Color codes are a really good idea. I was thinking of icons showing the action next to the text but adding color on top of that would probably render the UI even more easier to read (at least for non-color blind people). Thanks for the tip, I'll use it when working again on the game
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Great game! Love the ambiance. The sound design is great and the dash fell very good. I would lower the dash cooldown though. Then you can spice up the game with some power-ups (slower time, breaking two or more consecutive block at a time, ...) and it would be freaking amazing!
I really enjoyed the aesthetic of the game but as other said, the left/right inversion is a bit weird at first. To be more in the jam's theme, I would have stacked all your levels into one and make a checkpoint at the beginning of each zone.
Nice concept! I think it would be better if you can catch the bullet while it's flying so that you can shoot more often and increase the pace of the game. I'm pretty sure you can make some great time-killing phone game with some more work
I think it could be a fun game but it's really hard to aim and the enemies are just too good at it. Also, one button to control everything makes things harder. I know it was to find the theme but since you already have only one bullet, I think you could use at least the two mouse buttons. Glad to see some Godot games btw
I really the pitch of the game! A bit to difficult to play for me since I don't have a qwerty keyboard. To spice the things up, you could make some different enemies, like slower and tougher to kill vs faster and easier to kill.
Thanks for your nice and constructive comment!
I tried to balance the routes so that you have the same number of possibly punishing moves no matter where you pass but it might not feel like it and I might have made some mistakes.
I was thinking of collectables too, including power-ups but couldn't do it during the jam.
As for the actions, before your comment I didn't though about having more possible actions with still three buttons so yeah that's perfectly doable.
I'll keep all of this in mind if I try to work on this game again