No worries - it's hard to plan for everything :)
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I think this looks really nice but I had to stop playing cos of the controls. On a mac if you press control and left/ right at the same time it changes the space you are looking at - so I kept switching to my code editor :S
I'd switch to something like the space bar since that's nice and big and can be hit fast to spam the sword into the enemies.
And there's me thinking people would find it too easy! :)
I have an update planned that's a bit more forgiving, and adds more sign posts so you don't have to guess so much. Just waiting for voting to end before I publish it.
Hey - thanks :)
Unless I've broken something you can't turn in the air in this version. Did you mean can turn in the air? I did have it like that originally. I might switch it back so it's a hybrid, so you can only turn a little in the air.
Hi there - thanks for the kind words! :)
If people continue to like it then more levels is definitely something I am considering. I think I would also make it a little larger so you have more time to react which should help make it a little less difficult.
I thought the last version looked really nice. The art on this one looks great. The new font is awesome too.
Would love to see a web version so I can play it :) (although I have just checked and it seems there's now a Mac version which wasn't there last time I looked :))
Hey there - I have decided to make a tiny skiing game for LOWREZJAM.
I really like the simplicity of 8x8 tilesets. So much quicker to make, yet can still be quite expressive.
I have an issue with my html5 game in that it loads but doesn't always become interactive. Sometimes it works, and other times it just sits on the menu screen. It works every time locally and elsewhere. I assume it's some sort of focus thing, so I wonder if the click to run embed would help address this as well. So if i could enable it on my game that would be good.
Is there a way to style the click to enable functionality? If I could add a background image then it would add a bit more personality to the experience.
You're right - the comment on the dark water was a red herring.
The last milk is the one in the shed? You probably need to get the milk in the hidden area. You can find it by walking through some of the trees in the area to the left of the one with the sign post. Come out of the house, go up through the garden to the main landscape with the sign post. Then left. You can walk through some of the trees in here.
thanks for the link. I'll take a look.
I opted to disable smoothing then use css to disable the blurring. The problem before is that I had only tested it in Chrome. I think it works everywhere now :)
Nice little game. I like the artwork. Would be nice if there was a bit more challenge - like something to avoid/ attack. There was a bit too much text as well. Took too long for me to get to the game itself.
This is quite enjoyable and looks really good. The only thing I'd suggest is adding the controls to the description as it took me ages to work out how to change the characters orientation. It's easy once you get the hang of it - but it wasn't something that can be easily worked out.
Hi Charles. Thanks for the feedback - really pleased the game worked (mostly) ok for you :)
Seems there was an issue with the html5 canvas scaling. I had removed the sampling in Chrome but it wasn't working in all other browsers. I've now tested Safari and updated a fix. Hopefully it's working for you now?