Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
A jam entry

Silver Rule: PrologueView game page »

The Prologue to Silver Rule
Submitted by Asix Jin (@AsentrixStudios) with 13 minutes, 25 seconds before the deadline

Play game

Visit Silver Rule: Prologue's game page

Results

CriteriaRankScore*Raw Score
Audio#852.7112.875
Authenticity (Use of resolution restriction)#973.8894.125
Overall#1152.6812.844
Gameplay#1392.0032.125
Graphics#1402.1212.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

Submitted

Nice entry! It took me a while to understand how to kill the enemis because I don't saw that SHIFT changes magic! Goes very well, good luck with the second part!

Submitted(+1)

An interesting premise; you're preparing to embark on a great quest. Unfortunately, you're pretty lame, and so even passing the initial test is a challenge. This is partially because the vermin you have to kill move really fast, and partially because your magic power is rubbish; to attack an enemy with the default fire spell you have to be really close to them, and if you get that close you're likely to touch them, which (a) costs you health and (b) more annoyingly, thrusts you away in a random direction, so you have to approach the enemy again, causing the same problem. This is improved a little by the second magic skill, which actually fires bolts of ice from a (short) distance. Over time your magical abilities wane, but there's a little minigame that I'm very impressed with where you literally descend into your own psyche and chase away bad thoughts, clearing your mind and restoring your magical power. I like that idea a lot; very cool. Those bad thoughts also move really fast, but the minigame is easier because it's in such a constrained location. I kinda got the feeling that you get when you play games originally intended for a 386 on a modern computer and everything's sped right up; I'm sure this wasn't intentional, but it feels rather weird. There is definitely the seed of a good game here, if the balance can be worked out (and the graphics made a little less blocky, perhaps). And the developer explicitly calls out that this is a work-in-progress, so fingers crossed for the improvements!

Developer(+1)

I sincerely enjoyed this review! Thank you so much for taking the time out to play and comment.

Submitted(+1)

Fits the rules well, but the creatures moved super quick so hard to hit them. Might have been ok had the resolution been higher but at this size it's hard. I wasn't able to kill any of the monsters unfortunately :( Seemed like a promising start though so perhaps the souped up version for the second jam will be better :)

Developer(+1)

Thank you so much for playing and commenting!

the game is not starting

for me

Developer

What browser are you using and what happens when you try to play it?

(1 edit)

ex:  the html5 games don t run

GOOGLE CHROME

Submitted

Hey! 

The music fits the game and you respected the 64x64 restriction.

The mission was pretty clear, but I found that combat was pretty frustrating.

The initial spell, fire, only seemed to work in a melee distance. The thing is that I felt that collisions worked against me because when I approached enemies to hit them, they hit me first because their box collision is too big. So it's difficult to maintain high HP.

You could also add some more feedback to the game. Sometimes I hit enemies but they don't flash, as if they didn't take any damage.

I hope that helps!

Developer

Thank you so much for taking the time to play my game and leave some feedback.  Yeah the collisions need work along with magic skills. That will probably be first on the agenda for the AGBIC release.

Submitted

it looks like the player is constantly moving down: is that a bug?

Developer

Oh no! Is the player moving down all the time or does it stop after awhile?

Developer

I believe I've fixed it if you'd like to give it another shot. It seems to be a bug in Chrome or Godot 3.

Submitted

it looks good now :)

I keep dying, but that's my lack of skills ;)