A very stealthy entry indeed. It was a lot of fun to play. Lighting effects are too subtle. Overhead lights should cast a light cone maybe.
Jenny Schmidt (bikibird)
Recent community posts
Glad you like it. I plan on doing an update early next year. I'll add audio export to the list.
If you have Pico-8 you can use ext_cmd("audio_rec") and ext_cmd("audio_end") to capture audio.
Not sure what's going on. I would need the MIDI file to test it out. What version of PICO-8 are you running.
If you can hear it through the PICO 8 player embedded in the web page, then the music data generated correctly and should be a simple copy and paste into the music tab in PICO-8.
If you post the MIDI file to the PICO-8 discord server, I could take a look at it. My screen name is bikibird.
Really appreciate your feedback. Yeah, I need to work on the collision detection. It's not quite right. Can you tell me more about what you mean about the wrong button? I'm not understanding. The UI is a bit complicated and I'd like to get it right.
Thank you so much! Yeah, experimental is the right word. The flying exists because I embraced a mistake and made it work.
No specific references to get. Knowing about Electric Football helps. I borrowed from The Odyssey, but we all do that.
I see. Using "just the toys in the toybox" is the definition of this particular jam. So, yeah, having a toy drive before the jam probably makes more sense. Well, if you keep the easy mode for next year, maybe you can do it both ways.
Anyway, thanks for hosting the jam. It actually got me to make a game after a very many year hiatus. I had a whole lot of fun. I got the idea for my game shortly before downloading the start carts and was on pins and needles hoping I could actually make it fit with the assets. Probably the wrong way to go about things. (What's new!) The idea for using the railroad tracks came straight from the toys in the toybox, though, and it made for a way better game than I first envisioned.
My suggestion for future jams is to amend the rules to only require that at least 50% (or whatever percentage) of the assets for a game come from the start carts. Any other assets used must be original creations by the entrant. Then, after the jam is over, curate a new set of assets picked from the assets actually used in the jam (previously provided and newly created assets) to create the start carts for the next year's jam. This provides an ever evolving set of assets, but takes the pressure off of you to create them. I like the communal aspect of this and I think Max Tojoby would appreciate the nod to impermanence.