish people. But some people like a challenge so I hid some extra coins around for them.
What's wrong with the controls? Is it just the speed or is there something else you think I could improve?
Thanks - I had a feeling it might frustrate some people. I tried to add some clues to show where the secret areas are but they may be bit subtle and there's a couple that are quite hard to find.
Thanks - appreciated! :)
The wall thing was for the secret areas. There's quite a few of them scattered around. I did consider hiding the character when you go through the wall but thought what I did was clearer.
Thanks for the feedback. I didn't have enough time to add music and sound effects but if I did I think I would have kept it quite minimal.
Regarding the outdoors section, if I were to turn this into a full game then each level would be a different planet, so the outdoors would be different on each of them.
Great to hear you liked Pixel Peak too :) I started making a full version of that but got a bit carried away and it became bigger than I could handle. I hope to revisit it at some stage cos I enjoyed working on it. But I also want to make a bigger version of this now as well :)
Thanks Stuart - appreciate the comment and the feedback. You're right about the glitch - it is a side effect of the collision engine I'm using. I thought it made the platforming more forgiving, and even used it in some areas to have platforms that you shouldn't be able to reach.
I like the idea of adding a little animation to it to show him climbing onto the platform. I shall see if I can work that out.
Looks great and the retro sound effects work nicely with the style. I didn't entirely understand the gameplay at first but once I understood what was going on it was a nice little game. I did find the controls a bit fiddly/ jittery - possibly to do with the collision. The biggest problem was doing big jumps on the mushrooms. Still, I think it is a fun concept that could be easily expanded with more plant types.
Thanks! My thought is that this is an exploration game where you take your time hunting out all the secrets. I do see what you mean about the ladders though - they can be a bit tiresome going up so I might tweak that.
I'd love to make a full size version with lots of planets to visit and things to unlock. Not sure how much interest there would be in terms of making it commercially viable.
I think this looks really nice but I had to stop playing cos of the controls. On a mac if you press control and left/ right at the same time it changes the space you are looking at - so I kept switching to my code editor :S
I'd switch to something like the space bar since that's nice and big and can be hit fast to spam the sword into the enemies.
And there's me thinking people would find it too easy! :)
I have an update planned that's a bit more forgiving, and adds more sign posts so you don't have to guess so much. Just waiting for voting to end before I publish it.
Hey - thanks :)
Unless I've broken something you can't turn in the air in this version. Did you mean can turn in the air? I did have it like that originally. I might switch it back so it's a hybrid, so you can only turn a little in the air.
Hi there - thanks for the kind words! :)
If people continue to like it then more levels is definitely something I am considering. I think I would also make it a little larger so you have more time to react which should help make it a little less difficult.